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Wirvington: Is 'Hard West 2' on that list of 30 games? If not, don't kid yourself! You'll eventually end up buying it if you haven't already and for some reason didn't notice, just give some time for the hypnotisation to settle in @_@!
Nope, it's not among the free games (I think I made it clear, that I only counted stuff that (would have) costed me money).
And also nope: I won't buy that game. Hadn't planned to buy it prior to this stunt, and definitely don't plan to buy it now.
I'm a man of principles - and pretty good at standing by them.
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ssling: Well, in my 10 years on Steam I accumulated almost 500 games and paid for maybe 50 of them (that's including bundles and purchases with steam wallet funds from selling cards).
Wow, I wasn't aware that Steam gave away so many free games. I think the only free one I ever got there was Portal.
But that, and the dirt cheap bundles just confirm my statement: we live in fascinating times.

Getting so many free (or dirt cheap) games - completely legal (!) - would have been a dream in my childhood.
I guess the most fascinating thing for me in the game world, is the disparities, especially when it comes to pricing and market behavior.

As just a small aspect of that, I look at how many free games I have gotten from Epic and Steam etc and even GOG, over the last few years, and very little of that has resulted in me buying other games because of it ... very rare indeed at Steam and Epic and IndieGala and Itch.io etc.

I guess it is slightly better at GOG, but then I really only want to buy DRM-Free anyway, preferably at GOG. For sure, if I have gotten a really good freebie or great discount, then I may buy another game for a slightly dearer price than I normally would have, because I sometimes engage in what you might call a balancing or evening out of money spent. I do that with ebooks too, where it is a bit easier .... a book by an author gets a great discount or is free, and then I grab one or more ebooks by that author, looking at the overall saving for a bunch ... only with authors I am sure of.

Another aspect, is looking at cost and profit for digital goods.

A game for instance, costs XX amount to make. So in reality, every cent you can get to recover that cost is somewhat valuable. This is unlike the physical variant in most instances, where you can have ongoing production, storage and shipping costs, plus faulty product and damages. Discounts are more meaningful with digital than physical.

Rarity with digital products is arbitrary and superficial, and somewhat impossible when the product is DRM-Free and easily copied. Even DRM product can be coerced into easy access etc.

If you go back to when games first became available to the general public on floppy disks, it is quite fascinating all the changes in all sorts of ways since then.
Post edited November 09, 2022 by Timboli
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Skyl1ne9: Isn't Doom 3 and RoE on Gog already?
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tfishell: Just BFE Edition, not the originals yet. I mean I've played through Doom 3 and RoE already but I've never owned a legit copy. The originals recently got bundled with BFE Ed on Steam; if they show up here I'll pony up full price. (only $10 but still :P)
Wasn't the same meant to happen on gog? With steam those who had the BFG version got the old Doom3 + RoE and those who had that got a copy of the BFG.
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tfishell: Just BFE Edition, not the originals yet. I mean I've played through Doom 3 and RoE already but I've never owned a legit copy. The originals recently got bundled with BFE Ed on Steam; if they show up here I'll pony up full price. (only $10 but still :P)
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§pec†re: Wasn't the same meant to happen on gog? With steam those who had the BFG version got the old Doom3 + RoE and those who had that got a copy of the BFG.
We got the price drops and formally missing Unity versions of Doom 1 and 2. It seems to me like it was probably supposed to happen, I'm not sure why it didn't, unless maybe there are technical issues GOG doesn't want Support to have to deal with.

We still don't have Quake Remastered but I imagine that's different.
Post edited November 11, 2022 by tfishell
I haven't bought games here for a while... so long so that I almost feel guilty using their "free" forum. The reason though is entirely because of my backlog.

As my game chest grew, I stopped buying games with only a "decent" sale price. Then I only bought bundles. Then only bundles on sale. Now I don't even claim all the free games out there, since I don't want to add genres I'll never try and will only make scanning game accounts longer due to clutter.

In short, I'm gaining games faster than I'm playing them (mostly because I'm replaying loved favorites over and over). So I'm at the point where I think I'm "full", and need to play what I have before justifying paying money for more. Being poor, I also can't see paying more than a few bucks for anything... I can easily wait five years or more for a game to hit rock bottom in price so I can afford it. No rush.
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BlueMooner: So I'm at the point where I think I'm "full", and need to play what I have before justifying paying money for more.

I can easily wait five years or more for a game to hit rock bottom in price so I can afford it. No rush.
I agree 100% with both points.
I'm more interested in how luxury items will be priced as inflation on necessities rises. Luxury items should deflate (even with supply chain issues)...

... but seeing that games are now digital...

... will they deflate?

If many abstain from purchasing (through choice and / or necessity), they might... but we'll see...
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BreOl72: I agree 100% with both points.
So do I. : p

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kai2: ... but seeing that games are now digital...
... will they deflate?
I never bothered to look into it, but I've casually wondered since games went digital, if game devs are actually making more money than before, seeing as how they can reach a global market and don't have to pay for disks, manuals boxes and shipping.
When artists try to break into the industry (or even when they've already broken into the industry), they often get the offer to work for commercial purposes "for exposure". That means they get no money, but supposedly reputation/awareness. Artists reject these offers when they have any kind of self respect and actual reputation, because the people who ask them are leeches whom you don't want to work with anyway. Other artists however tumble from one 'exposure' job to the other, amassing a huge workload, getting nowhere.

I kind of feel that the game industry has stepped into the same trap.

It's hair raising if you do the numbers. Let's say a quality 20€ game is sold 90% off, they'd have to sell like 3000 or 4000 units to even pay a programmer for a month. I don't think they even do it to make money during the sale, they do that for awareness of their game to raise sales at base price afterwards. They do it for exposure.

These absurd sales, the giveaways, who introduced that? Oh, right, the lord savior of the PC, Valve Corruptation, I mean Corporation. And the "choices" that Valve gives their business clients reliably aren't choices. Participate in the sale for exposure or don't sell your stupid game, we don't care. This often sounds like extortion.

Less money in the bank, smaller budget for the next game, more attempts to rake in the cash via micropurchases and assorted other industry ills, more complaints of poor quality and greed, more one star reviews, and the vicious circle is complete.

I mean, it can work out for some exceptional developers, but this isn't an ideal situation for fledgling indie developers by a long shot. And it isn't a situation that GOG could thrive in as well, because as soon as the A and AA developers pass the awareness threshold and actually make a buck with these insane sales, it's goodbye GOG and hello Steam exclusivity (here's looking at you, Anapurna, and Devolver seems to be next). The underfunded indie games in the awareness grinding mill are of course on GOG, where they're torn to shreds in the reviews – even the gift horses.

I apologize for the bit of negativity that I'm typing up sleep deprived at 5 AM in the morning, there's a truly horrific family situation going on that's keeping me awake and in dire need of distraction, but I've been worrying for years about this trend in video games. How is this industry supposed to work, how is the GOG platform supposed to work if the people who are into indie games react to the release of a great game with "waiting for a sale"/"put it on my wishlist" instead of buying the god damn game?

Yes, I'm of course happy about giveaways and about these insane price drops, but I seldom profit from those. They don't usually give away games I'd have fun with, and if a game releases on GOG that I'd really like, I'm simply buying day one.
Post edited November 12, 2022 by Vainamoinen
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Vainamoinen: if a game releases on GOG that I'd really like, I'm simply buying day one.
At full price ? But at that cost you could have TEN games that you don't want !!
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Telika: At full price ? But at that cost you could have TEN games that you don't want !!
OOooof you're up early too. ;)

And ... that's the problem of course. You get into the habit of amassing games you don't even want to play. It's a trend that I don't understand. This "pile of shame" philosophy. I don't have a pile of shame. I have 187 games in my GOG library after 12 and a half years, I've just gone through my library and I'd say there are five games in there that I never played, three of which (IIRC) were giveaways. Yes of course some of the games that I bought 50% off or even full price were duds and I only played those for an hour or so. I've hidden 74 games out of the 187 because I won't touch them again after a thorough examination.

But, yes, we do live in fascinating times.
Post edited November 12, 2022 by Vainamoinen
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Vainamoinen: I don't have a pile of shame.
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Vainamoinen: I've hidden 74 games out of the 187...
No comment.
Be it games or anything else, promos and the like have gone so far these times that...it's better to only think if the price (listed as discounted or not) has increased or decreased. On a more quality&support viewpoint and less about pure value/saving, I'd still think the question is "how much is this game generally worth?", or, being generous, "how much is this game worth for me?"
Base price and actual price are becoming more a sales pitch point than something factual.
They actually even spoil the selling, because if you spot a game that is definitely worth its price or more (at least to you, objectively, or for you, with nostalgia factor or personal taste) *but* you notice it's not discounted...chances are you don't buy it immediately; you probably take note to come back for it when it will hopefully be discounted!
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Vainamoinen: When artists try to break into the industry (or even when they've already broken into the industry), they often get the offer to work for commercial purposes "for exposure". That means they get no money, but supposedly reputation/awareness. Artists reject these offers when they have any kind of self respect and actual reputation, because the people who ask them are leeches whom you don't want to work with anyway. Other artists however tumble from one 'exposure' job to the other, amassing a huge workload, getting nowhere.

I kind of feel that the game industry has stepped into the same trap.

It's hair raising if you do the numbers. Let's say a quality 20€ game is sold 90% off, they'd have to sell like 3000 or 4000 units to even pay a programmer for a month. I don't think they even do it to make money during the sale, they do that for awareness of their game to raise sales at base price afterwards. They do it for exposure.

These absurd sales, the giveaways, who introduced that? Oh, right, the lord savior of the PC, Valve Corruptation, I mean Corporation. And the "choices" that Valve gives their business clients reliably aren't choices. Participate in the sale for exposure or don't sell your stupid game, we don't care. This often sounds like extortion.

Less money in the bank, smaller budget for the next game, more attempts to rake in the cash via micropurchases and assorted other industry ills, more complaints of poor quality and greed, more one star reviews, and the vicious circle is complete.

I mean, it can work out for some exceptional developers, but this isn't an ideal situation for fledgling indie developers by a long shot. And it isn't a situation that GOG could thrive in as well, because as soon as the A and AA developers pass the awareness threshold and actually make a buck with these insane sales, it's goodbye GOG and hello Steam exclusivity (here's looking at you, Anapurna, and Devolver seems to be next). The underfunded indie games in the awareness grinding mill are of course on GOG, where they're torn to shreds in the reviews – even the gift horses.

I apologize for the bit of negativity that I'm typing up sleep deprived at 5 AM in the morning, there's a truly horrific family situation going on that's keeping me awake and in dire need of distraction, but I've been worrying for years about this trend in video games. How is this industry supposed to work, how is the GOG platform supposed to work if the people who are into indie games react to the release of a great game with "waiting for a sale"/"put it on my wishlist" instead of buying the god damn game?

Yes, I'm of course happy about giveaways and about these insane price drops, but I seldom profit from those. They don't usually give away games I'd have fun with, and if a game releases on GOG that I'd really like, I'm simply buying day one.
Sad but true, this mechanism to pay the minimum or at least to economise everything when you can is a general trend, including nearly everyone. Programmers get paid less because they sell games for less, but this is done not (or no more) because people is miserly, but people too, and gamers too, get paid less (for their non-gaming jobs).
They still manage to get a game this way, without spending a (relative) fortune (an excessive % of their income).
To those saying "then less quantity and more quality": to get back to a market similar to mid-nineties, you'd have to have the nineties conditions and, more importantly, collective mindset, which we(as a whole) are very far from

PS: Another factor is: how and how much are you sure the price goes to the authors instead of being distributed (fairly or not) in intermediate steps and corresponding providers such as taxes, publishers, management, even commercial missteps, etc?
Post edited November 12, 2022 by marcob
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kai2: I'm more interested in how luxury items will be priced as inflation on necessities rises. Luxury items should deflate (even with supply chain issues)...

... but seeing that games are now digital...

... will they deflate?

If many abstain from purchasing (through choice and / or necessity), they might... but we'll see...
Basing on "trained" intuition alone, I'd say yo're right, and in some respect I'm seeing just this.
Cheap items are rising, not-so-cheap are not decreasing (death instead!!) but they were probably a bit overpriced, so
they're staying the same since producers fear they'll lose too much sales if they keep the same margin, then they opt to reduce it..because they can,since, unlike with value products, they had a margin (it's now more sensible to buy higher quality than before).
Games are digital but they have small mantainance costs: servers and disk space, plus enterprise costs and webmaster/technicians salaries. Energy cost is rising and there's comprehensible pressure to raise taxes on enterprises and, even more, salaries, to counter inflating costs in everyday life. Download-to-own games costs are going to rise (slightly)


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Vainamoinen: where they're torn to shreds in the reviews – even the gift horses.
"Gift horses"...so the idiom is in English and probably in German too, not only in Italian?!
It goes more or less like "When you get a gift horse, you don't complain about its teeth"
Which I completely second, btw
Post edited November 12, 2022 by marcob
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Vainamoinen: where they're torn to shreds in the reviews – even the gift horses.
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marcob: "Gift horses"...so the idiom is in English and probably in German too, not only in Italian?!
It goes more or less like "When you get a gift horse, you don't complain about its teeth"
Which I completely second, btw
Same expression in french (roughly), but I do not second it. In fact, I don't "clog" my library with gog giveaways that I'm not interested in.