Posted September 17, 2015
Ugh. I have been trying to like Deadly Premonition, but have finally given up on it. The game is riddled with crashes and inconvenient game design. This game is a dog, for the following reasons!
*It crashes far too often.
*The map is terrible, as it has a limited amount of zoom-out. You cannot see the majority or entirety of Green Vale on the map screen, so you have to look around in a very slow and limited way. Furthermore, there is no periphery marker for the player's location, nor can you mark specific destinations or people for navigation tracking.
*Characters and locations operate by a schedule system...without providing this schedule to the player. Majora's Mask did it better.
*Manual aiming of firearms is awful. You can't move the protagonist while aiming, and he has a very limited arc. If enemies are too high or too close, you cannot hit them. Your only option is to use the lock-on system to deal with certain foes. The enemies are boring, too.
*When replaying finished chapters, it is impossible to manually save. If the game crashes before you finish your replay, all of your side quests and loot would be lost. Why in the world did the developers remove the ability to save?!
*Character schedules are tied to weather. Considering that you can't control the weather or predict it, you have to do a lot of waiting and praying for rainfall.
*Driving vehicles or moving in general is clunky as heck. The sheriff's SUV is ridiculous, as it turns on a dime at any sort of speed. Certain spots can destroy your vehicle without warning, and some of the off-road paths can slow the car to a crawl.
*At a key point of the game, it isn't explained that your gun could be used to shoot nests out of trees.
*The graphics are terrible. Look, I am not someone who needs 4k resolution...but I would like the aesthetic and staging to look decent. All too often the characters enter the uncanny valley or have unnatural pauses that do not seem deliberate.
*Your inventory screen doesn't list how much free space it has. You only find out such details by using the Toolbox or by reaching full capacity.
*When you have the Radio, it can be used to warp you to locations that you have been to. However, the locations available are tied to your chapters and when you accessed the location. If you go to Milk Barn in chapter 12 and complete the chapter, it will be unlocked in all future chapters...but not previous ones. You have to go to earlier chapters to unlock access. Inconvenient, especially when progress can be lost to a crash.
*An number of murdered characters have side quests attached to them. This means that finishing their side quests may require replaying chapters in which you can't save your game. The developers could have circumvented this entirely by giving side quests to other characters. Or allowed manual saving for completed chapters.
TL;DR - Don't buy Deadly Premonition. Go for Alan Wake instead - that game is much more polished and delivers atmosphere much more effectively. Whatever potential Deadly Premonition had is hamstrung by unpleasant and fruitless gameplay.
There. I wanted to vent. These days, I am finding that I have a much lower tolerance for games that lack polish.
*It crashes far too often.
*The map is terrible, as it has a limited amount of zoom-out. You cannot see the majority or entirety of Green Vale on the map screen, so you have to look around in a very slow and limited way. Furthermore, there is no periphery marker for the player's location, nor can you mark specific destinations or people for navigation tracking.
*Characters and locations operate by a schedule system...without providing this schedule to the player. Majora's Mask did it better.
*Manual aiming of firearms is awful. You can't move the protagonist while aiming, and he has a very limited arc. If enemies are too high or too close, you cannot hit them. Your only option is to use the lock-on system to deal with certain foes. The enemies are boring, too.
*When replaying finished chapters, it is impossible to manually save. If the game crashes before you finish your replay, all of your side quests and loot would be lost. Why in the world did the developers remove the ability to save?!
*Character schedules are tied to weather. Considering that you can't control the weather or predict it, you have to do a lot of waiting and praying for rainfall.
*Driving vehicles or moving in general is clunky as heck. The sheriff's SUV is ridiculous, as it turns on a dime at any sort of speed. Certain spots can destroy your vehicle without warning, and some of the off-road paths can slow the car to a crawl.
*At a key point of the game, it isn't explained that your gun could be used to shoot nests out of trees.
*The graphics are terrible. Look, I am not someone who needs 4k resolution...but I would like the aesthetic and staging to look decent. All too often the characters enter the uncanny valley or have unnatural pauses that do not seem deliberate.
*Your inventory screen doesn't list how much free space it has. You only find out such details by using the Toolbox or by reaching full capacity.
*When you have the Radio, it can be used to warp you to locations that you have been to. However, the locations available are tied to your chapters and when you accessed the location. If you go to Milk Barn in chapter 12 and complete the chapter, it will be unlocked in all future chapters...but not previous ones. You have to go to earlier chapters to unlock access. Inconvenient, especially when progress can be lost to a crash.
*An number of murdered characters have side quests attached to them. This means that finishing their side quests may require replaying chapters in which you can't save your game. The developers could have circumvented this entirely by giving side quests to other characters. Or allowed manual saving for completed chapters.
TL;DR - Don't buy Deadly Premonition. Go for Alan Wake instead - that game is much more polished and delivers atmosphere much more effectively. Whatever potential Deadly Premonition had is hamstrung by unpleasant and fruitless gameplay.
There. I wanted to vent. These days, I am finding that I have a much lower tolerance for games that lack polish.