tfishell: I think doing a lot more with Galaxy, like working on Galaxy 2 as an "all my games in one place" client.
real.geizterfahr: The fun part about the huge Galaxy development costs: The client didn't really evolve in any meaningful way. We got the Epic store integration and... well, yeah... that's it :/ The rest of the work basically went into fixing stuff that didn't work well when Galaxy 2.0 was released. After two years they're still not able to "sync" our website and Galaxy libraries (like tags or hidden games).
tremere110: Well, to be fair it seems CDPR retired their in-house game engine and are going with Epic's Unreal Engine moving forward. In about the same time they really went all out in technology depreciation for Gog. It was mentioned that multiplayer was one of the reasons for the change so it could be that Gog is undergoing server upgrades to handle the anticipated new load once these two new games are released by CDPR.
Thank you for explaining. I suspected Galaxy was a big expense. Aside from hiring all the extra staff to develop and support it, create new API + documentation + support developers after requesting they all integrate it + go back and repackage every offline installer on the store with new Galaxy friendly offline installers & new naming format, etc, Galaxy also needs a lot of extra specialist servers for Galaxy specific downloads (the different way it downloads / delta updates), cloud saves, achievements, online multiplayer / "lobbies", etc, vs only one lot of simple download servers for offline installers?
As for multiplayer W3 / CP2077, I think spending a lot of money on infrastructure to support that is a big gamble. Aren't the best multi-player games those that are designed around being multi-player from the start? Eg, I used to enjoy Quake 3 but I can't ever remember being slightly interested in multi-player FEAR, Bioshock 2, or No One Lives Forever, so I can't see "Cyberpunk 2077 Multiplayer" becoming the next Fortnite no matter what engine they use. Single vs Multi player games these days seem to be "all or nothing", ie, you either go 'all in' with designing 100% multi-player from scratch like Fortnite, Overwatch, Among Us, etc, or you go 'all in' with making a really good 100% single player like Prey or Dishonored, with little overlap between the two.