Posted June 17, 2011
(regarding cutscenes) so I feel I must.
Remember how in The Witcher you would get these occasional still photos that gradually revealed to you their nature as it related to the story, showing you your choices along the way? Well, as you probably know, in TW2 they did just that but decided to make it a lot less... Mature or visually appealing. Is it simply just me, or has it just been the silent minority that got really outraged at the full cutscenes?
When you first start on the track to recover your memory, you're treated with a cartoon. This wouldn't be so bad, if they didn't use what I call "editor's animation". Basically it's a tactic where you don't attach all parts of the character's body in one drawing, and simply animate them in post. It looks to procedural, like no one ever has any hesitation in their movement. What really killed it though was the art style of it. Far too comic book like. I know these cutscenes are told by the perspective of people on Geralt's side (probably interpretations of Dandelion's tales), but why the radical shift from the epic paintings of the first game to a more frenetic and gruesome style for this one?
The thing that really kills me about it is that every aspect of this game is simply beautiful. The only way I can describe it to people is talking about it like a water color painting, which - "coincidentally" enough - are exactly the style of paintings used in the first game. I guess I just don't understand the visual switch. Was it to keep things moving at all times? Because if that was the choice, they undermined the production values a bit. I, personally, would love to go back to the romanticized versions of Geralt's tales in a painting rather than a brutal but silly animation. What do we all think on this?
Remember how in The Witcher you would get these occasional still photos that gradually revealed to you their nature as it related to the story, showing you your choices along the way? Well, as you probably know, in TW2 they did just that but decided to make it a lot less... Mature or visually appealing. Is it simply just me, or has it just been the silent minority that got really outraged at the full cutscenes?
When you first start on the track to recover your memory, you're treated with a cartoon. This wouldn't be so bad, if they didn't use what I call "editor's animation". Basically it's a tactic where you don't attach all parts of the character's body in one drawing, and simply animate them in post. It looks to procedural, like no one ever has any hesitation in their movement. What really killed it though was the art style of it. Far too comic book like. I know these cutscenes are told by the perspective of people on Geralt's side (probably interpretations of Dandelion's tales), but why the radical shift from the epic paintings of the first game to a more frenetic and gruesome style for this one?
The thing that really kills me about it is that every aspect of this game is simply beautiful. The only way I can describe it to people is talking about it like a water color painting, which - "coincidentally" enough - are exactly the style of paintings used in the first game. I guess I just don't understand the visual switch. Was it to keep things moving at all times? Because if that was the choice, they undermined the production values a bit. I, personally, would love to go back to the romanticized versions of Geralt's tales in a painting rather than a brutal but silly animation. What do we all think on this?