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Wasn't Minecraft developed originally (as the first time, not original concept) on a contest like that?
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Random_Coffee: Dragon Age 2. I played it last, after finishing Origins and Inquisition. I knew it had a bad reputation, but it exceeded all my expectations in crappiness. Enemies dropping in waves after waves out of the sky, braindead combat, recycled areas.. I only played it for a few hours before uninstalling. I hate everything about it.
I actually forced myself to finish it just to see where the story went. Turned the difficulty to easy and slogged through to the end. You probably won't be surprised to learn I felt that was huge waste of time. This was the last BioWare game I ever pre-ordered. Terrible, terrible game which I'll never touch again.
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Fender_178: What made ET so bad that Warshaw made a game in 6 weeks rather than 6 months. After hearing that it made me respect Warshaw a lot more as a game designer because he made a functioning game in a short amount of time.
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dtgreene: These days there are game jams, where some may require participants to make a game in a month or sometimes even just one weekend.
Yeah, but making a (small) game is so much easier now than it was in 1982. But from what I know about E.T.'s development, the developer tried to make it original and innovative and not just some Pac-Man clone (as Spielberg had wanted). Maybe it was too ambitious or maybe it was just a bad concept, who knows, but apparently, the problem wasn't just that it was bad, but also that way too many copies had been produced.
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Orkhepaj: that is so good game , what broken mechanics?
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AB2012: The original Thief games had an audio engine 20 years ahead of their time. "Thief" (2014) had a half-broken audio engine about 40 years behind its time:-
https://www.youtube.com/watch?v=2I5q8Ae375Q
https://www.youtube.com/watch?v=2zVGRAE9NBA
I didnt have those bugs, maybe got lucky , without it game is enjoyable at least for me. It has stealth arrows and loot what else is needed.
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Orkhepaj: I didnt have those bugs, maybe got lucky , without it game is enjoyable at least for me. It has stealth arrows and loot what else is needed.
Sorry but "Thief" 4 is an awful game. As far as cheap & nasty 'obvious cash-in' sequels go, I'd place it right up there with Dragon Age 2 and Deus Ex: The Fall. It was saturated in development hell and almost got cancelled at one point. Some of the few original Thief developers they had walked out when it became apparent the "new guys" hadn't played the originals at all and were flailing around clueless as to what they were supposed to be making beyond "I like Batman & Dishonored, so both with more loot right?..."

The entire point of the Thief games was that you played as a regular guy who wasn't "special" in any way, not as some superhero with Batman-vision, and Corvo-style swooping / time-dilation magical powers. Call of Duty style "Get 4 headshots" side-objectives from the 1st mission set the stupification tone from the start. Throw in checkpoints of no return (that killed open-ended exploration / backtracking), pay to win "Booster Packs", the light gem already got dumbed down from 11 to 3 states yet even that needed further dumbing down for the "casual audience" by flashing the whole screen white in the most intelligence insulting way possible, button mashing QTE's to open every window, level sizes that were drastically shrunken vs the originals, and finally replacing the distinctive voice of Stephen Russell with "Painfully Generic Voice Actor #384" concluded with "Confused Batman-Dishonored Wannabe Ripoff : Thief Texture Pack Edition" that was received so poorly it was the primary reason for Square Enix cancelling any plans for Thief 5 and permanently shelving the whole franchise...
still a good game, you sneak you loot you arrow
Another bad one was diablo 3.