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Drova - Forsaken Kin is an action RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology – and it’s now available on GOG with a -10% launch discount until October 22nd, 2 PM UTC!

Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.

Now on GOG!
Launch Trailer
I read that title wrong and now I feel really dirty.
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wolfsite: I read that title wrong and now I feel really dirty.
As long as your personal hygiene is up to par, there's nothing dirty about the foreskin.
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wolfsite: I read that title wrong and now I feel really dirty.
You are not the only one.
Dovakin?
Now that's one oddly specific requirement, 4.03 GB space.

Otherwise, definitely the sort of thing that should also work on older OSs and 32-bit, but guess not :/
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wolfsite: I read that title wrong and now I feel really dirty.
I'm glad I'm not the only one who did.
Fantasy Death Trash?
high rated
Looks interesting and it has a Linux version for a change!
high rated
Instabuy ! Thanks for the Release.
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Cavalary: Now that's one oddly specific requirement, 4.03 GB space.

Otherwise, definitely the sort of thing that should also work on older OSs and 32-bit, but guess not :/
No, thanks. I don't want to deal with 32-bit mess. Unity for ages was stuck in 32-bit especially on Linux and it's such a nuisance.
Hint for Linux users who want the game to run in Wayland mode and play more nicely with modern Linux desktop, do this in your launch script (assuming Debian, adjust to your own distro if needed):

export MESA_LOADER_DRIVER_OVERRIDE='zink'
export SDL_DYNAMIC_API=/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
export SDL_AUDIODRIVER='pipewire'
export SDL_VIDEODRIVER='wayland'

Using zink allows using mangohud with it without some broken LD_PRELOAD hooks, since zink's OpenGL goes through Vulkan.

See screenshot.

You can also add this to game's .desktop file to make icon work better in Wayland mode:

StartupWMClass=Drova.x86_64

Other than that, it runs pretty well so far. Thanks to developers for caring about releasing it for Linux natively!
Post edited October 15, 2024 by shmerl
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shmerl: No, thanks. I don't want to deal with 32-bit mess. Unity for ages was stuck in 32-bit especially on Linux and it's such a nuisance.
64-bit OS can run 32-bit programs, the other way around it can't work. And 64-bit on old computers with no more than 4 GB lowers performance.
And I see that Debian continues to support 32-bit, so you also have LMDE and MX, which I gather is trending quite a lot recently.
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Cavalary: 64-bit OS can run 32-bit programs, the other way around it can't work. And 64-bit on old computers with no more than 4 GB lowers performance.
It can in theory, but that's not the issue. The problem is that if you don't compile 32-bit with needed flags, it will have a ton of issues. Such as LFS and etc. And some thought it was smart idea not to make LFS the default in common compilers.

See some context here: https://blogs.gentoo.org/mgorny/2024/09/28/the-perils-of-transition-to-64-bit-time_t/

Basically, a 32-bit program compiled without LFS will fail in weird ways on 64-bit system. And Unity for ages didn't care to handle this correctly and some developers released 32-bit versions only. It's a huge annoyance so if I see something in 32-bit only, I stay away form the native version.

In more practical terms, no one is using 32-bit systems for gaming anyway to even bother releasing that especially when many developers have no clue how to do that properly as above.
Post edited October 16, 2024 by shmerl