Rama

Rama (1995)

by Dinamix, Inc.
Genres:Adventure
Themes:Science fiction
Game modes:Single player
Story:Two centuries in the future , arrives unexpectedly to our solar system a huge ship -shaped cylinder, from the confines of space . Christening Rama , by those who discover the huge cylinder, confronts humanity with the existence of a much higher intelligence to human , able to build a ship of such dimensions. It quickly decided to send an expedition to explore the ship and find out what your destiny and purpose. The twelve astronauts group chosen enters Rama and the mission commander dies mysteriously . This is where the player comes in as a substitute astronaut to join the team . The objectives of the player are exploring Rama and answer three crucial questions : Why is Rama the way to Earth? Whence ? Who conceived this immense ship cylindrical ?Show more
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Stories about this game (5)
What’s your memory of Rama?Share your favorite moments and see what others remember about this game.
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user avatar@Urathamaxuser avatar@Urathamax
January 29, 2025
My parents bought me this (along with the novel, Rama II) many years ago. As a young kid, exploring the alien ship was equal parts fascinating and frightening. Approaching it again later, I actually got somewhere, avoiding all the trash bots and roaming centipedes to a puzzle terminal. It was relatively simple - you just have to do maths to progress. The twist? You don't do it with numbers, you instead have colours. This blew my mind at the time, and opened me up to try and understand things from, literally, an alien perspective.
user avatar@Tagenaruser avatar@Tagenar
February 09, 2025
Did I ever fall in love with this game as a teenager. The story is basically the same as RAMA II by Gentry Lee (NOT Arthur C. Clarke!), The game is better because the player explores the ship... instead of following a bunch of pathetic characters and their petty personal dramas. The puzzles are all inventory and logic. I remember the math machine puzzles. Oh God do I remember them! There's a section that teaches you how two alien number systems work, challenging you to solve basic arithmetic in base-8 and base-16. I stayed up late at night figuring out these number systems by hand, created my own method of counting like an alien and how each number would be represented, and I won! I got through every single one of those puzzles and I was proud! ...until I later read the "alien" number systems were actually hexadecimal and octal, and all I had to do was write down the equations and go to Windows' scientific calculator. I am still proud I figured it out by hand. Alas RAMA has a critical flaw: the last 25% is on a time limit! If you don't set everything up right from the start, odds are you will save your game in an unwinnable state. I actually had to go through the game twice before I was able to reach the end scene with enough time to disarm the bomb. It's impossible to enjoy the wonder of exploring this alien environment with a ticking clock telling you to hurry up, and this keeps the game from being great. In spite of this flaw, it's still a good game. Logical puzzles, mysterious environment to explore, awe-inspiring visuals and very cool aliens. The hall of Avians is humbling and made me feel honored to be there. It deserves a rerelease.
user avatar@fireryoneuser avatar@fireryone
January 29, 2025
I had a memory of this games trailer, had watched in many times on a demo disc when I was younger. but had forgotten the name years ago. Had been hoping to work out what it was again, and here it is, and while it has aged, it still looks very interesting and deserves a rescue.
user avatar@may88user avatar@may88
January 29, 2025
I had the 3x CD PC version and one of the CD got smashed. :( I recall play this with my mate and trying to add in hexadecimal for one of the puzzles. I'd love to give this another try.
AKA How I spent my summer vacation learning to think in base 16. The little bits where Arthur C. Clarke pops up to admonish you for dying in some particularly foolish way are a hidden treasure.
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