NBA Live 2003

NBA Live 2003 (2002)

by EA Canada, EA Sports
Genres:Sport
Themes:Non-fiction
Game modes:Single player, Multiplayer
Story:The 2003 version of the NBA simulator has improved graphics in relation to the previous installments and features like detailed faces and a player design engine. It also has rosters in accordance to the 2002-2003 Season. The game features more than 30 new rebound animations worked out by motion capture sessions, different passing styles and blocks and a frame rate of 60 frames per second. As usual, a complete fantasy draft is included and multiplayer support is present.Show more
user avatarAdded by @strong_sword_1958
Vote to bring this game to GOG and help preserve it.
195
Stories about this game (0)
What’s your memory of NBA Live 2003?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with NBA Live 2003 and inspire others.
Those games also need your vote!
Indianapolis 500: The Simulation
Indianapolis 500: The SimulationIndianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.
66
1
World Circuit: The Grand Prix Race Simulation
World Circuit: The Grand Prix Race SimulationFormula 1 Grand Prix (known as World Circuit in the US) is the first installment of Geoff Crammond's Grand Prix series. The game includes all 16 international GP circuits of 1991. Players may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. It is possible to edit and save team and driver names by hand. The extensive tuning feature influences the performance of the car. In-race setup allows players to adjust gear ratios, brake balance, wing downforce and tires during each visit to the pit box. Six optional driving aids help F1 rookies finish their race: players can toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructibility to improve their driving. A replay system allows players to watch race scenes from three different views, including track-side camera footage. The game features 3D graphics and various details and effects such as working rear mirrors, collisions with flying debris, crude damage models (wings are visibly bent after crashes), and wet weather that influences traction, including a fog effect that obscures vision when driving in another car's splash water. While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support and a few other improvements.
Non-fiction
Non-fiction
109
Grand Prix Circuit
Grand Prix CircuitFormula One racing is recreated in detail in this simulation. You have the choice to drive a Ferrari 187/88C, a McLaren MP4/4 or a Williams FW12, each with different qualities. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. You can choose whether to drive a single race at Brazil, Britain, Monaco, (Western) Germany [Hockenheim], Canada, Italy, Detroit and Japan [Suzuka] or to drive a full championship on every track. Every Race includes a qualifying round. The graphics in the game are sprite-based.
Non-fiction
Non-fiction
94
1
Stunts
StuntsStunts (also known as 4D Sports Driving) is an early 3D racing video game developed by Distinctive Software, Inc.. The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released around the same time. In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, however the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks.[2] The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track — which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer, grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an option to select high and low detail. The game is written for DOS and executes in real mode.[3] Stunts includes a form of copy protection. Each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load. However, approximately four seconds into the race, the player is informed that he or she did not deactivate the car's security system, the car crashes, and the player is returned to the main menu.
Open world
Open world
1 597
8
Yakuza: Dead Souls
Yakuza: Dead SoulsYakuza: Dead Souls is an action-adventure/survival horror video game, developed and published by Sega exclusively for the PlayStation 3. The game is the sixth installment in the Yakuza series. The game's concept and keyword is "destruction"; a promotional image for the game showed the series' main locale, Kamurocho, in ruins. Leaked scans of the Famitsu issue released on September 16, the first day of the 2010 Tokyo Game Show, revealed that the game would be set during a zombie outbreak in Kamurocho and reportedly after the events of Yakuza 4.
Open world
Action
Horror
Sandbox
Open world
Action
Horror
Sandbox
941
7
Chessmaster 5000
Chessmaster 5000A part of the classic Chessmaster series. This updated version was made for Windows 95.
Non-fiction
Non-fiction
8
Chessmaster 4000 Turbo
Chessmaster 4000 TurboUpdated version of Chessmaster 3000. This is the last game in the series made by The Software Toolworks.
16
Chessmaster 7000
Chessmaster 7000
Educational
Educational
8
Chessmaster: Grandmaster Edition
Chessmaster: Grandmaster EditionThe newest iteration in the Chessmaster series features an extensive Chess-tutorial by Chess Master Josh Waitzkin. Based on his book "The Art of Learning" and accompanied by the comments of Chess Grandmaster Larry Christiansen, beginners as well as advanced players can learn and perfect their skills in several dozens training sessions with extensive examples and explanations. The game also includes 900 famous chess plays to show off the skills of the masters and what lead to their victory. To test his own skills, the player can choose to play against several AI-opponents that greatly differ in skill and used tactics or go online and play in ranked matches, tournaments and others. After each match the player can also choose to let the AI analyze the past match to show the bad and good moves of the play. By winning ranked plays, the player can also unlock new 2D and 3D chess sets including a 3D chess set featuring the rabbits from Rayman Raving Rabbids If the player doesn't want to play a full match, he can also try to solve the several hundred chess puzzle available. Chessmaster: Grandmaster Edition also features several mini-games like "Pathfinder", which is kind of a Nibbles-clone with chess pieces, or "Fork My Fruit" in which the player uses the chess pieces and their corresponding moves to capture two or more fruits on the board at the same time to earn points.
Educational
Educational
63
Chessmaster: The Art of Learning
Chessmaster: The Art of LearningChessmaster: The Art of Learning expands the scope of chess to include broader principles of learning with Josh Waitzkin's training program. Follow interactive advice from the master to perfect your play style. Compete against advanced AI characters (24 ranging from easy to hard) or challenge other real players via local connection.
New
Educational
New
Educational
1