Hello Timboli!
My taste, preferences and factors of/for enjoyment of videogames has changed multiple times throughout my experience.
And meanwhile it seems to revolve around waves or some form of re-ocurring loops.
Nonetheless, one thing has not changed: I am still switching frequently between at least two or three very different games in the same timeframe!
I started with those games on dedicated hendheld devices with a crystal black & white display (like those of the early digital watch). I think they were called something like 'game & watch' in the English speaking regions, while in my home country we called them simply 'Telespiele' [Spiele=games].
Later, I played on the Nintendo Entertainment System, ZxSpectrum and other vintage home computer systems.
Every new game was a revelation of possibilities and wonders, new genres were born at every corner, but you had to invest quite some effort and imagination into each one of them. Luckily, me and my brothers shared (for a significant amount of time) our new hobby. Hence, video games, playing side by side, taking turns individually or even watching the other one playing (now it is called 'Let's Play') next to you was always a huge part of the experience for me!
Well, with the leaps of technologies, new game systems, more available memory (both storage and RAM) the focus shifted from arcade, pure gameplay away to more story, to more scripted sequences, shinier graphics and increasing game worlds.
Then there came the huge shift with the dawn of realtime 3D (not those textureless vector 3D meshes, or those pseudo 3D dungeons in false isometric style, or the pseudo 3D first person dungeons).
For a time every game development project had to move 'forward' to the new hype, despite the initial iterations being kind of lackluster and so much less detailed than the imensly increased 2D representations of the former generation.
There was also the beginning of the shift of interests and preferences. I bought the Playstation 1 while my brothers got the Nintendo 64. We continued to share our games and gaming systems. However, our preferences started to drift away from each other. One was more interested in engaging stories, the other in strategies and min-maxing, or in challenging puzzles, and another one could not let go of the more focused, gameplay-centered ones.
I began 'retro'-gaming way before it got mainstream. While my brothers were captivated by the new(er) system(s), I already kept going back to the older ones, searching in the videothek (kind of Blockbuster Video) or on the second hand faires for games that I had missed out on, when they were new.
Of course, with each new possibility, I followed some or many trends (of my brothers), mouth to mouth propaganda and some rare magazines were the majority of our sources for new games. For a while I even engaged in smaller and bigger multiplayer sessions and 'LAN parties' with them. Though, every now and then I was bringing an oddball of a game back home... a couple of times even getting my brothers interested in them--and when, then they sticked to those, as well, just like me. (One of those contagious experiences was the original "Myst": a slide show of still images, no characters moving around, absolutely no guidance... but the intriguing worlds of Cyan, creators of Myst and Riven, left a mark on some of us.)
Well, when the video game scene was shattered once more by the introduction of unseen before special effects, later called 'shaders', the leap to 3D era was gone in a heartbeat and seemingly every production wanted to include shader effects for even more foto-realistic graphics (that were not actual fotos integrated into the imagery).
And the gaming landscape began to become very bland and samy for me... It appeared to me that the joy of experimentation was gone.
I was not imune to the 'hype' of 'newer and shiny', but you can play only so many similar games before you get bored. The tutorialising and catering to the biggest denominator among the potential customers almost drove me away from computer games, even more so, for I did not agree to cintinue to frequently upgrade to a newer gaming system.
Around that time I learned of my first indiegame, that rekindled my enjoyment of simpler, quicker and more focused experiences; mixing 'pure' gameplay with various modern elements such as a pseudo open world, story and even character arcs, all in a nostalgic package-- "VVVVVV" (or "The Letter V Six Times") by Terry Cavanagh!
A friend had to do the online transaction for me, since I neither had any experience with it, nor a credit card on my own. (Thank you dear friend, it--both this indiegame, as well as, the possibilities of the internet--really became an eye opener for me!)
"VVVVVV" was a bright spark, that ignited for me again the wonder of creativity in videogames, which later got carried on by the still ongoing retrowave and different fragmentation of the developer scene with individuals and smaller groups or small companies.
What made it so special to me?
Not because it 'was' like those old games in my fond memories, but it 'felt' like them, it felt like experiencing the wonder all anew for the first time!
Maybe you know the feeling, when you have played some games plenty of times until you had memorized them step by step, explored and discovered every nook and cranny. It can be nice to revisit them in order to feel a bit like 'coming home'.
However, there is nothing left to surprise you. You might continue to play for a while, but in the end, it the experience turns into routine...
All samey graphics, higher polygon count, and higher definition or refresh rates can not match the astonishment of someone or something that turned your perception of conventions upside down--asking the question of why has no one done this before? Or this ingenious moment when every piece of a puzzle falls into place and it just made 'click' (or 'aha') in your brain.
Maybe, real life responsibilities and stress had an impact, too. Afterall, I was longing for the quick in and out experience of the more gameplay focused arcadey games, since I did not wanted nor could invest that much amount of hours at a time, as we were used to at a younger age.
Nowadays, there are very few exceptions of games, which do not seem to overwhelm and stirr me away by their huge (I mean gigantic) download, install or memory footprint! DO I really want to exchange a neat selection of more conveniently accessible (not easy difficulty mind you, more like switching on and being actually playing in a matter of seconds!) games for this ONE game, I might get bored of too soon?
That is why I like to jump or switch between a few games--to keep the experience fresh!!!
Oh, another obstacle for my enjoyment of a game is a huge flood of chunk-formatted additional content (even purely cosmetic ones) in form of DLC (downloadable content) or (ingame) microtransactions!
Even worse, if the propaganda is blatantly shoved into your face while playing the game...
I prefer to get the sense of a complete package, a complete experience, instead of missing out on something. Those neverending development stories and unknown quantities of (future or present) additional content updates are off-putting for me.
What is for me the best form of escape from stressful reality?
=> When it stimulates my imaginations and creativity! When it leads to something or at least a 'story' or rather experience I can tell or share with others nearby.
(Sorry, for this long rambling... I just reflected on it while reading your initial post.)
Kind regards,
foxgog