StingingVelvet: Well corporations barely matter to my gaming at this point anyway. Pirate something like BG3 or Graven and you're taking money away from hard working developers who have earned it, not corporate suits.
I'd rather purchase directly from a dev or company and have them get as much from me directly, than give 30% to say valve and another 30% to a publisher. Wouldn't be the first time i've done that. Though that doesn't quite cover ownership, but it does give those that made the product the actual money.
StingingVelvet: That aside though, I think there's truth in your words to some extent but $5 for a season of high budget TV like House is a ridiculously small amount.
Perhaps. Though through successive replays they will eventually make their money back on TV. On disc, if the discs are cheap, then people are more likely to buy a lot more of them. I often don't buy any discs at all because i don't think it's worth it, even at $5 at walmart for a movie, much less $20 for a new one. Even 3-4 movie packs for $8 i have trouble justifying unless i like everything i see (
and often i don't). I do see a lot of movies for $1 at a couple stores i go to, dollar tree, they wouldn't sell it for that if you couldn't make money on it still.
Personally I can't justify buying even 1 game a month with the 'current' prices of games (
$80+) never mind the hardware and internet required. But i could justify getting several lesser of they are in the $5 or less range.
DVD's physically cost about 5 cents to press and make... They typically put 4-5 episodes per disc, an episode being 22-24 minutes. Assuming 3 episodes per disc, and a season is a usual 12 episodes you're talking 4 maybe 5 discs... Less than $1 in total cost. Hell if you put 2 episodes per disc that's still at $1 in the worst case. Getting a 5x return is good enough right? Oh sure paper sleeve and transferring and upcharging from stores, let's assume a 3x return instead of 5x.
StingingVelvet: Want to see reasonable terms then you need to bring them to the table yourself. Considering games much cheaper to make cost $70 in the 90s, and the frequent sales, I don't think games today are overpriced at all. If you're feeling squeezed you're probably buying games you shouldn't be buying.
I don't suppose you watched the atari documentary? In there they went on about the price of games, and how the corporate heads decided to charge $40-$50 for games... then the programmers found out how much they were making and how much it cost to actually produce the cartridges. Naturally Atari gave them the finger, and half of the Atari group left to make Activision. Then the board members realized how much talent was going to be leaving and opted to shave what looked like 1-2% of their profits for the programmers to get a share of sales, resulting in hundreds of thousands of dollars.
I'm not saying games that came later didn't cost more money to make vs the 8k cartridges. The price of games was way overinflated to start with, and then as it got more expensive the price didn't change, though the number of customers did increase over time. I'm saying they dug themselves into a hole chasing a trend that is the wrong target.
Personally i think the scale of the games they are trying to make, in detail and system requirements is way too high, and should be scaled back to the PS2/360/gamecube era of games. Those looked phenomenal, didn't take a ton to run, and had tons of titles for. Games were also not astronomically expensive either. Them chasing the 'ultra realism' 'open world' 'always-online' 'dlc / micro-transaction' and making fairly weak titles. With the engines that were out there, you should be able to repurpose the engine for Dragon Quest, or Blue Dragon, or Disgaea, or a ton of other ones to make further roleplaying games and action games while only having to worry about story/music/animations/models and not having to worry about building from scratch. CompileHeart seems to have taken this to heart with
Fairy Fencer series and other games they've released, using the same engine over and over again and having what looks like a fairly quick turnaround of games.