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Pheace: I probably asked this before and forgot the answer but do we know for sure yet if Galaxy A) prevents playing multiplayer if the GOG account signed into Galaxy doesn't own the game or B) prevents more than 1 person playing multiplayer off the same copy?

Because if that's the case the discussion above has already gone full circle again, back to GOG (Galaxy) controlling what you can do with your copy. If that's DRM on Steam it's DRM on GOG. (Assuming that fits your definition of DRM as was proposed above)
I just love how this question is ignored all the time.
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laser_eyes: ...If GOG want more business they should ensure that links to the game on GOG are right there alongside links to Steam.
Just continuing your thinking: How can they make sure of this? After all, links on the game web site are outside of their control really. One way would be to lower the percentage they take and let the game developer have a larger piece of the cake. That way publishers have a real incentive to link to GOG (otherwise they hardly care) and even maybe to put the link to GOG in front. On the other hand, that would decrease profitability of GOG and with less sales than Steam to begin with... difficult.

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CharlesGrey: ... It's probably more accurate to say that Steam isn't DRM, but rather a store and gaming client with certain DRM related features. ...
This definition seems to obscure more than clarify. For me, the important difference is that with Steam the client is mandatory and you cannot install nor start a game without authentication (some games you can start directly in Steam but none of the more popular ones). With GOG you can however do all that (except for multiplayer games). That's why one of these is DRM and the other not (within the mentioned limitations).

I always say: If Steam isn't DRM then nothing really is.
Post edited September 11, 2017 by Trilarion
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Pheace: I probably asked this before and forgot the answer but do we know for sure yet if Galaxy A) prevents playing multiplayer if the GOG account signed into Galaxy doesn't own the game or B) prevents more than 1 person playing multiplayer off the same copy?

Because if that's the case the discussion above has already gone full circle again, back to GOG (Galaxy) controlling what you can do with your copy. If that's DRM on Steam it's DRM on GOG. (Assuming that fits your definition of DRM as was proposed above)
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Klumpen0815: I just love how this question is ignored all the time.
They advertise DRM free games, they do not however advertise DRM free service. Running MP servers is a service.
nvm
Post edited September 11, 2017 by Pheace
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eisberg77: They advertise DRM free games, they do not however advertise DRM free service. Running MP servers is a service.
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Pheace: So it would've been totally ok if GOG had been selling games that required Gamespy for the multiplayer part, right?
As long as Gamespy wasn't needed to activate the game, and only needed for the MP service they provide, then yes.
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Pheace: So it would've been totally ok if GOG had been selling games that required Gamespy for the multiplayer part, right?
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eisberg77: As long as Gamespy wasn't needed to activate the game, and only needed for the MP service they provide, then yes.
Yeah, at work and my brain was elsewhere. My bad ^^
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laser_eyes: ...If GOG want more business they should ensure that links to the game on GOG are right there alongside links to Steam.
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Trilarion: Just continuing your thinking: How can they make sure of this? After all, links on the game web site are outside of their control really. One way would be to lower the percentage they take and let the game developer have a larger piece of the cake. That way publishers have a real incentive to link to GOG (otherwise they hardly care) and even maybe to put the link to GOG in front. On the other hand, that would decrease profitability of GOG and with less sales than Steam to begin with... difficult.
Well, at least they could request the game publisher put a link to GOG next to the link to Steam. I suppose the publisher might refuse buy why would they? If the publisher makes the same amount of money whether the game is sold on Steam or GOG there is no reason to refuse. Also, remember that GOG and the game publisher are business partners and one could expect that reasonable requests would be complied with. I think the problem is that GOG is just not asking publishers to put a link to GOG on their web sites.
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laser_eyes: ... I think the problem is that GOG is just not asking publishers to put a link to GOG on their web sites.
Totally agree. They should at least ask.
Q3/2017 results published this week

- CD Projekt Group's cost shrunk more than sales declined (Q3 2016 had Wichter 3 GOTY release; so profitability is up)
- sales revenue 24.1m USD (cost of products is lower for CDP than for GOG, nulled out the CDP developer share payed for CDP games sold on GOG - that's the reason the total selling cost is higher on GOG): 14.6m USD for CDPR games sold outside of GOG, 1.8m USD for CDPR games sold through GOG and 8.6m USD for non-CDPR games sold through GOG
- 10.1m USD net profit in Q3 (GOG: 547000 USD, see below)
- CDP has accumulated 181m USD in cash (mentioned in question sessions, have not verified)
- 1 billion gross revenue by The Witcher 3 since its launch (283m USD)
- GWENT's engine will get upgraded at the end of this year to support future plans.
- GWENT: Thronebreaker to add more single player modes and get released next year when marketing is in full swing and existing GWENT playership peaks (seasonal?)
- GOG responsible for GWENT support and networking features (and bearing their costs)
- Cyberpunk 2077: development budget higher than for The Witcher 3, but also expectations higher (300 people working on it excluding testers)
- Cyberpunk 2077: issues with current state of game engine confirmed (avoided direct answer)
- development capacity and costs increased and are planned to increase further
- one trade relationship of CDPR was responsible for 22.5% of the revenue of CDPG. Should be Steam (see RWarehall below). Excluding GOG's revenue including CDPR games, it's 36%. Do other digital stores (selling Steam keys) and physical sales matter that much? E.g. the HumbleBundle/Store has donated 109m USD since 2010. Most of it as 5% or 10% share of revenue. Let's be optimistic with 5% => 2.18bn USD revenue in 7 years, 1bn review in the last year, 250m in Q3, 1% of revenue from CDPR, minus charity and Humble's cut maximum 2.25m left.

GOG:
- sales revenue increased by 42% during the last year (9.5 million USD in Q3, 36.6m so far this calendric year)
- selling costs eat 2/3 of the gross profit (revenue minus the developers/publisher's share)
- net profit is ~547000 USD (+260%), that's a profitability of 6% (4.1m USD so far this calendric year)
- 5.2m USD spent on development projects (16.4m USD so far this calendric year)
Post edited November 26, 2017 by The-Business
My favorite would be Nordic, but EA, Ubisoft and Disney also had nice launches here.
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The-Business: - one publisher was responsible for more than 10% of the sales and affiliated with CDP. Place you bets. THQNordic? EA?
Note: it said CDP activity group (not GOG) and accounted for 22% of that segment. It really can only be one entity...Steam/Valve...
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The-Business: - one publisher was responsible for more than 10% of the sales and affiliated with CDP. Place you bets. THQNordic? EA?
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RWarehall: Note: it said CDP activity group (not GOG) and accounted for 22% of that segment. It really can only be one entity...Steam/Valve...
Thank you for the pointer, update that post. Do you have any idea how the remaining 64% of CDPG external revenue gets generated?
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RWarehall: Note: it said CDP activity group (not GOG) and accounted for 22% of that segment. It really can only be one entity...Steam/Valve...
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The-Business: Thank you for the pointer, update that post. Do you have any idea how the remaining 64% of CDPG external revenue gets generated?
Reading from page 39...
This client which is not another division generated 76,495,000 PLN through the first 3 quarters of the year or ~$21.7 million which is 22.5% of their total sales revenue. Assuming this means Steam/Valve and it's the usual 70/30 cut, that means they sold about $31 million of CDPR games this year. Seems correct given the 4.2 million owners of W3 estimated by Steamspy given the 2 expansions and the other Witcher games.

The other 77.5% would be mostly box copies and other storefronts including GoG. We can tell on page 25 that other divisions (including GoG) are responsible for 32,412,000 PLN so now we are at 44.85% of sales revenue accounted for...

I'll edit in more as I find it in the document...

So far we have...
Total CDPR sales revenue: 242,837,000 PLN
Between segments: 32,412,000 PLN (most of it probably GoG)
BIG external client: 76,495,000 PLN (probably Valve/Steam)
Other external clients: 133,930,000 PLN (XBox/Playstation/Humble/Other storefronts/Box stores/Amazon/Walmart)

We do know that due to reporting requirements, no other single external source is greater than 10% of the sales revenue or greater than 24,284,000 PLN.
Post edited November 26, 2017 by RWarehall
In addition to Playstation and Xbox, there should also be revenue from Gwent. CDP reduced the marketing because Q3 is always weak, but there are no revenue details about it this time. For H1, they said:

The majority of GOG.com revenues were generated by GWENT: The Witcher Card Game (in-game purchases and money from GOG Poland, likely for installs, technical support etc.)
Source: page 29 of H1/2017 report
Makes sense in total.
Post edited November 26, 2017 by The-Business
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The-Business: In addition to Playstation and Xbox, there should also be revenue from Gwent. CDP reduced the marketing because Q3 is always weak, but there are no revenue details about it this time. For H1, they said:

The majority of GOG.com revenues were generated by GWENT: The Witcher Card Game (in-game purchases and money from GOG Poland, likely for installs, technical support etc.)
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The-Business: Source: page 29 of H1/2017 report
Makes sense in total.
Ah, yes! Playstation and XBox...that makes a lot of sense. Forgot about the consoles. Wouldn't be surprised if each of them pushed close to the 10% reporting limit but not over.

As to GWENT, I'm not sure if much (or any) of that goes to CDPR sales revenues, but if some did, it would be part of the sales from other segments outside of any websites which might sell GoG keys for Starter packs (not sure if they do).