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Pangaea666: Bit off-topic or a tangent, but I managed to re-locate a game from years ago that looked pretty interesting and innovative in terms of gameplay mechanics: Sui Generis. Apparently it's called Exanima now. Was supposed to be released in 2014, and still isn't out. Judging by comments on Kickstarter and their forum, backers are not best pleased. I hoped it was out as it was a game I kept tabs on at the time, yet didn't back (which I guess was a good thing).

Naturally I hope that won't be repeated for this game, and it looks to have come a bit farther, but it's always a risk with these KS games.
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Leroux: Did you notice the game is on GOG? Still as an In-Dev title though.
Didn't know that, but then in-dev is worth less than nothing to me, and I wish none of that crap was admitted to GOG. Just another sign of GOG changing for the worse over the last 3-4 years.
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MightyPinecone: Will they? Are they well established enough to guarantee a GOG release? GOG does refuse a lot of games. The wishlist is there to tell both GOG and the publishers that you're interested in the game should it come to GOG. Essentially it is a barometer for how interested GOG's userbase is in a game, thus giving the big wigs an indication as to whether or not it is worth distributing the game on GOG. Currently the game has six votes, which is basically nothing. Unless you're sure they've got the go ahead from GOG, it wouldn't hurt voting for the game.
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Captainchicken84: They told me that they like gog very much, maybe they will negotiate something out with them, in the future, like an other developer does.
Assuming you meant to write "like any other developer does", then know that many developers have been turned down. Simply making a game and reaching out to GOG isn't enough. The game has to pass GOG's review team for it to be sold on this site. Said team may consult the wishlist, among other things.* Do note that the wishlist TARFU linked to is not the "games I'll buy once the price point is low enough" wishlist.

* Other things such as reading the guts of a newly slaughtered Junior Developer, or asking the Magic 8-ball.
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qwixter: I am skeptical like some of the others, and the title alone says to me that the writing might not be very good due to overloaded darkness inference and the redundant nature of using blackness and darkness like "Department of Redundancy Department". I fail to explain it any better than that.
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Captainchicken84: You know what, play gianna sisters instead, if it's to dark for you, but keep your trolling to yourself.

How can you even know that the story isn't good, just because the game has a dark tone, doesn't make any sense to me.

I mean the game is called couriers of darkness for a reason.
If I may. People here are sharing their first impressions and are kind enough to explicit what determine them. In this case, someone gets a bad impression of over-the-top writing of the "darkness of blackitude : the obscuring of Nokturna" sort. It's not a criticism of darkness itself, but a skepticism about style percieved as a tad juvenile (which, to me, warrants some indulgence, being a fantasy videogame, but whatever).

Now if you see this as trolling, maybe you're getting a tad too defensive of this project. I think that it looks okay (its flaws are standard), but that presenting it as the "next hit" or some fantastically revolutionary gaming event, would make veteran gamers more prone to point out how average it seems.

"Greed" is interesting, powder looks visually cool, the rest (being oldschool hommage) is necessarily already done a lot. Accept that people who already went through many many RPGs of that sort (and may have quite a few similar ones on their backlog) won't be automatically impressed. I find it nice, sometimes, to go back to a very standard very classic very safe baldur-like, but not necessarily howling with joy or feeling astonished by the inventivity.

Also the fact that it looks visually decent isn't what will sell it to the gog crowd, I think. Who often prefer older, cruder-looking games if the gameplay and writing is better.
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Captainchicken84: You know what, play gianna sisters instead, if it's to dark for you, but keep your trolling to yourself.

How can you even know that the story isn't good, just because the game has a dark tone, doesn't make any sense to me.

I mean the game is called couriers of darkness for a reason.
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Telika: If I may. People here are sharing their first impressions and are kind enough to explicit what determine them. In this case, someone gets a bad impression of over-the-top writing of the "darkness of blackitude : the obscuring of Nokturna" sort. It's not a criticism of darkness itself, but a skepticism about style percieved as a tad juvenile (which, to me, warrants some indulgence, being a fantasy videogame, but whatever).

Now if you see this as trolling, maybe you're getting a tad too defensive of this project. I think that it looks okay (its flaws are standard), but that presenting it as the "next hit" or some fantastically revolutionary gaming event, would make veteran gamers more prone to point out how average it seems.

"Greed" is interesting, powder looks visually cool, the rest (being oldschool hommage) is necessarily already done a lot. Accept that people who already went through many many RPGs of that sort (and may have quite a few similar ones on their backlog) won't be automatically impressed. I find it nice, sometimes, to go back to a very standard very classic very safe baldur-like, but not necessarily howling with joy or feeling astonished by the inventivity.

Also the fact that it looks visually decent isn't what will sell it to the gog crowd, I think. Who often prefer older, cruder-looking games if the gameplay and writing is better.
It's called crpg for a reason, you play those games for the feeling and graphics of a classic rpg, gog means "good old games" for a reason, just saying.

I made a mistake maybe, i should've called it "possible hit", but either way the game could be a hit, why not?

To me you people sound very bitter, if you can't cheer up anymore for games you could like, just because you made some bad experiences with kickstarter in the past, why don't you leave people alone who can still appreciate some things.

Why don't we give them a chance, maybe it could be fanstastic.

Kickstarter is a risk, if you can't take that risk then just move on.

You know, just because there are things who have been done a lot, that doesn't mean these things can't still be good, sex for example has been the same thing for thousands of years, and people still enjoy it.
Post edited April 15, 2018 by Captainchicken84
high rated
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Telika: If I may. People here are sharing their first impressions and are kind enough to explicit what determine them. In this case, someone gets a bad impression of over-the-top writing of the "darkness of blackitude : the obscuring of Nokturna" sort. It's not a criticism of darkness itself, but a skepticism about style percieved as a tad juvenile (which, to me, warrants some indulgence, being a fantasy videogame, but whatever).

Now if you see this as trolling, maybe you're getting a tad too defensive of this project. I think that it looks okay (its flaws are standard), but that presenting it as the "next hit" or some fantastically revolutionary gaming event, would make veteran gamers more prone to point out how average it seems.

"Greed" is interesting, powder looks visually cool, the rest (being oldschool hommage) is necessarily already done a lot. Accept that people who already went through many many RPGs of that sort (and may have quite a few similar ones on their backlog) won't be automatically impressed. I find it nice, sometimes, to go back to a very standard very classic very safe baldur-like, but not necessarily howling with joy or feeling astonished by the inventivity.

Also the fact that it looks visually decent isn't what will sell it to the gog crowd, I think. Who often prefer older, cruder-looking games if the gameplay and writing is better.
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Captainchicken84: It's called crpg for a reason, you play those games for the feeling and graphics of a classic rpg, gog means "good old games" for a reason, just saying.

I made a mistake maybe, i should've called it "possible hit", but either way the game could be a hit, why not?

To me you people sound very bitter, if you can't cheer up anymore for games you could like, just because you made some bad experiences with kickstarter in the past, why don't you leave people alone who can still appreciate some things.

Why don't we give them a chance, maybe it could be fanstastic.

Kickstarter is a risk, if you can't take that risk then just move on.

You know, just because there are things who have been done a lot, that doesn't mean these things can't still be good, sex for example has been the same thing for thousands of years, and people still enjoy it.
So, in short, and point by point : The c of crpg stands for computer, not for classic. The g the o and the g of gog stand for gog, not for good old games anymore. The feeling of classic games cannot be reduced to their look or design : many enjoy classics for what they see as the quality of their writing, amongst other things. People here are less bitter than jaded, they have shown to be enthousiastic for several new game announcements, be them high quality hommages (like Wastelands 2 or PoE) or promising new takes on them (like Ago of Decadence). Most reactions in this thread are a polite 'meh' which is an objective evaluation of this game's promises that you should accept, instead of expecting foaming enthusiasm and dismissing anything else as trollism or bitterness. And it's very weird to come here, presenting a project, and, instead of expecting diverse evaluative feedback, asking for it to be "left alone" if not unconditionally praised.

You expect it to be a hit, others expect it to be a flop, I expect it to be neither of both. But what will determine this is the judgement of people, their criticisms. You have some in this thread (drealmer7's points are not invalid). Maybe they should be taken in account at this early stage, instead of pushed away as random injustice by mysteriously disgruntled gamers. The "cry hosannah or gtfo" mindset won't help anyway.

Is it worth keeping an eye on ? Probably (let's see how it turns out - the voiceovers for instance are probably very temporary). Is it worth passionate endorsement ? Allow others here to express different feelings than you on this, and to argue why. That's all. Sorry if it all sounds brutally lukewarm to you, but it's also a legitimate position, and it's not the worst one.
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Captainchicken84: It's called crpg for a reason, you play those games for the feeling and graphics of a classic rpg, gog means "good old games" for a reason, just saying.

I made a mistake maybe, i should've called it "possible hit", but either way the game could be a hit, why not?

To me you people sound very bitter, if you can't cheer up anymore for games you could like, just because you made some bad experiences with kickstarter in the past, why don't you leave people alone who can still appreciate some things.

Why don't we give them a chance, maybe it could be fanstastic.

Kickstarter is a risk, if you can't take that risk then just move on.

You know, just because there are things who have been done a lot, that doesn't mean these things can't still be good, sex for example has been the same thing for thousands of years, and people still enjoy it.
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Telika: So, in short, and point by point : The c of crpg stands for computer, not for classic. The g the o and the g of gog stand for gog, not for good old games anymore. The feeling of classic games cannot be reduced to their look or design : many enjoy classics for what they see as the quality of their writing, amongst other things. People here are less bitter than jaded, they have shown to be enthousiastic for several new game announcements, be them high quality hommages (like Wastelands 2 or PoE) or promising new takes on them (like Ago of Decadence). Most reactions in this thread are a polite 'meh' which is an objective evaluation of this game's promises that you should accept, instead of expecting foaming enthusiasm and dismissing anything else as trollism or bitterness. And it's very weird to come here, presenting a project, and, instead of expecting diverse evaluative feedback, asking for it to be "left alone" if not unconditionally praised.

You expect it to be a hit, others expect it to be a flop, I expect it to be neither of both. But what will determine this is the judgement of people, their criticisms. You have some in this thread (drealmer7's points are not invalid). Maybe they should be taken in account at this early stage, instead of pushed away as random injustice by mysteriously disgruntled gamers. The "cry hosannah or gtfo" mindset won't help anyway.

Is it worth keeping an eye on ? Probably (let's see how it turns out - the voiceovers for instance are probably very temporary). Is it worth passionate endorsement ? Allow others here to express different feelings than you on this, and to argue why. That's all. Sorry if it all sounds brutally lukewarm to you, but it's also a legitimate position, and it's not the worst one.
I'm sorry, you are right.

I just thought some people would like it, even if some things aren't finished or still need more work/improvement.

Criticism is always wellcome, sorry for being defensive earlier.
Sorry for some promotion again, but i'm really interested in this game and would love if their vision turns out just like they imagined, what i really find interesting about some of the games features is:

Dreams of the green mother:

At night, there is a chance that the goddess of nature, Tilindia (the Green Mother), is currently dreaming. If you are in a wilderness area at night and you have a Druid in your party, he or she may dream with the Green Mother. This will result in a new subquest challenge, which you can complete to get a reward (such as a unique Druid item or a special ability). The relevant console text is: “Green Mother is dreaming... Challenge imminent!"

Or this:

Featured spell: Adaptive Shapeshift

When this high-level spell is cast, the character takes the shape of a powerful creature. From now on, whenever the caster starts to suffer from a harmful condition (such as repeated cold damage, or low HP), he/she automatically changes shape again to a creature that is the most beneficial in the situation. For example, if your character is hit by cold damage three times in a row, you may change to a Frost Giant, highly resistant to such attacks. If your character’s HP becomes low, you may take the shape of a Forest Troll to gain a high health regeneration rate. If both conditions (frequent cold damage, low HP) are present, the caster may be transformed into an Ice Troll, which offers a good balance of regeneration and cold resistance (but it will have a weaker attack than a Frost Giant or Forest Troll).
Post edited April 16, 2018 by Captainchicken84
After reading a little bit about the game, I'm getting kind of a Creationism vibe about the whole thing - and looking at some screenshots with crosses all over the place doesn't really calm that worry. If you come up with a new 'universe', why use contemporary religious symbols?

I want to give it a chance, however, but like some others have expressed in this thread, based on recent (and not-so-recent) game releases, a good dose of skepticism is never a bad thing. If a child gets burned on the stove, it will quickly learn to not touch the stove.
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Pangaea666: After reading a little bit about the game, I'm getting kind of a Creationism vibe about the whole thing - and looking at some screenshots with crosses all over the place doesn't really calm that worry. If you come up with a new 'universe', why use contemporary religious symbols?

I want to give it a chance, however, but like some others have expressed in this thread, based on recent (and not-so-recent) game releases, a good dose of skepticism is never a bad thing. If a child gets burned on the stove, it will quickly learn to not touch the stove.
Care to post this picture with crosses, i don't see any picture with crosses on their site.

Also, even forgotten realms has some creationism, not in the form of crosses, but in a different way.
Post edited April 16, 2018 by Captainchicken84
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Pangaea666: After reading a little bit about the game, I'm getting kind of a Creationism vibe about the whole thing - and looking at some screenshots with crosses all over the place doesn't really calm that worry. If you come up with a new 'universe', why use contemporary religious symbols?

I want to give it a chance, however, but like some others have expressed in this thread, based on recent (and not-so-recent) game releases, a good dose of skepticism is never a bad thing. If a child gets burned on the stove, it will quickly learn to not touch the stove.
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Captainchicken84: Care to post this picture with crosses, i don't see any picture with crosses on their site.

Also, even forgotten realms have some creationism, not in the form of crosses, but in a different way.
On the frontpage, or this picture to be precise:
http://www.blackgeyser.com/img/banner-2.jpg


What probably looks most intriguing to me, although it's often said about all such games I suppose, is this bulletpoint:
* Free-roaming exploration of wilderness areas (sandbox style features)

I tend to like a good balance between open world exploration and a strong story. This was a strong point of Baldur's Gate (especially the first), and also Pillars of Eternity (although the story there is a bit odd in a sense). Corridor RPGs with hundreds of story-locked doors/walls/etc isn't that much fun. Let me run into instant death if I so choose.
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Captainchicken84: Care to post this picture with crosses, i don't see any picture with crosses on their site.

Also, even forgotten realms have some creationism, not in the form of crosses, but in a different way.
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Pangaea666: On the frontpage, or this picture to be precise:
http://www.blackgeyser.com/img/banner-2.jpg

What probably looks most intriguing to me, although it's often said about all such games I suppose, is this bulletpoint:
* Free-roaming exploration of wilderness areas (sandbox style features)

I tend to like a good balance between open world exploration and a strong story. This was a strong point of Baldur's Gate (especially the first), and also Pillars of Eternity (although the story there is a bit odd in a sense). Corridor RPGs with hundreds of story-locked doors/walls/etc isn't that much fun. Let me run into instant death if I so choose.
Ok, they are inverted, but maybe it means just something different there.

I'm not a fan of sandbox myself to be honest, but maybe theirs is a bit different than the usual sandbox, either way it has enough other features that strongly interest me, and i'm eager to see what they make of it.
Colour me interested.
I'll keep an eye out for this on Kickstarter.
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LootSeeker: I plan on backing it on Kickstarter. I've known about the game for years but forgot about it until recently seeing an article about the game on rpgwatch.com announcing a Kickstarter soon. Hopefully that won't be too far off.
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Captainchicken84: I'm in close contact with the developers, they said the Kickstarter campaign will launch somewhere at the end of this month.
Nice to know. Thanks.
They will publish the launch date of the kickstarter campaign this week.

Also, there will be a discord chat with the developers soon, where we can ask them anything about the game and stuff.

The server adress to the discord chat will be posted here and on facebook then.
I will keep an eye out but I am very skeptical now due to a lot of backed projects never coming out or had major issues.