Metroid Prime: Blast Ball

Metroid Prime: Blast Ball (2016)

by Next Level Games, Nintendo
Genres:Sport, Shooter
Themes:Science fiction
Game modes:Multiplayer
Story:Blast Ball is a multiplayer mode and in-universe sport game that appear in Metroid Prime: Federation Force. Blast Ball can be played alone or against local or online players. Players who do not possess a copy of Federation Force will be able to play this mode through Nintendo 3DS Download Play. The game mode has been released as a standalone title, Metroid Prime: Blast Ball, in the Nintendo eShop as a free downloadable demo in both the European and American storefronts.Show more
user avatarAdded by @HollowKurow
Vote to bring this game to GOG and help preserve it.
82
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Metroid Prime: Blast Ball?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Metroid Prime: Blast Ball and inspire others.
Those games also need your vote!
Knight Rider 2: The Game
Knight Rider 2: The GameIn the sequel to Knight Rider: The Game, Michael and KITT are targeted by a missile attack while driving back to the foundation. They barely survive and set up a meeting with the base. On their way home however, they notice unusual black marks in demolished villages, and decide to investigate. All missions have the player control KITT, who has now been equipped with three weapons: a lock-on laser, a plasma gun, and missiles. There is also turbo boost to jump over obstacles, micro jam to scan items and recharge, the ski mode to drive on two wheels through narrow passages, super pursuit mode for faster speed, and a shield to block incoming attacks. When damaged or running low on energy, certain functions are disabled. The different missions are linked by sequences where the story is further explained using the in-game engine. Many familiar characters from the tv series make an appearance, such as Bonnie, Devon, Garth and KARR. Missions either focus on racing or exploration. In the first type, the player mainly evades attacks while racing on a highway. The latter has the player drive inside closed areas, maneuvering through passages and fighting robots. There are also a few puzzle elements where the player has to locate terminals, shoot an object in the environment, or find enemies' weaknesses. When a stunt is performed, the action slows down and the camera switches to a spectacular angle. Next to the main story mode, the individual missions can be replayed in the mission mode. The player can also unlock TV scenes, view background information about the series, or do a quiz.
Action
Science fiction
Action
Science fiction
86
Knight Rider: The Game
Knight Rider: The GameKnight Rider: The Game is a video game developed by Davilex Games based on the original television series of the same name. The game was released in Europe on PlayStation 2 and PC on November 22, 2002 and in North America on the PC on February 12, 2003. The game allows the player to take control of KITT - the Knight Industries Two Thousand, in a range of missions including, racing, exploring, chasing and others. The player will also meet famous villains from the original series, including KARR and Garthe Knight.
Action
Science fiction
Action
Science fiction
123
2
Defender
DefenderDefender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.
64
1
Buck Rogers: Planet of Zoom
Buck Rogers: Planet of ZoomSega released the arcade video game Buck Rogers: Planet of Zoom in 1982. It was a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles; the game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox. Buck is never seen in the game, except assumedly in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. Home versions were released for the Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision, MSX and Sega SG-1000 video game systems, and the Commodore VIC-20, Commodore 64, Texas Instruments TI-99/4A, Apple II and ZX Spectrum computers. A version for IBM PC using CGA graphics was also available.
Action
Science fiction
Action
Science fiction
85
Time Pilot
Time PilotTime Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.
Action
Fantasy
Historical
Warfare
Action
Fantasy
Historical
Warfare
41
River Raid
River RaidMission: Code Name River Raid. Jet down the river. Break the enemy blockade and blast the bridges to halt enemy troop advances. Terrain: Code Name River of No Return. An ever-changing, ever-challenging waterway. Expect huge islands, narrow channels and treacherous bays crawling with enemy choppers, tankers and jets. Weaponry: Code Name StratoStrafer. Your B1 StratoWing Assault Jet has been retrofitted with sophisticated, rapid-fire guided missiles. Your craft is super-sensitive to the stick. Accelerate, slow or bank radically with only a touch. Tactics: Jet low to the river to avoid radar. Stop periodically at depots to refuel. A warning claxxon will alert you. Top speed! Best of luck!
Action
Action
77
1
Jetpac
JetpacThe 'Acme Interstellar Transport Company' is delivering spaceship kits to various planets in the solar system throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust on to your next destination. As you don't often get the chance of a free trip across the Galaxy, this is a great opportunity to get rich! Stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold, and take them back with you. Sounds simple doesn't it! But before you make yourself the richest person in the whole Universe, remember to refuel your Spaceship - with 6 fuel pods - every time you land on a planet. Any other goodies you collect are yours to keep. Upon landing, you will find yourself equipped with the very latest Hydrovac Jet Pac, which can automatically air lift almost any rocket stage, fuel pod or valuables that you care to land upon, and release them over the rocket ship base. Don't forget your mega-powerful, Quad Photon Laser Phasers can blast any nasty, mean aliens who might object to your visit.
Action
Science fiction
Action
Science fiction
21
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 084
583
Venus Hostage
Venus HostageAn erotic thriller themed first person shooter with some puzzles developed and published by Mirage-lab.
Erotic
Erotic
6
Konami's Billiards
Konami's BilliardsKonami's Billiards is a pool simulations game.
18