Fenixp: So do tell me, which poor design choices?
- Reduction in armor slots.
- Removal of attribute system and replacement with a simplistic health/magicka/stamina system.
- Removal of equipment maintenance.
- Plot important NPC's are unkillable.
- Complete reduction of all NPC dialogue and journal text. NPC's and your quest journal will never give you enough information to find and complete a quest, forcing the player to follow the quest marker then entire game. There's no need to ever read your journal or listen to NPC's in Oblivion/Skyrim because your quest marker will always tell you where to go.
- Removing Athletics and Acrobatics.
- Massive simplification/streamlining of the Alchemy system.
- Automatic scaling of enemies make exploration meaningless because all enemies (and their equipment) will always scale to your character's level and be the same stats except for their appearance.
- Gutting of skill system, removal of majority of skills present in Daggerfall/Morrowind.
- The off-the-shelf magic system.
- Inability to fail quests, you can die but then you can just load up a previous save-game. A quest can never be "failed" and you can never get it again.
- Removal of most magic spells.
- Removal of class system.
- The prices of items, especially magic items and other "rare" and powerful items have been reduced to cheap prices so it doesn't take long for players to get the most powerful items in the game.
- Removal of skill-based dialogue.
- The linearly-progressed perk system.
- No consequences for faction membership, being a member of a faction does not restrict you membership to any other faction based on who that faction is opposed to. Becoming the grand master of mages in Skyrim for example never requires that you once cast a magic spell.
I could go on if you like. If you are denying that the TES series hasn't been massively streamlined/dumbed-down, you are either very naive or lying.