Tales of Vesperia

Tales of Vesperia (2008)

by Namco Tales Studio, Atari, Inc., Bandai Namco Entertainment
Genres:Role-playing (RPG)
Themes:Open world, Action
Game modes:Single player, Multiplayer
Story:Set in a world reliant on a mysterious ancient technology known as "blastia," the game follows former knight Yuri as he delves into a shadowy plot to use these magical devices to control civilization, or destroy it. A bold new interpretation of the elements that made the Tales series a hit with gamers around the world, Tales of Vesperia promises a standard-setting RPG experience on the Xbox 360. Using an all-new graphics engine and character designs by the renowned Kosuke Fujishima (Ah! My Goddess, Sakura Taisen), the game delivers high-quality HD character models and environments that are indistinguishable from traditional cel-based anime.Show more
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Tales of Vesperia positively influenced my life by challenging my views on justice, leadership, and personal responsibility. Through Yuri Lowell, I saw a character who wasn’t perfect but chose to act when others wouldn’t. His moral complexity inspired me to think critically about right and wrong, and to take initiative instead of waiting for change. It reminded me that making tough decisions is part of growing up—and that sometimes, doing what’s right isn’t easy. The game is great because of its deep story, well-developed characters, and stunning visual style. The real-time battle system is fast, strategic, and satisfying, keeping gameplay exciting from start to finish. The character interactions and skits gave real heart to the story, making the party feel like a true family. Combined with a beautiful soundtrack and detailed world-building, Tales of Vesperia stands as one of the best entries in the series. It didn’t just entertain me—it helped shape who I am.
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