Satisfactory

Satisfactory (2024)

by Coffee Stain Studios, Coffee Stain Publishing
Genres:Adventure, Strategy, Indie, Simulator
Themes:Open world, Science fiction, Sandbox
Game modes:Single player, Co-operative, Multiplayer
Story:Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
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Stories about this game (5)
What’s your memory of Satisfactory?Share your favorite moments and see what others remember about this game.
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user avatar@dnovraDuser avatar@dnovraD
February 04, 2025
Unlike a certain other popular factory game, the game is 3D; which lends a lot more to the design of factories. Making your factory sprawl and transporting things across the land makes more sense, and the planet you're on doesn't look like an already predried industrialist hell. And while there are alien creatures, many of them are benign, or at worst limited in number. The developers were nice enough to even include an Arachnophobia mode which turns the dangerous skittery spiders into dangerous skittering cats. There's things to discover in the overworld, an ACTUAL GOAL, and much more!
When compared to other factory games, this one does a lot of things right: 1) There's no time limit, no overlooming threat that is waiting to eat your base and infinite resources once you setup a miner on a node. So where's the challenge you say? Well, the miners are limited, and there's better resource nodes (Impure, Normal and Pure categories) higher up in the mountains and or near dangerous locations. The challenge in the game comes from instead trying to connect all of your smaller outposts together and expand ever more. 2) The map is a singular gigantic handcrafted map with several starting zones, each subzone has its advantages and disadvantages but the devs made sure that you are able to thrive in any one of them. There's also tons of collectable resources out there that you'll need to find in order to improve your factory by overclocking, improving a personal stash and or etc. 3) The game is 3D, but graphics is not the only reason they went 3D, it's actually a much deeper and intricate game feature, because once you figure out that there's conveyor lifts to move resources up is when you realize that you can expand your factory vertically. 4) Exploration. It's a side focus of this game, but it is really good, it allows you to take a break from the factory and keep on improving your character and factory by finding new stuff to bring back and or finding new nodes or resources and there's also combat with enemies that habitate the world or guard something valuable. 5) The movement options in this game are really good, you can zipline on your power lines, bunny hop around your world, parachute from high elevation and or use something like vehicles or an intricate set of jumping pads that take you from point A to B 6) Instead of giving you a huge end goal that you need to figure out how to get to yourself, the game subdivides it into several phases, where you need to complete their goal before continuing and unlocking new technology
user avatar@Anubisariumuser avatar@Anubisarium
February 13, 2025
Kocham tę grę, jest przyjazna dla gracza, nie wymaga pośpiechu. Można grać samemu i z przyjaciółmi w dowolnym momencie. Gra posiada ogromną mapkę, którą wieżę, że powiększą :d. Kocham ludzi którzy ją wymyślili \o/
Satisfactory is one of my favorite games of all time. Everything about the game is so well crafted while still not taking itself too seriously. The first-person building experience feels intensely satisfying. And it progresses in ways that feel good. The game is also infused with a sense of humor. This is all set in a gorgeous world with hugely diverse biomes. The map is large to the point that new players often think the 4 different starting locations are 4 different worlds, when in fact those are just different areas of the same world. I have ~1700 hrs on this game since Update 4, mostly solo. The long-term challenge of this game is working out logistics (i.e. when to use pipes/belts, vehicles, trains, drones, etc) and organization (which are independent factories) of the product lines. I tried many different ways and enjoyed every one of them. There are still some things I have yet to try, including longer-term multiplayer sessions. This is precisely the kind of game that merits preservation.
When compared to other factory games, this one does a lot of things right: 1) There's no time limit, no overlooming threat that is waiting to eat your base and no infinite resources once you setup a miner on a node. So where's the challenge you say? Well, the miners are limited, and there's better resource nodes (Impure, Normal and Pure categories) higher up in the mountains and or near dangerous locations. The challenge in the game comes from instead trying to connect all of your smaller outposts together and expand ever more. 2) The map is a singular gigantic handcrafted map with several starting zones, each subzone has its advantages and disadvantages but the devs made sure that you are able to thrive in any one of them. There's also tons of collectable resources out there that you'll need to find in order to improve your factory by overclocking, improving a personal stash and or etc. 3) The game is 3D, but graphics is not the only reason they went 3D, it's actually a much deeper and intricate game feature, because once you figure out that there's conveyor lifts to move resources up is when you realize that you can expand your factory vertically and expand vertically. 4) Exploration. It's a side focus of this game, but it is really good, it allows you to take a break from the factory and keep on improving your character and factory by finding new stuff to bring back and or finding new nodes or resources and there's also combat with enemies that habitate the world or guard something valuable. 5) The movement options in this game are really good, you can zipline on your power lines, bunny hop around your world, parachute from high elevation and or use something like vehicles or an intricate set of jumping pads that take you from point A to B 6) Instead of giving you a huge end goal that you need to figure out how to get to yourself, the game subdivides it into several phases, where you need to complete their goal before continuing and unlocking new technology
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