Tell Me Why

Tell Me Why (2020)

by DON'T NOD, Xbox Game Studios
Genres:Adventure
Themes:Mystery, Drama
Game modes:Single player
Story:Tell Me Why is the latest narrative adventure game from DONTNOD Entertainment, the studio behind the beloved franchise, Life is Strange. In this intimate mystery, twins Tyler and Alyson Ronan use their supernatural bond to unravel the mysteries of their loving but troubled childhood in beautiful small-town Alaska.Show more
user avatarAdded by @Willow0349
Vote to bring this game to GOG and help preserve it.
35
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Tell Me Why?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Tell Me Why and inspire others.
Those games also need your vote!
Arctic Eggs
Arctic EggsA Sci-Fi Cooking game where you take up the role of a Poultry Peddler stuck in Antarctica and longing for a way out. Sell your illegal eggs to those who look hungry.
Science fiction
Science fiction
15
Framed Collection
Framed Collection"The Framed Collection is the compilation of the the critically acclaimed, multi-award winning, noir-puzzle games Framed and Framed 2, where you re-arrange panels of a comic book to change the outcome of the story. Change the Order, Change the Outcome. The games have been completely overhauled and redesigned for the platform and given extra love and care for our PC players to enjoy the high quality experience that is the Framed universe."
14
Silent Hill 2 (Classic)
Silent Hill 2 (Classic)The second entry in the Silent Hill franchise, Silent Hill 2 is a narrative-focused third-person psychological survival horror game with emphasis on combat, exploration and puzzle-solving elements which follows James Sunderland, a man who receives a letter, seemingly sent by his three-years-deceased wife Mary, in which he is beckoned to the fog-ridden town of Silent Hill at the same time as numerous other people troubled by their past.
Our Pick
Top
Horror
Survival
Mystery
Drama
Our Pick
Top
Horror
Survival
Mystery
Drama
72 317
163
Silent Hill
Silent HillSilent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.
Our Pick
Top
Action
Horror
Survival
Our Pick
Top
Action
Horror
Survival
70 532
236
Heretic II
Heretic IIHeretic II is a third-person action game based on the Quake II engine that plunges you into a deep, compelling game combining brutal face-to-face combat and mystery-laden adventure. Gamers travel through complex, richly detailed environments filled with stunning special effects, wicked magic spells, detailed characters, vivid artwork and challenging level designs created by the Raven team and renowned fantasy artist Brom.
Action
Historical
Action
Historical
19 325
37
Jet Set Radio HD
Jet Set Radio HDJet Set Radio HD is the latest remaster in a string of Dreamcast "hits" to see new life on download platforms, but Sega has been insistent that they've learned its lessons. The publisher has emphasized how hard it's trying to get things right this time, and for many, it couldn't have chosen a better game. Jet Set Radio was part of Sega's onslaught of new properties with an emphasis on flash and style during the second wave of Dreamcast software, but it might be one of the more obscure. It's a game that almost everyone has heard of, but I think few have actually played. This was remedied somewhat with 2002's Xbox sequel Jet Set Radio Future. Unlike Sonic Adventure or the arcade hit Crazy Taxi, Jet Set Radio HD is the chance for many to finally play a game they've only heard about. Nostalgia has the side effect of high expectations though, and Jet Set Radio HD just can't meet them. While the flash and style of Jet Set Radio HD remains untouched and unvarnished by a dozen years of progress, the rest of it can't stand up to scrutiny. Squirrely controls, camera catastrophes, and nonsensical level design make Jet Set Radio HD a better memory than game.
Action
Action
1 396
12
The Lord of the Rings: War in the North
The Lord of the Rings: War in the NorthThe Lord of the Rings: War in the North is a co-op Action RPG that immerses you and your friends in a brutal new chapter in the War of the Ring. Snowblind Studios is in the unique position of drawing inspiration from both the literary and film rights to world of Middle-earth, allowing players to bloody their axes on a wide range of deadly enemies and traverse both established and never-before-seen locations. The result is a journey that is both epic and intimate, familiar yet unexpected.
Open world
Action
Fantasy
Open world
Action
Fantasy
1 797
12
Fable II
Fable IIFable 2 is the second game in the fable series by Lionhead Studios, it is an open world role-playing game. It has a simple story line where the hero needs to save Albion from the evil Lord Lucian by collecting together the other three heroes to defeat him. Interactive cut-scenes are a large part of the game however the main character never speaks and all dialogue is uncontrolled. The game features a large variety of game play and freedom, allowing a player to shape the world around and the characters appearance and moral standing based on decisions throughout the game. The player can also get married both same and opposite sex and bring up children to childhood but no farther, expressions are a lot more interactive with NPC's than before
Open world
Action
Fantasy
Open world
Action
Fantasy
31 151
66
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 887
458
FOS
FOSIn this game, you can do whatever you want, not necessarily follow the story of the game, you're not some dirty farmer, right? And for whom did this pathetic, boring, and generally unbearable story come up, because you don't always have to follow it right?
New
Action
New
Action
1