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low rated
I am just curious as to whether any adventure games are out there that fit the following criteria:
* Game must be open-world; in other words, it should be possible to go most places at the start of the game without running into barriers that you can't pass until you do something first.
* Game must be non-linear; the game's main quest should no require doing things in a specific order.
* Game must be a pure adventure game; it must not borrow elements typical of other genres, like action games or RPGs. (In particular, there shouldn't be any battle system, and the player character (if there is one) shouldn't have stats that can be increased through gameplay.)

Do any games of this sort exist?
https://www.neogaf.com/threads/point-n-click-adventure-games-with-non-linear-story-and-choices-do-they-exist.980828/

Maybe you find what you're looking for?
low rated
A quick look at that thread and the first two games mentioned (Heroine's Quest and Quest for Glory) don't qualify, as they are hybrids rather than pure adventure games.
So you're looking for non-linear walking sims?
Ghost of a Tale doesn't have battles, but it has character growth for sprint/healing, and it's in 3d... but it's not open world, but nonetheless, it's awesome, you should try it.
The Witness.

Outside of that, you're pretty much out of luck since what you're describing is not exactly what one would call functional or even reasonable in an adventure game. Closest things you could get to it are Myst, Quern, and Obduction.
I don't think so. If it was still a AAA genre it could have happened. But when adventure games stopped selling big that was never going to happen. A small indie isn't going to have the resources to do this. They're partly making adventure games because they're easy to make.

I am definitely in favour of multiple logical solutions. Speaking of which I've come across 2 games (Moebius and Fatman) where the character kept complaining of getting electricuted when trying to wire electrics and then the solution remained as wiring the electrics by hand without turning the power off. Adventure games, that's partly why they aren't a AAA genre
Dear Esther?
define "pure adventure game"
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amok: define "pure adventure game"
https://media.giphy.com/media/oCzXUZYmI3m9i/giphy.gif

:D
Maybe URU?
That would probably be my ideal genre, but I haven't really encountered it yet. Although branching adventure games, or Quest-for-Glory-like hybrids, would be close. Some Cinemaware games too (I don't mind minigames in adventure games - after all there's some gunfight in Blade Runner and fistfight in Last Crusade), for instance the hard to classify King of Chicago. Or even my oh so beloved Brataccas.

And yes, my love for "walking simulators" may come from there. Now, if these could be a bit more densely populated with puzzles and NPCs...
Post edited September 14, 2018 by Telika
Leisure Suit Larry Love for Sail is really open. You can pretty much go anywhere at the beginning (after the first scene) and can tackle the girls in different orders (don't remember if you can do them in ANY order though). IIRC many of the LSL games are fairly open - don't recall if there was a particular order to the girls in some of them. I would check but somehow I don't think this is a type of game you're interested in ;)
Post edited September 14, 2018 by tremere110
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dtgreene: I am just curious as to whether any adventure games are out there that fit the following criteria:
* Game must be open-world; in other words, it should be possible to go most places at the start of the game without running into barriers that you can't pass until you do something first.
* Game must be non-linear; the game's main quest should no require doing things in a specific order.
* Game must be a pure adventure game; it must not borrow elements typical of other genres, like action games or RPGs. (In particular, there shouldn't be any battle system, and the player character (if there is one) shouldn't have stats that can be increased through gameplay.)

Do any games of this sort exist?
Stardew Valley
It Came from the Desert - if it weren't for that shooting minigame.