Lin545: Here,
catch! Its hot!
Thanks for the attempt but that's the answer everyone has... however they expect you to point to their master server which is what caused the problem in the first place... only it was the gamespy master servers. I assume qtracker will be even less reliable because they don't seem to have a very big network to depend on.
I did find software which I can use kinda... 333network's master server server. Has a windows port & seems fairly popular in the unreal tournament crowd. Sadly the source code is missing a source file (gskeys.c) which the few people in their irc channel were unable to help with. :-( So no compiling for me. Sigh.
I might try an older project which is barely breathing I take it but since I can't program I have no hopes it'll actually compile for windows. Called OpenSpy.