Utopia: The Creation of a Nation

Utopia: The Creation of a Nation (1991)

by Celestial Software, Gremlin Graphics Software Ltd., Epic/Sony Records, GameTek, Inc., GBH Gold, Gremlin Interactive, Jaleco, Konami
Genres:Strategy, Simulator
Themes:Science fiction
Game modes:Single player
Story:Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.Show more
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Stories about this game (3)
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user avatar@reap3ruser avatar@reap3r
February 03, 2025
Amazing soundtrack, It was one of the first Amiga games I played. My playing of strategy games began with this game. I remember worrying about the drop in the quality of life factor, sending spies and waiting for information from a foreign city. The game was challenging but not in a bad way.
user avatar@irpguardianuser avatar@irpguardian
February 08, 2025
Having originally played Utopia on the SNES and having only recently learned that there was a PC version of Utopia has opened my eyes to the possibility of finally enjoying this game again. The enjoyment that I got from building my own little space colony before it got wrekt by aliens since I didn't know any better about building tanks or spaceships was always a highlight.
user avatar@hydrofireuser avatar@hydrofire
February 26, 2025
Dieses Spiel macht so besonders, als Spieler muss man wirklich alle Faktoren im Auge behalten: Bevölkerung und deren Befinden sowie die Nahrungsversorgung. Die Rohstoffversorgung, Energieversorgung und den Ausbau der Verteidigung sind genauso wichtig. Ich habe damals am SNES Stundenlang immer wieder neue Kolonien erbaut und die Möglichkeiten an das Limit des SNES getrieben. So war die Fahrzeugbegrenzung bei 100 Stück (Flugunfähige wie auch Panzer), was einem manchmal schon in eine Entscheidungsnot brachte. Obwohl es an sich ein Singleplayer-Spiel ist, haben wir zusammen auf den recht kleinen Kartenausschnitte zum Teil zu viert geschaut und darüber diskutiert, was nun das beste wäre. Gerade in der Anfangsphase konnte man, wenn man schlecht die Gebäude platziert hat, in eine Sackgasse geraden, wenn nicht genug Rohstoffe abgebaut wurden um neue Gebäude zu errichten, die Bevölkerung unglücklich wurde, oder der Feind ein Teil der Planetenoberfläche patrouillierte und man so von notwendigen Rohstoffen, oder Bauplätzen abgeschnitten wurde. Natürlich ist das Spiel damals jetzt nicht so tief wie bei einem SimCity im Detail. Dafür aber gab das Spiel einem das Gefühl alles im Auge behalten zu müssen und kontrollieren zu können. Dazu kommt der Soundtrack, der weniger nervig rüber kommt als er vielleicht bei anderen Spielen ist. Wirklich schade waren eben die Limitierungen, die durch die damalige Technik bestanden insbesondere der dann doch recht kleine Kartenausschnitt, dem man aktuell im Fokus hatte.
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