World of Tanks: Blitz

World of Tanks: Blitz (2014)

by Wargaming.net
Genres:Role-playing (RPG), Strategy, Shooter, Simulator, Tactical
Themes:Action, Warfare
Game modes:Co-operative, Multiplayer, Massively Multiplayer Online (MMO)
Story:World of Tanks Blitz is truly World of Tanks on-the-go. It has the great visuals and satisfying controls, both built from the ground up to feel natural on the platform. And it has the same great tank-battle gameplay that World of Tanks has been known for. Furthermore, we intend to keep Blitz updated regularly with free content updates that give everyone access to new vehicles, maps, and game modes.Show more
user avatarAdded by @RPD_Officer4781
Vote to bring this game to GOG and help preserve it.
5
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of World of Tanks: Blitz?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with World of Tanks: Blitz and inspire others.
Those games also need your vote!
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
38 986
1114
Pool of Radiance: Ruins of Myth Drannor
Pool of Radiance: Ruins of Myth DrannorThe game is a dungeon crawl, with focus on hack and slash combat and exploration of large dungeons. Story progression and interaction with other characters is a minimal part of the game, although there is some interaction with NPCs and other in-game characters.
Action
Fantasy
Action
Fantasy
7 900
12
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 019
446
Prey
PreyPrey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.
Our Pick
Top
Action
Science fiction
Our Pick
Top
Action
Science fiction
44 708
79
Arc the Lad Collection
Arc the Lad CollectionA collection of the first 3 Arc the Lad games and the spin-off game Arc Arena.
Fantasy
Fantasy
50
Arc the Lad
Arc the LadArc the Lad is a tactical role-playing video game developed by G-Craft for the PlayStation and is the first game in the Arc the Lad series. It was released in 1995 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese released was published by SCEI, while the North American release was published by Working Designs. It was the best-selling Japanese PlayStation game of 1995 with over a million copies sold. Arc the Lad was followed by two direct sequels and many games that make up the series. The story begins as the young girl Kukuru goes to put out the Flame Cion. At the same time, the hero Arc begins his quest to search for his estranged father, who left him and his mother 10 years ago. The two meet after Kukuru has put out the flame and is attacked by monsters.
Action
Fantasy
Action
Fantasy
202
Arc the Lad: End of Darkness
Arc the Lad: End of DarknessSCE takes the Arc the Lad series away from its roots and into an Online-playable action-adventure game. Players become a hunter who must travel the world and take on jobs, usually revolving around taking out enemies in real time using magic and special abilities. Collect cards from battle and events and equip them to gain new skills, all the while following an RPG-like storyline. You view the action from overhead, with a camera zooming in and out depending on the intensity of the action and occasionally switching to other angles for dramatic effect. You attack enemies in real time, tapping X once for a simple attack and repeatedly for a combo. You can also guard against attack, dash at an enemy, and press a button to run about the play field faster. The game places heavy emphasis on magic use, with the magic meter recovering automatically and quickly following each spell.
Action
Action
145
Arc the Lad III
Arc the Lad IIIThe events of this game take place several years after Elk and Arc faced their ultimate enemy in "Arc the Lad II". You control Alec, a teenager whose entire village was destroyed by an unknown evil - an event that was later called "The Great Disaster". He was saved by a mysterious Hunter. Since then, growing peacefully in a village he was brought to, which was like a new home for the survivors of the Great Disaster, Alec dreams about meeting the Hunter again, and becoming a Hunter himself. Together with his best friend Lutz he tries his luck in nearby towns, receiving small Hunter jobs, until the fate crosses the ways of the two young people with a mysterious organization called the Academy. And there their adventure really begins... The gameplay of this third installment of Arc the Lad series is very similar to that of the predecessor. You fight enemies in turn-based battles, and can move freely on the battlefield, positioning your party members the way you like. You can upgrade your weapons by forging them with special materials, and have a variety of techniques and magic spells at your disposal.
Fantasy
Fantasy
175
Arc the Lad II
Arc the Lad IIThis direct sequel to "Arc the Lad" continues the unfinished story of the first game, but starts from a totally different perspective. You control a bounty-hunter named Elk, who suffers from amnesia. On his quest for his own true identity he discovers the powers hidden within him, and the destiny of his entire tribe. While pursuing his archenemy, Elk meets up with Arc, the hero of the first game, and then both realize they have been looking to destroy the very same evil. The battle system of "Arc the Lad II" is similar to the one used in its predecessor: in battles you can move your characters on the battle field, and your proximity to the enemies plays an important role. You cause and take different amounts of damage depending on your position on the battle field. Unlike the first game, this one is a full-fledged adventure/RPG, without the "strategy" feel of the predecessor. You move through the game world on your own, visiting towns and exploring dungeons.
Fantasy
Fantasy
197
Descent to Undermountain
Descent to UndermountainDescent to Undermountain is a first person RPG for the PC. It is based on the AD&D ruleset (2ed) using the Descent engine.
Action
Fantasy
Action
Fantasy
2 002