It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Monomyth is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics – and it’s now available in early access on GOG!

Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Now on GOG!

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
avatar
Lone_Scout: ...and don't forget you can scratch the demo on another DRM-Free store...
Thank you. I will do that. It would be great to support a little indie like this but I still want to know what I am getting into first. It certainly looks promising.
avatar
GamezRanker: Well it is a fantasy world, and since it's unlike our own in other ways then why not having puzzles in some places?
Which is why I brought up hidden object games, as they seem to be everywhere in the worlds of that genre as well :)
avatar
Shmacky-McNuts: Since you ask. The reason why is because it is illogical. The general idea as the games begin, are as a exploration game. Using a carved out cave system people and creatures alike have carved for a few hundred years maybe. To that end miners would follow veins of ore and stop when nothing were found. Creatures would dig for safety. Water would trail a weave of tunnels and pool and trail in odd directions, but always downward...as water doesnt move upward unless heated.....lava veins and heat shafts? Then earchquakes can affect random fissures. But also the other modes of tunnel craft.

My point? Nobody thinks to make a booby trap out of solid stone to kill a random shmuck long after the habitat is devoid of people. Using the excuse "its a game" is the point where the devs ran out of interest in their own game and said F*ck it, then just wanted things to be over. Added trash and called it a day.

Imagine how good a game would be if it were empty of puzzle trash. Like a Morrowind Underworld. Speaking of Morrowind, look at the rebuild project for it. If that dont tell devs what people have an interest in nothing will get through to them. An underworld could be thousands of years in the making. So the devs can make many cultures that have mined and lived in it. Plus many ways into it to have had full fledge war when large areas converge from an earthquake. Filth in a used habitat happens easy enough. Imagine the crud never moving for a few years....youtube videos of abandoned buildings are good start. In short even time makes things look disgusting and changed.

edits= typos...to much excitement and passion about quality gaming! >_<
Agreed. I HATE being stuck behind puzzles and random difficulty crap (pick locks not 100 yet? You SHALL NOT PASS!)

Adventure exploration is great.

Puzzles that get in the way of that....not so much.
This looks awesome, wishlisted!
Yes!

Buying right now.