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Better get ready – because ROGUE-FP is coming soon on GOG!

This game is a blend of old school gameplay and new school controls. Experience a classically styled roguelike in a way you never have before!

Wishlist it now!
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allope: Looking forward to this.....but I do prefer the original "smiley face" ASCII character rather than the "@".
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JuraxGames: That's a good idea!
I shouldn't say "Smiley Face"....I guess the proper name is the "Start Of Header" character...hahah.
Yes, the game is roguelike and has procedurally generated levels, but still by the store page the game feels too shallow to grasp interest.
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allope: Looking forward to this.....but I do prefer the original "smiley face" ASCII character rather than the "@".
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JuraxGames: That's a good idea!
Hey, thanks again for your earlier response, much appreciated!
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DNMR2K5:
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joveian: These games are all about the wasted effort, unfortunately :(. Looking at it in the best possible way this provides a sense of excitement and risk since you can loose a lot of time if you mess up. It isn't (or doesn't have to be) just gambling, at least in Moria, the first "roguelike" and the first one I played, since you can be more careful and avoid trouble (the free CRPG Book says that Rogue itself didn't have the same degree of complexity and it wasn't as easy to get yourself killed, so if this one matches Rogue closely enough, which it sounds like it does, it might not be too bad). Though I also suspect more people who play those games treat it like gambling than learning the system (I played Moria quite a bit but never got all that good at it, though I eventually got somewhat better at Tales of Maj'Eyal). For me, they do tend to fall in the "more addicting than fun" category that I like to avoid.

Anyone who wants to try Rogue might consider installing NetBSD in a VM or SD card (minimal install without graphics should still be under 500MB I think with the lastest 10.0 release). The games set includes Rogue, NetHack, Collosal Cave Adventure, and some other early games like a clone of a very early Star Trek game first released in 1971. And, of course, tetris. The package system has both Moria and Angband, which was based on Moria and has both old style ascii mode and a minimalist graphical system (and continues to be developed and has Windows and Mac downloads as well as being in most open source package systems).

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JuraxGames:
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joveian: Thanks for showing up in the forums :). You can get special gold text if you let GOG know about your account. If SteamDB is correct it sounds like you are using Godot engine for your first person part?
Hey, thanks for the well-written perspective, it's always good to read other's perspective, it's half the fun of the internet!

But yeah, I think I'm gonna pick it up when it comes here after all, as the Dev inspired me to give it a go, as he likens it to an arcade game. Which is fair, as I'm at the age where I'm more than familiar with losing shit-tons of quarters, particularly when some rotten p***** ups the difficulty of the machine to squeeze more quarters out of ya!

But yeah, I do remember videogame arcades with fondness, so…
Post edited September 24, 2024 by DNMR2K5
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ppavee: Yes, the game is roguelike and has procedurally generated levels, but still by the store page the game feels too shallow to grasp interest.
I get that. ROGUE-FP takes from Rogue's and Brogue's design philosophies and is focused on a sort of "build as you go" idea where the character you get is the outcome of the items you find/monsters you kill/decisions you make as you crawl the dungeon. The novelty of the game is based around being able to play a roguelike like that but with the first person camera and controls and not have to move based on a strict grid like in other first person dungeon crawlers.

It can be hard to articulate new features in ways that seem sort of quick and "advertisey" for a store front page and so I haven't really touched the front page text much since I released the game. It's all still true but there's more to it than just what it says. I'm sorry if it gave you a poor impression.
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DNMR2K5: I really, really, REALLY want this game, save for one thing standing in my way...

[...] perma-death, as it's the one gameplay mechanic that I despise.
I get you.

However: this game (well, the original "Rogue") is the namesake of the genre "roguelikes" (can you guess why?), and one of the main features of roguelikes is permadeath.
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JuraxGames: If anyone is wondering, the CLASSIC MODE in ROGUE-FP is a rogue-clone based off of version 5.4.4 of Rogue. The source code for it can be easily found on github if you're curious about its inner workings. When it comes to features I have only made one change and that is that I have removed the bow and I'll tell you why. Arrows are still in and function as they are supposed to, same with the other ranged weapons, but I have scoured every line of code in the source that's up on git and I have found no code that actually makes the bow do anything. It only actual function is as a very weak melee weapon. You don't need it equipped to fire arrows and arrows don't get any kind of boost if you have it equipped when you fire them. They also don't get any kind of bonus if the bow in enchanted. Honestly, the only reason I can think of for the bow being in the game is that it's there to confuse the rest of the lads in the computer lab in 1980. I think it's only there just to make players THINK that it does something. Now that's perfectly fine when you release a game for your friends but when a game is open to the general public, well, that's just not a question I want to answer over and over, or be forced to answer right up front and therefore remove the mystery. Other than that though there should be feature parity. Though some of you may have keener eyes than me so if you spot anything that doesn't seem right please let me know!
Wait, the bow does nothing and isn't required to shoot arrows?

By the way, you should get your account flagged as a Developer account, so that your text will be in yellow and stand out.
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dtgreene: Wait, the bow does nothing and isn't required to shoot arrows?

By the way, you should get your account flagged as a Developer account, so that your text will be in yellow and stand out.
Yeah it doesn't do anything. I checked the code to for it in the Rogue source up on github and tested it in the BSD Rogue-clone thats in pretty much every linux package manager. In both you can just press t to "throw" an arrow and if it hits it will do the proper amount of damage.

Also yeah I'm going to ask about my account. When I first posted I was surprised it wasn't already set. I didn't know it was something you have to ask for.
Oh, Bow.

https://nerdist.com/article/archers-body-change-lifetime-muscle/
(nerd alert)
It's here now: https://www.gog.com/en/game/roguefp