Posted June 29, 2017
As a big fan of the original Carmageddon games, 1 and 2, I was eager to meet Reincarnation, even though I didn't get it on Kickstarter, effectively buying it around the time it last got a discount and gave away the 3 earlier entries (including TDR2k) at the same time.
I played through it and, though I really liked the way it updated the gameplay from the second game, two things deeply annoyed me:
First, it felt too low on content and too focused in recreating assets, cars and locales from the original game. I usually love seeing classic stuff and characters recreated in new games, but in this game it bothered me. Yes, most recreated locales added a lot of new content to them and most car recreations had a few new twists and details, but overall, it felt too much "the same" with too little effective content as well. Maybe it didn't help that when Carma 2 came out, it didn't feature anything from the first game, cars and locales wise, and at the same time, it was a great game with a lot more content.
The second thing is the balance. It was insanely off. What was once a game about ramming and jamming your opponents directly, became a game about amassing power ups and desperately running from the cops. This made the game less fun to play and, after finishing the campaign, I hardly felt the desire to go back to it.
Well, this brings us to now, I just finished playing through the campaign in Carmageddon Max Damage. While I initially played it very little when it came out, assuming it was simply a repackaging of Reincarnation with more content, I recently got into it and realized they greatly altered the balance and this made the game a lot more fun to play. The added extra content, new locales and cars, also made everything a bit more fun to revisit.
I still think that I'd rather have more classic carma races than the bunch of less interesting events they added to the game to replace Carma 2's missions (though I must admit they ARE objectively better than the missions), but, overall, it was a fun ride.
I played through it and, though I really liked the way it updated the gameplay from the second game, two things deeply annoyed me:
First, it felt too low on content and too focused in recreating assets, cars and locales from the original game. I usually love seeing classic stuff and characters recreated in new games, but in this game it bothered me. Yes, most recreated locales added a lot of new content to them and most car recreations had a few new twists and details, but overall, it felt too much "the same" with too little effective content as well. Maybe it didn't help that when Carma 2 came out, it didn't feature anything from the first game, cars and locales wise, and at the same time, it was a great game with a lot more content.
The second thing is the balance. It was insanely off. What was once a game about ramming and jamming your opponents directly, became a game about amassing power ups and desperately running from the cops. This made the game less fun to play and, after finishing the campaign, I hardly felt the desire to go back to it.
Well, this brings us to now, I just finished playing through the campaign in Carmageddon Max Damage. While I initially played it very little when it came out, assuming it was simply a repackaging of Reincarnation with more content, I recently got into it and realized they greatly altered the balance and this made the game a lot more fun to play. The added extra content, new locales and cars, also made everything a bit more fun to revisit.
I still think that I'd rather have more classic carma races than the bunch of less interesting events they added to the game to replace Carma 2's missions (though I must admit they ARE objectively better than the missions), but, overall, it was a fun ride.