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PaterAlf: It is permanent. Permanent change of the cave/basement. You won't find every item or event on every single run. But you will constantly get better stuff than in your first run. That's the whole point of unlocking this stuff.
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BanditKeith2: You are splitting hairs as one is while permanent unlocks sure .. but its not consistent/persistent status/ability changes for the character/characters if you can't understand then lets paint a clear picture here

Roguelike you unlock say a item that during a run gives you 2 extra HealthPoints .. that status only lasts for the run you pick it up in .. you don't get to keep that status boost even when the ublocked item can be found on another run

Rougelite you get 2 extra hitpionts before a run with what you earned during a prior run.. and these extra hitpionts don't go away after the run is over with, they stay with the character from then on no losing that exrtra status

Thus the major difference in how roguelike and rougelite work

If thats not clear to you what I am saying I can't explain it in a much more dumbed down manner
I completely understand what you are saying, I just disagree that the difference is important for the question, f a game is a roguelike or a roguelite. There is meta-progression (which means the game gets easier the more you play) and in my eyes it's not important if it is there in the dungeon or in the character itself.

But let's agree to disagree what is needed for a game to be a true roguelike. For me turn-based is important and I mostly follow the Berlin interpretation. You make up a completely different definition where the absence of meta-progression (for the character only) is one of the most important factors. Fine by me, I don't have to argue about that. A definitive definition doesn't exist anyway.