nml97: As I wrote already, It's not only single day delays, there are more things to this.
First off, it's a regular feature for Shiro ( Northgard developers) to delays updates to Gog builds often, and not by just one day, there have been times where it's been 10 days or even more.
Unless it is a crossplay online multiplayer game or a very broken indev game that needs frequent updates, I consider a 10 days delay quite ok. As long as the important updates come.
nml97: This wouldn't be so much of an issue if they were somewhat reliable developers and managers of their own games. They ARE NOT. For the past months, at the very least, they break Northgard regularly with broken, untested updates and patches that often require next day hotfixes etc. etc. etc. etc. etc. to restore basic playability to Northgard.
That is exactly why I prefer that they don't try to ship new updates to GOG as fast as they can. Let Steam players test the updates first.
Case in point, Owlboy. It sounded like an interesting game but I read it is missing some major engine update from the Steam version. Sounds bad, right? I digged into it more and it appeared that engine update had broken the game Steam, so I was actually happy it didn't arrive to GOG too fast. I haven't checked if the developers have fixed those issues, on Steam and/or on GOG.
So yeah, I may easily forgive them even skipping some updates on the GOG version, and instead delay and ship the more major and more tested updates to GOG.
nml97: Then, I'll repeat it, Northgard GoG.com build lacks a very important feature which is the
World Builder, very much included in the Steam version.
If it is somehow married to Steamworks, then I guess that explains why it isn't on GOG. Quite often the same applies to multiplayer support, normally I am fine with the GOG versions lacking online multiplayer (because I buy only single-player games; if a game is mostly an online multiplayer game, I expect it to be free-to-play and will not probably spend a dime on it, even if I test it a bit).
nml97: Last, GoG.com Linux build for Northgard is NOT multiplayer playable, since MP requires Gog Galaxy and there's no GoGalaxy for linux.
Ah yes, the Linux support...
I play games on Linux too, but with GOG games and most other games in general I think it is a better idea to try to get the Windows version run in Linux, than rely on broken Linux versions that don't work on newer Linuxes anymore because of dependencies, may be even more behind the curve with updates than the Windows version, and quite often the so called "Linux-version" is actually the Windows version wrapped in some outdated version of WINE (Two Worlds says hello! It was much easier for me to get the Windows version run in Linux, than try to get the "Linux-version" run in Linux due to dependency problems).
Overall, at this point I feel Linux must become more Windows-game friendly (with WINE etc.), than game developers should become more Linux-friendly. If the Linux gamer userbase grows a lot, that may change.
I also covered the multiplayer part. I have Northgard with all the DLCs, but at this point I dont' see myself playing it online, Galaxy or not. I don't have Galaxy installed on Windows because I don't like it tries to actively mess up with my offline installed GOG games.
I'll have to look at what the "World Builder" is and how important it is, and whether it is realistic to expect it to ever appear outside of Steam (e.g. due to Steamworks). I am not big on game editors, I spend too much time already playing games, creating new content for them is beyond me. I used to do that more when I was much younger, I e.g. created a few very complicated race tracks for 4D Sports: Driving (or is it called "Stunts!" in Europe...?).
What I would hope though was the GOG would clearly state on the Northgard gamepage that it is missing the World Builder. Then those who care about it could decide not to buy the game.