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Hey all! Thanks for the feedback. I'm actively gathering it and forwarding it to the Team.

There's an ongoing send-out of emails regarding the cloud saves clean-up that is happening in batches to ensure a smooth experience for everyone managing their savefiles, and not strain our infrastructure. We’ll also have a proper announcement once the majority of emails go out, and more options to access the tool besides just the email link and the support article.
Post edited June 05, 2024 by king_kunat
This was a very strange post to stumble on with no idea what it about, it took a bit of reading the other posts before I could tell what it was in reference to.
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xoxin: Also why in god's name is replying a pop up window???? In all my years of being on the internet I've never had to make a post in a secondary window like this.
Congratulations on your first comment here on GOG!
Please improve the cloud saves interface to more efficient and make it feasible to manage many saves at once.

Do you really expect users to click through over 150 tabs, selecting all on each tab and deleting them manually?

I also cannot download save games using GOG Galaxy either. (just runs forever, never completes)
Post edited June 06, 2024 by zonetrooperex
Well, this was a stupid decision. The way The Witcher series save files, it'll take a good while going through those.
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babark: A single game, a game owned by CD Projekt Red Witcher 3, on its own, goes 500MB over the 200MB limit. Manage how you save saves better!
This can't be stressed enough!

So this is one more reason to NOT use GOG Galaxy. If I have to handle my cloud saves because of some archaic size restrictions, I just save locally and backup my saves into my own cloud. *slow clap*
Post edited June 05, 2024 by grrrendel
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JakobFel: Honestly, I think it's a downright stupid decision to reduce cloud save storage as a whole. These days, game saves (especially in larger games) can easily exceed 200mb per save.
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BrianSim: That's probably why they're doing it. GOG isn't exactly swimming in money and needing GB's of space per user per game just takes away money from other things. I really don't think people appreciate Galaxy needs dedicated servers for cloud saves, more dedicated servers to achievements, etc, on top of doubling all the download servers required for every game (Galaxy specific install method in addition to offline installers) certainly isn't free.
GOG can thank me later for not using anything Galaxy related. No cloud saves, no achievements etc. So much money saved.

And the incurred costs it is another good reason to "hate" Galaxy, when it drags down GOG as a whole. :-(
Reading about all the problems that people have with Galaxy, I'm more and more convinced, that my original decision to never use it, was the right choice.

In regard to this topic:
what I'd really like to see, is a statistic, about how many people not only use "cloud saves", but then also use these "cloud saves" on several machines.
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grrrendel: So this is one more reason to NOT use GOG Galaxy. If I have to handle my cloud saves because of some archaic size restrictions, I just save locally and backup my saves into my own cloud. *slow clap*
GameSave Manager does that automatically, and unlike store-specific 'walled garden' solutions, it works on anything going back to 1970's DOS text adventures and the thousands of disc-only games like NOLF that you can't even buy 'digitally'. ScummVM also has its own option (and the benefit of using that rather than Galaxy is the ability to sync with ScummVM for Android).
Nice, with this the saves from Cyberpunk 2077 will be lost too
Honestly, for large RPGs the 200MB limit seems to be too low. In my case it was for Cyberpunk and Kingdom Come... So in the end this change just adds another inconvenience in comparison to other stores. I really like GOG and the DRM free approach, but a convenient way to play my games which is at least somewhat on par with the other stores is still important. And if the cloud storage is already an issue, I am scared about the general financial situation at GOG.
Can anyone from GOG comment on how "automatic deletion" is handled on August 31st?

- Are the oldest files beeing deleted until the cloud save amount goes down to 199,9mb?
- Are all cloud saves beeing deleted from games with 200+mb?
- How is Galaxy handling cloud saves if I reach the limit after August 31st? Is it deleting my oldest save in favour of my newest? Is it giving an error?
- What happenes if a game auto-saves and thus drives my save-amount ofter the 200mb limit?

And in the end, to all developers: DECIDE TOGETHER FOR A CERTAIN SAVE-FOLDER AND STICK TO IT! Windows already has the "My Games"-Folder .. why do developers put their saves all over the place? I find them in AppData, I find them in arbitrary folders in My Documents, I find them sometimes in the install-folder of the game... This stupidity has to stop!
If this thread is going to be used for feedback maybe it is not a bad idea more info to be added including the link to the cloud save manager so people know what this is all about.

I have a few games over the limit but I spotted something weird about my BG2 saves. I still have them on my PC from last year when I downloaded the game but I did not play it. All the save folders have the exact same date so I am sure I haven't changed anything there but in the manager I see smaller size. On my PC they are over 200 mb while I see them only being 160 mb on the site so I wonder if this info that we see is even correct?

The change in general I understand why it is made but I just don't think a limit of 200mb only for all games is a good idea. Reducing it for older games is fine with me. I don't think Ill need my 600mb of saves of Deus Ex. But newer games or popular ones like games you want to sell here 200 mb is nothing. I don't own Cyberpunk yet but from I found as info the limit have been 2 gigs and save files are quite big. Reducing the cloud saves storage 10 times is a lot. RPGs in general will require a bit more like WItcher 3, Larian's RPGs, Skyrim, Fallout 4 etc. You should know what is most used... You really need to keep these bigger 500 to 800 MB ( 2 gigs for Cyberpunk is way too much for sure if true). And then new games will come and when people know in advance you will apply only 200mb for cloud saves right away ....

I really hope this does not create problems to people who have a lot of saves to deal with. Seems like a lot of work to do if you care about many of your saves.
Post edited June 05, 2024 by Hirako__
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here is the link:

https://www.gog.com/account/cloud-saves/page/1

btw. perhaps it would be great if people could add their 3rd-party cloud space (Dropbox, OneDrive) as "cloud save extension" to omit the 200mb/game limit!
Post edited June 05, 2024 by Fonzman
The limit is fine. Every provider that offers cloud saves has limits on it.

Heck, Nintendo makes you pay for it.

I don't know if GoG has the capacity to adjust the save limit on a per-game basis the way Steam does, I expect not.
With that in mind I would probably take the Steam approach going forward and just block future cloud save uploads if the 200MB is reached.

You should find a way to alert people IN THE CLIENT when a cloud save quota is being reached for a game though.

Also some better management tools would be nice, namely the ability to at least sort on the columns in the save manager.
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JakobFel: Honestly, I think it's a downright stupid decision to reduce cloud save storage as a whole. These days, game saves (especially in larger games) can easily exceed 200mb per save.
What game do you know that has a single 200+ MB save file?
Post edited June 05, 2024 by Lykul
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AB2012: GameSave Manager does that automatically, and unlike store-specific 'walled garden' solutions, it works on anything going back to 1970's DOS text adventures and the thousands of disc-only games like NOLF that you can't even buy 'digitally'. ScummVM also has its own option (and the benefit of using that rather than Galaxy is the ability to sync with ScummVM for Android).
Thanks for the tip, I will check it out. :)