Q3/2017 results published this week - CD Projekt Group's cost shrunk more than sales declined (Q3 2016 had Wichter 3 GOTY release; so profitability is up)
- sales revenue 24.1m USD (cost of products is lower for CDP than for GOG, nulled out the CDP developer share payed for CDP games sold on GOG - that's the reason the total selling cost is higher on GOG): 14.6m USD for CDPR games sold outside of GOG, 1.8m USD for CDPR games sold through GOG and 8.6m USD for non-CDPR games sold through GOG
- 10.1m USD net profit in Q3 (GOG: 547000 USD, see below)
- CDP has accumulated 181m USD in cash (mentioned in question sessions, have not verified)
- 1 billion gross revenue by The Witcher 3 since its launch (283m USD)
- GWENT's engine will get upgraded at the end of this year to support future plans.
- GWENT: Thronebreaker to add more single player modes and get released next year when marketing is in full swing and existing GWENT playership peaks (seasonal?)
- GOG responsible for GWENT support and networking features (and bearing their costs)
- Cyberpunk 2077: development budget higher than for The Witcher 3, but also expectations higher (300 people working on it excluding testers)
- Cyberpunk 2077: issues with current state of game engine confirmed (avoided direct answer)
- development capacity and costs increased and are planned to increase further
- one trade relationship of CDPR was responsible for 22.5% of the revenue of CDPG. Should be Steam (see RWarehall below). Excluding GOG's revenue including CDPR games, it's 36%. Do other digital stores (selling Steam keys) and physical sales matter that much? E.g. the HumbleBundle/Store has donated
109m USD since 2010. Most of it as 5% or 10% share of revenue. Let's be optimistic with 5% => 2.18bn USD revenue in 7 years, 1bn review in the last year, 250m in Q3, 1% of revenue from CDPR, minus charity and Humble's cut maximum 2.25m left.
GOG:
- sales revenue increased by 42% during the last year (9.5 million USD in Q3, 36.6m so far this calendric year)
- selling costs eat 2/3 of the gross profit (revenue minus the developers/publisher's share)
- net profit is ~547000 USD (+260%), that's a profitability of 6% (4.1m USD so far this calendric year)
- 5.2m USD spent on development projects (16.4m USD so far this calendric year)