Command & Conquer

Command & Conquer (1995)

by Westwood Studios, Gradiente, Nintendo, Sega, Virgin Interactive Entertainment (Europe) Ltd.
Genres:Strategy, Real Time Strategy (RTS)
Themes:Warfare, Science fiction
Game modes:Single player, Multiplayer
Story:Experience the game that started it all! Enter a gritty, high-tech world and take advantage of electronic intelligence and covert surveillance to determine who reigns supreme. Join either the forces of the Global Defense Initiative (GDI) or the Brotherhood of Nod as you build bases, muster forces and dominate your enemies. All for the love of power. Play as the Brotherhood and obey the charismatic Kane’s every command or take control of GDI forces as they seek to save the world from Kane’s ambition. Gather Tiberium to produce tanks, infantry and more to decide the fate of the world.Show more
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Stories about this game (1)
What’s your memory of Command & Conquer?Share your favorite moments and see what others remember about this game.
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user avatar@T3CCuser avatar@T3CC
January 29, 2025
Ah, C&C—that legendary real-time strategy game that really helped shape the genre. I remember the first time I played it, and it was a game-changing experience. It was the late '90s, and I was still in the process of discovering what gaming could really be. I had mostly played simpler games before, but C&C opened up a whole new world for me. The graphics were stunning for the time, and the soundtrack? Unforgettable. Those electric guitar riffs and atmospheric tracks made every mission feel intense, like I was truly leading a battle against an evil empire or defending the world from shadowy forces. The atmosphere in each mission was so immersive that it felt like I was right there, commanding my forces in real time. I remember the excitement of choosing between the GDI or the Brotherhood of Nod. GDI felt like the clear choice for the good guys, but there was something about the mysterious and cunning Nod that intrigued me. Once I chose, the real fun began. Building my base, managing resources, and constructing my army—everything had to be carefully planned. I could either secure my base and build up a strong defense, or I could go full throttle with an all-out assault. The thrill of sending out my forces and watching everything unfold was something I hadn’t really experienced before. There was a certain satisfaction in executing a perfect strategy and watching my enemy crumble under the weight of my carefully crafted attacks. But the losses? They stung. Losing a mission and seeing my entire base fall apart was a tough blow, especially when I knew it was a single mistake that led to my defeat. But it was that challenge that kept me coming back for more, tweaking my strategies and learning from my mistakes. Looking back, C&C wasn’t just another game. It was a pivotal moment in my gaming life, where I learned the power of strategy, patience, and determination. It’s one of those games that left an impression I’ll never forget.
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