Astral Ascent

Astral Ascent

by Hibernian Workshop
Genres:Adventure, Indie, Platform
Themes:Action, Fantasy
Game modes:Co-operative
Story:Astral Ascent, a 2D platformer rogue-lite on PC and consoles with four worlds to escape, if you can beat the Zodiacs, 12 mighty bosses!
user avatarAdded by @coffeecup
Vote to bring this game to GOG and help preserve it.
9
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Astral Ascent?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Astral Ascent and inspire others.
Those games also need your vote!
Masters of the Elements
Masters of the ElementsMasters of the Elements is an educational adventure video game.
Fantasy
Educational
Fantasy
Educational
14
Frogger's Adventures 2: The Lost Wand
Frogger's Adventures 2: The Lost WandFrogger's Adventures 2: The Lost Wand is an Adventure game, developed and published by Konami, which was released in 2002.
Action
Action
14
The Sacred Tears True
The Sacred Tears TrueThe Sacred Tears True is a doujin RPG that blends the best of the JRPG genre with innovative and fun game elements, plus high quality art and music in one honest-to-goodness gem of a game.
21
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 896
577
Frankenstein: The Monster Returns
Frankenstein: The Monster ReturnsFor years the monster lay in the grave, and the villagers went peacefully about their business trying to forget the horrible nightmare days when HE had spread terror throughout the countryside. For years the sun seemed to shine brighter and the crops grew taller than anyone could ever remember. Surely, their troubles were far behind them, and life was one blissful long walk through paradise. But, their wonderful world would be shattered in one mighty flash from the heavens. For lightning had struck the old tombstone that lay battered and overgrown with weeds in a dark corner of the ancient cemetary. And just as fiendish life had once been given to the dead, it would be given again. First a twitch of a finger, a flutter of a heartbeat, then a powerful surge of energy to the twisted criminal brain that so long ago had terrorized the land in the powerful body of the hideous monster. The horror was about to begin again... Frankenstein had risen from the dead!
Action
Action
17
The Mystery of Arkham Manor
The Mystery of Arkham ManorThe Mystery of Arkham Manor is a detective adventure horror game inspired by H. P. Lovecraft's fictionalized world of Arkham. The player will play as the London Chronicle’s freelance reporter, and he will start the game moments after he arrives by train at the local train station. He has to be both reporter and detective to decipher what has been happening in the villag. But the only clue he has in his possession is Colonel Lemin’s intriguing letter. During the gameplay there are several characters to be interviewed, objects to be picked up, photographs to be taken, stories to be reported, and questions to be made to the newspaper.
Horror
Thriller
Mystery
Horror
Thriller
Mystery
18
Tales of Pirates
Tales of PiratesTales of Pirates is a 3D massively multiplayer online role-playing game with anime-style graphics. Set in a pirate-themed environment, the game features a top-view camera and draws inspiration from manga series like One Piece. Players can explore a fantasy world, engage in ship battles, and embark on quests in search of treasure.
Action
Action
20
Danny Phantom: Ghost SweepDanny Phantom: Ghost Sweep
Danny Phantom: Ghost SweepExplore two huge 3-D levels in this frightfully fun adventure! New "toon-shaded" graphics! Be stealthy--sneak up on ghosts! Go to Phantom mode when attacked!
Kids
Kids
7
Grand Theft Auto
Grand Theft AutoDrive dozens of varied vehicles around three of America's toughest cities. Only the best will be able to tame the fastest cars. Only the smartest will know all the short-cuts and the whereabouts of the hottest wheels. Only the toughest will be able to take on the world and finish the job like a professional...
Open world
Action
Sandbox
Open world
Action
Sandbox
27 269
19
Arc the Lad: Twilight of the Spirits
Arc the Lad: Twilight of the SpiritsThe world of Arc: Twilight of the Spirits is populated by two races: human and Deimos. The two races prefer to avoid contact with each other, but both depend on the Spirit Stones to sustain the balance in the world. Recently, the human army began sweeping across the lands, taking over countries. This army is going after the five great Spirit Stones. The Spirits, however, are determined to prevent this; to achieve their goal, they choose two heroes who would eventually be able to unite the two races in a battle for justice. One of them a is a human nobleman named Kharg, who hates the Deimos and is planning revenge; another is a Deimos slave named Darc, who dreams of uniting and commanding his race. Will the two heroes be able to put aside their differences and save the world?.. Arc: Twilight of the Spirits is the fourth entry in the Arc the Lad series. Like its two immediate predecessors, the game has tactical battles which allow free positioning and movement of the characters on the combat field. However, the game is closer to being a "regular" Japanese-style role-playing game rather than a tactical RPG. The player controls a relatively small party (up to six active combatants), and is able to explore towns and dungeons in a standard RPG fashion. In the beginning, the game puts the player into control of Kharg, but afterwards the chapters alternate between the human hero and Darc, each with his own party. Characters can use a variety of techniques, accumulating SP (spirit points) in battles and them using them to learn special attacks.
Fantasy
Fantasy
396
2