MichaelPalin: In the case of Mirror's Edge I think the originality would come from the parkour and a bit from the design of the levels. And the resonance comes from the protagonist being a normal looking female character that also has a couple of well-acted scenes with her sister. The art direction (the look of the levels and the OST mostly) was also above average. But the game was mostly bad. Very linear, very short, too small levels and situations to actually enjoy parkour, shoehorned shooter elements, paper-thin story. It just had style and a couple of wise choices.
I disagree. I found the game to be pretty darn fun to play. Sure, it had some rough edges and not every part of it were amazing, but I really enjoyed the first person platforming.
Why do I want a sequel? Because I want to see what they can make if they smooth out some of the edges and because I can think of no other game like mirror's edge. Sure, there are first person games with strong platforming elements, but I've not played one that does platforming the same way as Mirror's edge, and I think the idea can be expanded upon.
Note that I played this game on PC, and had no issues with judging my position or with the controls. I found the platforming to flow really smoothly, and there were only a handful of times where I had to stop to look around.
Crosmando: Lol, amok is still a special snowflake, yes DICE are free artists doing whatever they want, and not just drones making Cawadooty clones for EA. Some people live in a dream-world, by all indications the reality is that working for a big publisher-owned developer is pure hell, with absolutely no creativity allowed, they are functionaries and are told what to do by the publisher.
I actually know a person working for DICE right now. EA does have a lot of say in what they can and can not do, but by consistently creating games that sell well and seem to be generally liked, they have also been given more freedom than most other EA-owned studios. Exactly how this works and how much freedom they have is obviously not something that we, the general public, get to know, but it did sound like the reason why they are allowed to make Mirror's Edge 2 is because the people at DICE wanted to make Mirror's Edge 2, even though Mirror's Edge 1 did not sell all that well.