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There is this game in development called "Twelve Minutes" with story and gameplay similar to the movie, "Groundhog Day" where you are a character stuck in a time loop.

This is the description of the game from the website:

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Twelve Minutes is a game about a man stuck in a time loop that lasts 12 minutes. You come home from work and as you have dinner with your wife, a cop shows up, beats you up and you pass out. You then wake up at the exact moment you got home.

You now have to use the knowledge of what you know is going to happen, to change the outcome and break the loop. The whole game is in real time, there are no objectives or hand-holding and everything happens in your apartment.

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You can find gameplay videos here: http://twelveminutesgame.com/media/

The wishlist page, if you want to vote for it: https://www.gog.com/wishlist/games/twelve_minutes

I asked the developer if he was going to release the game on GOG and he replied that he is only planning a Steam release for now though if the game gets enough community wishlist votes on GOG, maybe GOG might contact him?
Post edited February 20, 2018 by ryuken3k
There is a new game here that is kind of (in a very loose sense) like that, The Sexy Brutal.
Post edited February 20, 2018 by tinyE
So for 99% of the time you spend in the game, you do the same actions, and for 1%, you add 1 or a few more new actions until you get stuck and start all over again.

no thanks Jeff
Post edited February 20, 2018 by greeklover
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greeklover: So for 99% of the time you spend in the game, you do the same actions, and for 1%, you add 1 or a few more new actions until you get stuck and start all over again.

no thanks Jeff
Actually, that sounds a lot like playing pretty much any old-school platformer if only you replace "get stuck" with "run out of lives". Playing those was pretty much Groundhog Day.
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greeklover: So for 99% of the time you spend in the game, you do the same actions, and for 1%, you add 1 or a few more new actions until you get stuck and start all over again.

no thanks Jeff
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Breja: Actually, that sounds a lot like playing pretty much any old-school platformer if only you replace "get stuck" with "run out of lives". Playing those was pretty much Groundhog Day.
Insert coin to continue ;)
Isn't this exactly what the game Love You To Bits is about?
Was on Go8bit last night, and the game loops over a series of events continuously and you try to change the outcome?
Isn't that like any sort of game that had grind to obtain what you need or want?
There is one in developement. It got close to being finished but then they started all over again.
That already happened several times and there is no change in sight in foreseeable fortune.
Timeloop gameplay sounds alot like Majora's Mask(2000 nintendo zelda game) or Orion Burger(1996 pc game).
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drmike: Isn't that like any sort of game that had grind to obtain what you need or want?
I would say it is more of a puzzle game that requires you to think outside the box like in the Sexy Brutale rather than incrementally improving your muscle memory or mechanical skills as in Mario.

For example, you know that in each time loop, a cop is going to force himself into your apartment and knock you unconscious. You could hide in the closet before he kicks the door open. If you hide in the closet, the cop will talk to your wife first, revealing new information that you can use to open new dialogue options with your wife in the next time loop iteration.
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Vitek: There is one in developement. It got close to being finished but then they started all over again.
That already happened several times and there is no change in sight in foreseeable fortune.
Unless you're just making a witty comment, care to share what the title of the game is?
Post edited February 20, 2018 by ryuken3k
Most RPGs have this feature already. It's called save scumming.
We also have that train mystery game here. Same mechanic.
Shadow of Memories was like that but instead of being beaten by a cop someone was trying to kill you.
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paladin181: Most RPGs have this feature already. It's called save scumming.
It's not called save scumming outside of roguelikes; it's only in conjunction with roguelikes that I have seen that term used.

Also, I see this feature as more of an early New Game +; you start over, but get to keep something from the previous playthrough.

Majora's Mask did this; you get to keep most permanent items, but you lose consumables and quest flags are reset. (However, the game still remembers which bosses you've killed at least once, so you don't have to repeat the dungeons when it comes time to beat the game.)
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paladin181: Most RPGs have this feature already. It's called save scumming.
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dtgreene: It's not called save scumming outside of roguelikes; it's only in conjunction with roguelikes that I have seen that term used.

Also, I see this feature as more of an early New Game +; you start over, but get to keep something from the previous playthrough.

Majora's Mask did this; you get to keep most permanent items, but you lose consumables and quest flags are reset. (However, the game still remembers which bosses you've killed at least once, so you don't have to repeat the dungeons when it comes time to beat the game.)
Its used for RPGs especially when you're trying something with the RNG, such as gambling (only save when you win, reload when you lose) or getting through a dungeon or area with minimal random battles.