Plants vs. Zombies

Plants vs. Zombies (2009)

by PopCap Games, Electronic Arts
Genres:Strategy, Puzzle, Simulator, Real Time Strategy (RTS), Tactical
Themes:Action, Comedy, Survival, Kids
Game modes:Single player, Co-operative
Story:Zombies are invading your home, and the only defense is your arsenal of plants! Plants vs. Zombies is a tower defense video game developed and published by PopCap Games. As a horde of zombies approaches along several parallel lanes, players must defend their homes by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them.Show more
user avatarAdded by @R8Gaming
Vote to bring this game to GOG and help preserve it.
463
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Plants vs. Zombies?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Plants vs. Zombies and inspire others.
Those games also need your vote!
Resident Evil Outbreak
Resident Evil OutbreakResident Evil Outbreak is a survival-horror game released exclusively for the PlayStation 2. The gameplay is similar to the previous Resident Evil games and consists mainly of exploring, solving puzzles, finding items and surviving. It was the first Resident Evil game with multiplayer capability, using the PlayStation 2's online network. Up to four players could participate simultaneously in one scenario. Alternately, in single-player mode, the player is accompanied by two AI-controlled characters.
Action
Horror
Survival
Action
Horror
Survival
11 191
173
Resident Evil Code: Veronica
Resident Evil Code: VeronicaResident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.
Action
Horror
Survival
Action
Horror
Survival
1 662
Resident Evil Code: Veronica X
Resident Evil Code: Veronica XExperience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.
Top
Action
Horror
Survival
Top
Action
Horror
Survival
53 915
343
Balatro: Special Edition
Balatro: Special EditionBalatro Special Edition Includes 10 physical versions of the in-game cards.
406
1
Balatro
BalatroBalatro is a deck-building roguelite where you must play poker hands and earn chips to defeat enemy blinds. Enhance your deck of playing cards, buy Jokers to modify each hand you play, and discover new and wild synergies to win!
1 562
12
Resident Evil: Mansion
Resident Evil: MansionA short tour in dining room
Horror
Mystery
Horror
Mystery
121
Resident Evil
Resident EvilRemake of the 1996 game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders. Resident Evil was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original Resident Evil. Mikami decided to produce a remake because he felt that the original had not aged well and that the GameCube's capabilities could bring the game closer to his original vision. The game retains the same graphical presentation, with 3D models superimposed over pre-rendered backgrounds. However, the quality of the graphics were vastly improved. The remake also features new gameplay mechanics, revised puzzles, additional explorable areas, a revised script, and new story details including an entire subplot cut from the original game. Upon release, Resident Evil received critical acclaim from video game journalists, who praised its graphics and improved gameplay over the original game. It is often described as one of the best, scariest, and most visually impressive entries in the Resident Evil series. Despite this, the game sold worse than expected and led Capcom to change the direction of the series to a more action-oriented approach. In 2008, the game was ported to the Wii, featuring a new control system. A high-definition version of the game was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One in 2015 to positive critical reception and commercial success.
Action
Horror
Survival
Action
Horror
Survival
1 385
3
Monster Hunter
Monster HunterMonster Hunter is an online action-hunting game by CAPCOM for the PlayStation 2 released on March 11th, 2004 in Japan, and September 21st, 2004 in North America. The game is a fantasy hunting simulator filled with many deadly monsters. Like actual hunting, successfully killing or capturing the monsters requires significant strategy, skill and involved resource management. While initially considered a commercial failure, Monster Hunter would go on to become one of CAPCOM's highest selling franchises. Despite featuring an offline mode, Monster Hunter was primarily an online game. The official servers were shut down on December 31, 2007 in North America and Europe, and July 1, 2011 in Japan. This means that it is now impossible to play online on official CAPCOM servers. Despite this, the game still features a small active community on private servers.
Action
Fantasy
Survival
Action
Fantasy
Survival
8 112
4
Dark
DarkDARK is a unique stealth-action game with RPG elements in which you take on the role of the ultimate hunter: a vampire. Ambush your enemies from the shadows, roam the darkness and use powerful vampire skills to dispatch your opponents. The intricate story of DARK will take you into the midst of a world of blood and darkness, where the hunter can easily become prey. Strike down other vampires, improve your character and develop formidable skills such as instantly disappearing from view to take your enemies by surprise.Key Features:Stealth and action meet role-playing: earn experience, pick your dialogue choices and develop your skills to become the ultimate hunter Use impressive vampire skills and powerful melee attacks to eliminate your foes from the cover of darkness – go invisible, stalk your prey unnoticed and devastate them with up-close attacks A variety of enemies await your fangs – from mortal human police and security guards to fellow creatures of the night Make your way through lavishly appointed environments, from the city museum to the hidden fortress of a vampire lord hidden within a towering skyscraper Impressive 3D cel-shaded graphics
Action
Horror
Stealth
Action
Horror
Stealth
76
1
Death Gate
Death GateDeath Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.
Fantasy
Fantasy
1 515
6