Vendor-Lazarus: I for one am glad when it's included. Games are usually way too dark, so I always up it.
See, i noticed, though, that games that don't ask you to set it don't end up dark like that, though.
kohlrak: Yeah, but when you set the settings to what they request, even "well lit" areas tend to be pretty hard to see in. Like, "oh no, it's 10AM, i need to get out my torch to see."
Sachys: That more likely down to your monitor / system settings.
Most people have them way off for a variety of reasons.
But, well, isn't that the whole point of that request, to offset those settings?
dtgreene: In the other topic, I mentioned that games should not make things hard to see. Everything should either be easy to see or impossible to see.
In particular, don't implement dark areas by making it hard to see unless a light source is active. Instead, make it so that the player can't see at all (past a certain distance, if you want that effect) unless there's a light source is active.
I don't mind darkness simulation, but instead prefer it. The problem is, when you can't see even when you have a torch.
Zimerius: I do find myself changing the gamma ratio quite often, most of the time its set pretty oke though. also in a couple of strategy games i managed to simulate higher SSAO + extreme shadows settings with darkening the environment on high shadow settings and no SSAO. It was about 20 fps difference all together and ... well i hoped it was a nice guide in pc graphics possibilities for the newer players, either to the game or to the pc
Usually shadows and lighting are more expensive than texture filtering. What's your theory behind this?
kohlrak: Yeah, but when you set the settings to what they request, even "well lit" areas tend to be pretty hard to see in. Like, "oh no, it's 10AM, i need to get out my torch to see."
AB2012: Ignore the "recommended" settings and just go with what looks best on your monitor. TV's & monitors differ so much from the technology used (TN vs IPS vs AMVA) to backlights (CCFL vs LED) to varying backlight bleed / IPS glow / "black crush", etc, to the age of the screen to your own ambient light level (playing during the day vs late at night) that there really is no single "recommended" setting for everyone (and never has been).
Right, but i thought that was the point of the test: to normalize for all that by giving you something to compare to.
Vendor-Lazarus: I for one am glad when it's included. Games are usually way too dark, so I always up it.
idbeholdME: I also like when it's included but for exactly the other reason. For example, I haven't seen a proper night in a game in forever and rarely see actually dark areas at all, moreso in newer games.
Last time I remember was when I modded Fallout New Vegas to have actually dark nights.
That being said, I usually follow the instructions when the games have a gamma calibration. I'd rather have the game darker than brighter anyway so I make the leftmost symbol not visible.
I usually don't have this problem, though it always seems like games tend to simulate 1 particular phase of the moon.
Vendor-Lazarus: Me, I value gameplay over immersion and/or realism.
I like to see what I'm actually doing while playing.
dtgreene: Same here.
Darkness *can* be used as a gameplay mechanic, but it should be complete darkness, rather than just making things hard to see.
Yes, but what do you call that area between the two?