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Last I heard Bioshock, at least the original, was a massive success and sold a ton of copies. I am noticing as I play the newly released DLC that it uses a health pack system and also allows you to carry all the weapons at once. These are things that are supposedly "old" and at least in the case of weapons "not able to be done on a gamepad." I remember George Broussard saying Duke Nukem Forever only allows a few weapons to be carried at once due to gamepad limitations. Yet here is Bioshock, letting you carry all the weapons.

Why do publishers ignore the fact that Bioshock both sold and reviewed very well "despite" using health packs and all weapons at once? Why do they act like this cannot be done when obvious proof it can be done is right in front of them?
Short answer:

It costs less to program a smaller inventory. They think in dollars, so you do the math.
Id personally say laziness. Most of todays game companies are lazy as fuck. Hence the half assed games that keep getting released.
He actually said that? What a bunch of bull. All the console shooters I've played that didn't strive for weapon holding realism have allowed me to carry as many weapons as possible. Is the game now played with an one button atari VCS Joystick causing the lack of buttons?

Tell the truth. The game was made this way because that's how it is I guess in Call of Duty I presume. There's no other reason.
That's George Broussard...
On the flip side, Halo allows two weapons and recharging health and sold more copies than anyone could have ever dreamed of, so they know people will buy with a less complex interface.

You'd hope that the exchange would allow more time to work on the story, or better graphics, or some other cooler mechanic, but no.

But also, wait it out. Trends shift, and repeat. Odds of getting back to awesome are fair.
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CymTyr: Short answer:

It costs less to program a smaller inventory. They think in dollars, so you do the math.
It requires different balancing for the levels, I fail to see how it's cheaper to have to program with the idea in mind that you might not be able to guarantee the player has the ideal weapon on them for a particular section.

It's bits, not something physical, a bigger inventory doesn't cost more.
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StingingVelvet: Last I heard Bioshock, at least the original, was a massive success and sold a ton of copies. I am noticing as I play the newly released DLC that it uses a health pack system and also allows you to carry all the weapons at once. These are things that are supposedly "old" and at least in the case of weapons "not able to be done on a gamepad." I remember George Broussard saying Duke Nukem Forever only allows a few weapons to be carried at once due to gamepad limitations. Yet here is Bioshock, letting you carry all the weapons.

Why do publishers ignore the fact that Bioshock both sold and reviewed very well "despite" using health packs and all weapons at once? Why do they act like this cannot be done when obvious proof it can be done is right in front of them?
Because DNF might be balanced for only a few weapons, and adding in the ability to carry them all would unbalance the game.
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StingingVelvet: Last I heard Bioshock, at least the original, was a massive success and sold a ton of copies. I am noticing as I play the newly released DLC that it uses a health pack system and also allows you to carry all the weapons at once. These are things that are supposedly "old" and at least in the case of weapons "not able to be done on a gamepad." I remember George Broussard saying Duke Nukem Forever only allows a few weapons to be carried at once due to gamepad limitations. Yet here is Bioshock, letting you carry all the weapons.

Why do publishers ignore the fact that Bioshock both sold and reviewed very well "despite" using health packs and all weapons at once? Why do they act like this cannot be done when obvious proof it can be done is right in front of them?
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GameRager: Because DNF might be balanced for only a few weapons, and adding in the ability to carry them all would unbalance the game.
It will be balanced specifically with the idea of having 2 weapons at once, install a mod to carry them all and watch how easy it becomes. So yeah, pretty much what you said:) They'd have to rebalance the whole thing if they changed it now.
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GameRager: Because DNF might be balanced for only a few weapons, and adding in the ability to carry them all would unbalance the game.
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orcishgamer: It will be balanced specifically with the idea of having 2 weapons at once, install a mod to carry them all and watch how easy it becomes. So yeah, pretty much what you said:) They'd have to rebalance the whole thing if they changed it now.
Which would mean enemy placement being redone all over again, and maybe even level flow.......which takes both time and money. Yes, it may have been a bad idea to start with but i'd rather I get the bloody game now and not wait another 2 months for them to tweak all weapon gameplay in.

BTW some hacker/modder already hacked together an all weapon mod for the leaked demo......watch him PWN those enemies and show off to his friends how he beat an unbalanced level.
Post edited June 01, 2011 by GameRager
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StingingVelvet: I remember George Broussard saying Duke Nukem Forever only allows a few weapons to be carried at once due to gamepad limitations. Yet here is Bioshock, letting you carry all the weapons.
Didn't Bioshock let you pause the game while you go into weapon selection menu? I don't think a twitch-based "all action all the time" shooter can get away with that.

I'm actually playing Duke 3D right now, and even with the M+K controls it's a pain selecting weapons mapped to 7-0 keys.
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StingingVelvet: I remember George Broussard saying Duke Nukem Forever only allows a few weapons to be carried at once due to gamepad limitations. Yet here is Bioshock, letting you carry all the weapons.
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kalirion: Didn't Bioshock let you pause the game while you go into weapon selection menu? I don't think a twitch-based "all action all the time" shooter can get away with that.

I'm actually playing Duke 3D right now, and even with the M+K controls it's a pain selecting weapons mapped to 7-0 keys.
Not for me...of course I play with one hand on each control and can reach them pretty easily.
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TheCheese33: That's George Broussard...
A complete douche. An idiot. If you see his former company 3dr nowadays, you'll see why. Halo may have started it, but the two weapon and recharging health, conveinently calling it "ego", is an attempt to appeal to the CoD crowd. Pretty stupid, since all weapons doesnt change the game much.
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TheCheese33: That's George Broussard...
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drmlessgames: A complete douche. An idiot. If you see his former company 3dr nowadays, you'll see why. Halo may have started it, but the two weapon and recharging health, conveinently calling it "ego", is an attempt to appeal to the CoD crowd. Pretty stupid, since all weapons doesnt change the game much.
Actually it would unbalance the game....or do you not know about difficulty balancing? Having two weapons is how the game is setup to be optimally challenging on the myriad of difficulties(barring easy/wuss mode).......give Duke all weapons and don't rebalance and the game become Barney's Cakewalk Teatime Express, Rated G.


P.S. Hate the man now, but without him we'd never have HAD DN3D or the beginnings of a DNF.
Post edited June 01, 2011 by GameRager
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kalirion: Didn't Bioshock let you pause the game while you go into weapon selection menu? I don't think a twitch-based "all action all the time" shooter can get away with that.

I'm actually playing Duke 3D right now, and even with the M+K controls it's a pain selecting weapons mapped to 7-0 keys.
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GameRager: Not for me...of course I play with one hand on each control and can reach them pretty easily.
What's your config? I use left hand on keyboard (ESDF), right hand on mouse. To switch weapons I have to move my hand away from the movement keys, and then find my way back quickly. Not good in the middle of a firefight.