Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)
by Ubisoft Shanghai, Ubisoft Entertainment
Genres:Shooter, Tactical
Themes:Action, Stealth
Game modes:Single player, Co-operative, Multiplayer, Split screen
Story:Pandora Tomorrow takes place in Indonesia during the spring of 2006, in which the United States has established a military presence in the newly independent country of East Timor to train that country's military forces in their fight against anti-separatist Indonesian guerrilla militias. Foremost among these Indonesian militias is the Darah Dan Doa (Blood and Prayer), led by Suhadi Sadono.Show more
The first three Splinter Cell games were the best in my eyes. That's how stealth games have to be. You can save whenever you want in order to find the exact gap through which you can get from A to B unseen. I love this type of game. Even if I don't really agree with the stereotypes in Splinter Cell - the gameplay itself is absolutely irresistible.
As the only game of this legendary series that isn't available anywhere digitally, Pandora Tomorrow is already overdue for a comeback at a playable state. It is still one of the most solid stealth-based games out there.
Like all "Splinter Cell" games, this one is just great. There are some things there those others should take as examples, working 3D maps, a proper save system...
Anyone who has played one of these will want to have them all.
This was actually the first Splinter Cell game I ever played and it was also the first video game that really got me into video games. I remember the first night I played it I was absolutely blown away by it. I was hooked. Instantly hooked. I never knew video games could be so realistic. I felt so immersed like I was actually there in Indonesia sneaking through the tropical shadows. I remember being in awe the first time I used the thermal goggles. I thought that was the greatest thing ever. From that first night I became a huge fan of Sam Fisher. I don't care what anyone says, Spliner Cell is the greatest stealth series ever.
This one should definitely be added to the G. O. G. preservation program, for the single reason even UBISOFT discarded it...and only for a shadow processing problem that could surely be easily solved.