Posted August 11, 2019
low rated
For the sort of game design I am thinking of for this topic, this is exactly the wrong assumption. I am thinking more along the lines of games like Ultima 1-3 and Dragon Quest 1, where much of the gameplay *does* revolve around killing the same enemies over and over again, and finite monsters wouldn't work for them.
(Also, for games with unconventional growth systems, like Final Fantasy 2, one can use exploits to get a lot from a single encounter; this could also be done in a game like Fire Emblem (which *does* have finite enemies, unlike FF2), which has limited enemies but you don't actually have to kill the enemy to get some XP, and some boss enemies are on terrain that heals them each turn.)
This is often not true, especially if it's not your first time playing the game, or if the game design is quite poor. For example:
Bard's Tale 1: The designer wants you to fight in town and level up before tackling the first dungeon; I just go straight into the second dungeon and have my Bard breathe fire on the group of 66 Skeletons.
Ultima 3 (NES): The game wants you to level up to get more hit points, but until it comes time to get a ship, it's best to not level up past level 2; when you reach level 3, stronger enemies start appearing on the overworld, and you can no longer kill everything with 0 MP spells. (Note that this is *very* different from how computer versions play out; in the DOS version, at least, I think dungeon first is actually the play there, since overworld enemies are scarce and food is in limited supply.)
Final Fantasy 2: The developers want you to stick to areas where the enemies are weak until later, but if you can manage to kill stronger enemies early (for example, by using Teleport on the guards in Fynn), you can get powerful equipment well before you're meant to have it. (Note that, unlike games with more conventional growth systems, in FF2 you don't get a huge bonus just from one out-of-depth victory.)
SaGa 1: I found that starting with a female character (as the first one you create) and selling her starting Saber (for 1030 kero) is the best play at the start. In a game where early enemies give only 40 kero each, having this money early on is quite helpful; you can then buy something like Punch from the second town, which grows stronger as you use it more, and by the time it runs out, you're past the poijt of fighting first world enemies and can easily buy better stuff and lots of human stats.
Final Fantasy 8 and Oblivion: The developers want you to play "normally" and level up, but these two games are much easier if you don't, due to out-of-control level scaling. (Sort of like that Ultima 3 (NES) example I mentioned.)
(Also, for games with unconventional growth systems, like Final Fantasy 2, one can use exploits to get a lot from a single encounter; this could also be done in a game like Fire Emblem (which *does* have finite enemies, unlike FF2), which has limited enemies but you don't actually have to kill the enemy to get some XP, and some boss enemies are on terrain that heals them each turn.)
This is often not true, especially if it's not your first time playing the game, or if the game design is quite poor. For example:
Bard's Tale 1: The designer wants you to fight in town and level up before tackling the first dungeon; I just go straight into the second dungeon and have my Bard breathe fire on the group of 66 Skeletons.
Ultima 3 (NES): The game wants you to level up to get more hit points, but until it comes time to get a ship, it's best to not level up past level 2; when you reach level 3, stronger enemies start appearing on the overworld, and you can no longer kill everything with 0 MP spells. (Note that this is *very* different from how computer versions play out; in the DOS version, at least, I think dungeon first is actually the play there, since overworld enemies are scarce and food is in limited supply.)
Final Fantasy 2: The developers want you to stick to areas where the enemies are weak until later, but if you can manage to kill stronger enemies early (for example, by using Teleport on the guards in Fynn), you can get powerful equipment well before you're meant to have it. (Note that, unlike games with more conventional growth systems, in FF2 you don't get a huge bonus just from one out-of-depth victory.)
SaGa 1: I found that starting with a female character (as the first one you create) and selling her starting Saber (for 1030 kero) is the best play at the start. In a game where early enemies give only 40 kero each, having this money early on is quite helpful; you can then buy something like Punch from the second town, which grows stronger as you use it more, and by the time it runs out, you're past the poijt of fighting first world enemies and can easily buy better stuff and lots of human stats.
Final Fantasy 8 and Oblivion: The developers want you to play "normally" and level up, but these two games are much easier if you don't, due to out-of-control level scaling. (Sort of like that Ultima 3 (NES) example I mentioned.)
Post edited August 11, 2019 by dtgreene