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SCPM: Q3 2022 results are out now, GOG had its best third quarter results yet with a revenue of 44 million zloty and a EBIT profit of 2 million zloty. Not much new information re:GOG, but there's an additional 12 million zloty in pre-payments for future releases this quarter.
https://www.cdprojekt.com/en/investors/result-center/
A revenue shy of $10 mil with a profit of ~$450K doesn't sound very impressive, but I guess it'll do for a niche store? It'll be interesting to see how it'll all shake out at the end of the financial year. Seems like unloading the burden that was Gwent has already helped.
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SCPM: According to the teleconference, GOG’s deal with SEGA “covers a wide catalog of SEGA games.”
https://www.cdprojekt.com/en/wp-content/uploads-en/2022/09/transcript-h1-2022-1.pdf
That tidbit didn't age well. A paltry 3 releases in 5+ months and only one more known upcoming game delayed for god-knows-what reason. That doesn't strike me as that big a deal as GOG made it out to be at the time. *shrug*
Post edited December 04, 2022 by P-E-S
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P-E-S: A revenue shy of $10 mil with a profit of ~$450K doesn't sound very impressive, but I guess it'll do for a niche store
Maybe it will do, if it keeps up every quarter of every year. But who knows if that is going to happen or not.

If GOG goes back to losing money again in some quarters, then it wouldn't have created much of a financial reserve with only such marginal profits as this.

But the marginal profits from this most recent quarter are better than losing money, so at least that is something.
Post edited December 04, 2022 by Ancient-Red-Dragon
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P-E-S: A revenue shy of $10 mil with a profit of ~$450K doesn't sound very impressive, but I guess it'll do for a niche store? It'll be interesting to see how it'll all shake out at the end of the financial year. Seems like unloading the burden that was Gwent has already helped.
It's nothing new right? I believe GOG basically makes around 30-40 mil a year, like %1 of what Steam makes.

It's one of the reasons I try to be more cautious about criticizing than some others seem to do (not saying they don't deserve some criticism in some areas but), GOG doesn't make much money and I don't really see realistic ways to improve that.

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SCPM: there's an additional 12 million zloty in pre-payments for future releases this quarter.
https://www.cdprojekt.com/en/investors/result-center/
I assume that money was spent this quarter but the future releases are next year? Or the "future releases" are this quarter?

Since we haven't gotten releases from them in a long time, I wish EA and Ubisoft would be open to this, even just for their old games like EA's pre-2012 titles that are on Steam (and some not there like Powermonger, Hi-Octane, etc.). But maybe GOG just can't afford either or calculated the money spent wouldn't be worthwhile (like a situation where EA asks for an amount and GOG thinks they'll only make, say like, 65% of that amount off site sales)
Post edited January 05, 2023 by tfishell
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tfishell: It's nothing new right? I believe GOG basically makes around 30-40 mil a year, like %1 of what Steam makes.

It's one of the reasons I try to be more cautious about criticizing than some others seem to do (not saying they don't deserve some criticism in some areas but), GOG doesn't make much money and I don't really see realistic ways to improve that.
I think my main criticism to GOG is that they are really abysmal at leveraging the one thing they have in greater proportion than capital relative to Steam: community engagement.

They might have a much smaller userbase than Steam, but the core of their community dislike what Steam offers with a passion and don't really have another mainstream store to go to that fulfills their niche.

And instead of leveraging that community to help develop a more open enduring platform, they went full Steam ahead and tried to build their own little walled garden in the middle of their now divided community, with far more limited resources than Steam (and very little help from the community of course).

Really, what does the community have to make their own user experience better grammatically? An unofficial api that isn't very good for the browser with a login experience that is atrocious. Galaxy is off limit of course. Heaven forbid that the player base should assist in creating a better drm-free multiplayer experience with Galaxy. No, we don't want that.

Heck, they recently added tags, which are incomplete at best and as far as I can tell, they've done zero outreach to the community to help enrich their tag ecosystem.

User recommendations via Gogmixes? Na, let's remove that.

User review experience? Not that great. Let's not do too much to encourage this. Our userbase should go to Steam's website for reviews.

They are so old school in their approach to their community, it is mind bogging. Steam could afford to be this way. GOG can't.
Post edited January 09, 2023 by Magnitus
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Magnitus: .
I think you overestimate the actul number of people that hate Steam.
I hate Valve/Steam because it doesn't let us download files like GOG does. It would also be great if Valve would publish games instead of making hardware.

Make those two reality and Steam can be a great store.

For GOG i hate it because it has no local payment methods and it does not have INR.
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blotunga: I think you overestimate the actul number of people that hate Steam.
Well, if you take gamers overall, it is a very small percentage, but in here, I think it is a significant part of the audience.

I'm not talking about hating Steam as a corporation (though there is certainly that), but hating the way they operate (which is unlikely to change).
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blotunga: I think you overestimate the actul number of people that hate Steam.
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Magnitus: Well, if you take gamers overall, it is a very small percentage, but in here, I think it is a significant part of the audience.
"in here" being the store or the forum?
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BreOl72: "in here" being the store or the forum?
I meant the store, but I'm sure it is even greater in the forums.
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blotunga: I think you overestimate the actul number of people that hate Steam.
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Magnitus: Well, if you take gamers overall, it is a very small percentage, but in here, I think it is a significant part of the audience.

I'm not talking about hating Steam as a corporation (though there is certainly that), but hating the way they operate (which is unlikely to change).
What do you them to change?. Just wondering?. Is this strictly about DRM or something else?.
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WhiteKnight: What do you them to change?. Just wondering?. Is this strictly about DRM or something else?.
95% about drm, though reading about their abusive relationship with contributors in workshops didn't endear them to me either: https://www.polygon.com/2017/5/16/15622366/valve-gabe-newell-sales-origin-destructive
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2022 FY results are out now:
https://www.cdprojekt.com/en/investors/result-center/
Despite a 5.7% decrease in revenue compared to 2021 due to Gwent revenues no longer being assigned to GOG segment plus Cyberpunk 2077 post release curve and Russia+Belarus sales freeze, GOG had a proft of 5.248 million zloty.

Items of note:
Write-off of past liabilities (totalling approximately PLN 3 292 thousand) includes licence receivables arising from agreements concluded with game publishers and from agreements concluded with business partners promoting the services offered by GOG.COM. This item also includes a liability in respect of the minimum guarantee, written off as a result of terminating a contract the performance of which will not materialize due to the fact that the game covered by the minimum guarantee of approximately PLN 376 thousand will not be released.
My guess is this was HITMAN 2.
Post edited March 30, 2023 by SCPM
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SCPM: My guess is this was HITMAN 2.
Hopefully not. If the payment went that way round then it was a terrible contract, given that the it was the dev/publisher who failed to provide a DRM-free game.
Quite the jump in prepayments. Here's hoping all or most of them are worth it.
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SCPM: Items of note: My guess is this was HITMAN 2.
I'm actually sad that the publisher wasn't willing to fix the issues.