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SpacemanSpiffed: Offline installer files (Mac, Windows) are same name as earlier. perhaps a false flag?
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mrkgnao: Not false flags.

Amnesia: The Dark Descent: Linux and Windows installers changed (even though Windows file name remained the same). Windows Patch 1.4-to-1.41 also changed (without file name change).

SOMA: Linux and Windows installers changed (even though Windows file names remained the same). Windows Patch 1.500-RU-language-hotfix-to-1.510 also changed (without file name change).
I was hoping that Frictional Games had finally added achievements to its games, but that doesn't seem to be the case.
high rated
Megaquarium

Updated to v2.0.3g (Mac) and v2.0.4g (Windows & Linux)

(Galaxy & Offline Installer)

Changelog from Steam
- Ledger added.
- Live cultures added.
- Moon Jelly now eats Zoo Plankton.
- Guests don't like seeing food/tool dispensers now! Put them behind the scenes with your filters. ;)
- You can now set default paint for new construction by right clicking on the paint in the build menu.
- Improved messages - growth events have a clickable link to the animal and you get a message when a tank is too small for an animal to grow up.
- Tunnel tanks generate prestige.
- Increased prestige of some of the more prestigious animals (some sharks, green turtle).
- Costs of most animals have gone up a small amount in a balance pass. The cost of some high prestige (12+) animals has been increased quite a bit as they were underpriced before. Noticeably the Whale Shark and Manta Ray both cost 2-3x what they cost before.
- New reliability icon tells you estimated time between breakdowns so it's more useful in making judgements between equipment.
- Tweaked equipment reliabilities so that they remain useful throughout the game.
- The aquarium can now be closed. You can find the toggle by selecting the entrance.
- A number of sharks and rays require skill now.
- Autofeeder cannot be used on as many animals due to previous change. The time between breakdowns has been increased to make it more competitive.
- Research window now scrolls rather than shrinking the projects. It also has unlimited capacity now.
- Build menu scroll speed has been capped for when the menu gets very full (with mods!)
- Improved tooltip for growth icon.
- Tweaked tooltip for tank depth and require tank depth icons for compatibility with expansion.
- Tweaked tooltip for warning/danger to icons for compatibility with expansion objects. It now shows the size as a range. "Fish" has been replaced with "Animals" so that it can include reptiles and mammals. Mechanically nothing has changed. It basically means any animal that is not a crustacean, starfish, clam, gorgonian, soft coral, stony coral or anemone.
- Added new icons for starfish, clam, gorgonian, soft coral, scavenger, anemone and empty dispenser.
- Guests holding balloons can go inside toilets now.
- Animals move between containers e.g. they will move between all parts of the u-shaped tank.
- Small tunnel tank has an extra container at the top to allow animals to swim over.
- Mega tank is now a large tank instead of huge. It doesn't need its own category.
- Food dispensers appear before the fish in the search so they are easier to find.
- Improved scenery placement on tanks with sunken floors. The scenery now appears at the cursor instead of below it.
- Messages with enclosed objects do not jump to the top when you pick one up.
- Creator mode starts on rank 12 so you have access to better staff.
- The quick start preset has been tweaked to work better with the new achievement.
- 3 new achievements: Sandbox Trials - Standard, Sandbox Trials - Limited, Sandbox Trials - Completionist.
Edit: Mac installer now updated to v2.0.4g as well.
Post edited June 04, 2020 by Hustlefan
high rated
Amnesia: A Machine for Pigs got updated, no changelog.
high rated
Project Zomboid

Linux offline installers updated to v.41.13
high rated
Stoneshard

Changed from 1.5.9.0 to 1.5.9.1.1

Changelog from Steam:

- Numerous text typos and mistakes fixed.
- Removed skill energy penalties for shields as they already have flat Energy/Energy Restoration penalties.
- Increased carpenters’ stocks.
- Decreased NPC restock time by 30%.
- Morsel can be cooked now.
- Parry should counterattack every enemy attack except melee skills (melee skills not triggering counterattacks is a known issue, we’re investigating)
- Fixed outdated energy cost for some abilities (mostly stances)
- Returned broadhead arrows test damage to its intended value.
- Tailor now sells low-level shirts, gloves and boots.
- Added a spear and a crossbow to Osbrook barracks weaponstands.
- Fixed open doors using closed doors' collisions.
- Fixed inventory-related crashes.
high rated
Grim Dawn Update to version 1.1.7.0

Changelog: https://forums.crateentertainment.com/t/grim-dawn-version-1-1-7-0/100418
high rated
Terraria
updated on Galaxy again.

Version 1.4.0.5 - changelog from wiki:

Optimizations and Crash Fixes:

The Multiplayer server is now more strict about fake connection attempts.
Added some error handling for peripheral Chroma-related crashes.
Improved error handling to prevent some crashes related to "Spritebatch"
Improved error handling to prevent some sound related crashes when alt+tabbing out.
Chests and similar furniture placed on top of non-solid tiles should no longer cause crashes.
Fixed a file naming error that would cause a crash for Linux users.
Fixed a crash that can happen sometimes when changing screens.
Fixed a crash that happens when sitting/sleeping in relation to the Potion of Return.
Fixed a rare crash caused by using a Magic Conch in a Sandstorm.
Fixed a crash caused by attempting to load worlds that were so corrupted, that even the corruption detection was corrupted.
Fixed a certain issue with worlds saving in host-and-play.
Fixed a certain world loading bug.
Fixed loading a bugged world in host-and-play leaving a stuck server process.
Added further protections against characters named "." and similar such names causing file deletion.
Error log entries for RGB/Peripheral support now properly indicate that they are normal messages, and not errors. They also include a message indicating that you can disable them.

Changes and Additions:

Added a rolling world save backup system to improve reliability of world file backups in case of corrupted files. By default, there will be one additional backup save in addition to the previous saves, and this can be increased up to a maximum of 9. You can change this value in the config.json or serverconfig.txt with the setting "WorldRollbacksToKeep".
The Torch God now haunts Terraria.
Added an item that gives you a new sidebar option setting that will auto-convert placed torches to the biome type.
Black Slimes and Blue Jellyfish now have a chance to spawn in Hardmode for Bestiary completion.
Dungeon fishing loot now takes priority in overlapping Dungeon biomes.
Fishing now prioritizes ammo slots when selecting bait to use.
Technically a fix, changed a very long running code typo that made Crate Potion have an entirely incorrect recipe. Now takes Amber, Moonglow, Shiverthorn, and Waterleaf.
The Truffle now likes living in the Mushroom biome (instead of being neutral).
Forest Pylon can now be used in the sky as well.
Flying Dutchman now unlocks its Bestiary entry in one kill.
Lihzahrd Mechanical Traps can no longer be broken with explosives before Golem has been defeated.
Pirate Invasions after the first one are now less common.
Explosive Trap deaths should handle mass item drops more efficiently now, and will attempt to preserve Mediumcore item drops.
Changed Empress' Emote quicktext to "eol" to match other boss emotes.
Changed a crafting inconsistency with Obsidian Toilet not matching other Obsidian furniture.
Changed a minor crafting inconsistency where Crimtane Brick was not as efficient as Demonite Brick.

Bug Fixes:

Fixed an issue where players could not move properly on some computers.
Fixed a damage issue with Slap Hand.
Fixed an issue where PvP Jousting did not take momentum damage into consideration.
Fixed a noun/verb issue with a death message.
Fixed an issue where Soul Bottles didn't count as a valid light source.
Fixed an issue where Gravedigger's Shovel didn't dig the center block at the same speed.
Fixed an issue where the Toy Tank mount was too tall.
Fixed some item tooltips.
Fixed some punctuation issues with Town Happiness text.
Fixed an issue where Haemorrhaxe's item size was incorrectly allowing it to fall through the world.
Fixed an issue where most Demon Eye variants could not descend through platforms.
Fixed an issue where Finches sometimes could not descend through platforms.
Fixed an issue where the Ocean Pylon was sold below ground where it wasn't usable.
Fixed an issue that allowed swapping out the Discount Card when shopping.
Fixed an issue that broke the ability for some enemies to have size variation.
Clay Pots no longer break instantly when placed over a bottom sloped block.
Fixed an offset issue with the menu fade-in.
Fixed a worldgen issue with the Temple's doors not being accessible.
Buff effects should now properly follow enemies affected by NPC Smoothing.
Chaos Elementals and Worms are no longer affected by NPC Smoothing.
Fixed some NPC Smoothing issues with King/Queen Slime, Golem, Wall of Flesh and teleporting casters.
Fixed an NPC Smoothing issue where Town NPCs in Portal Gun portals would float around oddly.
Improved some NPC Smoothing issues when spawning/teleporting.
Town NPCs should no longer smooth back to their home positions in multiplayer.
Default NPC Smoothing range is reduced from 1000 to 300.
Fixed trees not dropping acorns when grown on Golf Grass.
Fixed an issue where RNG would make fishing power display change wildly.
Fixed some inconsistencies with mowed grass and biome spread.
Fixed an issue where Dungeon pits could generate at the surface.
Cleaned up some Christmas decoration grouping in the Duplication menu (Journey mode).
Organized some inconsistent Critter/Gold Critter orders in the Bestiary.
Mechanical Piranhas will now catch up more quickly so you can't outrun them.
NPCs should now drop Platinum Coins in stacks below 999, should they pick up more than 999 Platinum.
Fixed an issue where several new items in Fishing Crates (mostly pets) were not dropping in Multiplayer.
Fixed an issue where Sky Dragon's Fury and Tome of Infinite Wisdom did not auto-use their right click functionality.
Fixed an issue where Tome of Infinite Wisdom could consume mana and waste it when using its right click functionality.
Fixed the Bestiary background for Giant Flying Fox.
Fixed Light Lamia's Bestiary entry not showing them as being in the Hallow Desert.
Fixed an issue where the FPS counter would move with the UI Scale setting.
Duke Fishron and Dreadnautilus should now properly retarget another player if the current one dies/teleports away.
Fixed Coral and Seashells not matching their tile placement preview.
Flails no longer continue spinning when Cursed/Stoned/Frozen/etc.
Golf Grass should now convert to dirt when exposed to lava.
Tavernkeep will no longer sell Pylons when his unique shop is full.
Happy Grenades now properly explode and deal damage in Multiplayer when touching a player.
Fixed a visual issue with several very tall hats displaying pixels by the player's feet.
Fixed certain back accessories/outfits not drawing properly in the Character Selection menu.
Fixed Gem Trees and Vanity Trees not blocking the tiles beneath them from being hammered.
Fixed an issue where buff order was not re-calculated properly under certain circumstances, leaving empty spaces.
Fixed an issue where several flying critters were only counting towards Bestiary sometimes.
Fixed an issue where fluid bombs could destroy tiles they should not.
Fixed an issue where sand traps would generate over furniture in worldgen.
Invasion warning messages should no longer spam the player when time is frozen (in Journey mode).
Fixed an issue where Snake Ropes would never vanish if the summoning player quits out of the server.
Fixed Dirt Bombs not producing dirt when exploding on half-slabs.
Fixed some falling blocks duplicating when dropping them on actuated half-slabs.
Fixed a visual issue with Guitars and Capes being held awkwardly.
Fixed an issue where the Shield of Cthulhu's invulnerability time would actually reset pre-existing damage immunity, allowing you to get hit faster.
Fixed a minor pixel issue with the Gato Pet.
Fixed Santa Claus having a Traveling Merchant party quote instead of his own.
Fixed Encumbering Stone not letting you pick up Mana Cloak Stars.
Fixed a minor frame animation issue with the Large Volcano decorative item.
Fixed an inconsistency where hair did not light up when on fire, like the rest of the body.
Fixed an issue where there were two different Deadly prefixes that Ranged weapons could get.
Fixed an issue where Golf Cups would send a wire signal for every player on the server.
Fixed some sleeping/fishing related issues by preventing you from doing both at the same time.
Fixed some issues with Wet Bombs.
Fixed one of the Forest backgrounds having a pixel artifact.
New fences will now allow trees to grow.
Gem Trees will also now grow with natural cave backgrounds behind them.
Fixed some buff icons having whitespace on them instead of transparency.
Post edited June 05, 2020 by fonimul
high rated
Rimworld

Windows and Mac offline installers apparently updated to v1.1.2654 rev668
high rated
Northgard

Updated to 2.2.2.17341 (Galaxy & Offline Installer)

Changelog from Steam
- [Fix] Crash when switching Server Zone / Host in co-op conquest.
- [Fix] Crash with the Lore Fountain Mimisbrunn.
- [Fix] Fountain of healing, which was giving a penalty instead of a bonus.
- [Fix] Fixed some broken generation on Linux with the map editor.
- [Fix] Chat UI in multiplayer (Wasn’t visible in pause)
- [Fix] Fixed several translations.
- [Fix] Fixed several crashing issues

- Steam link in the main menu has been updated.
- New icon for Mimirsbrunn
Side note: The map editor is not yet available in the GOG version.
Post edited June 05, 2020 by Hustlefan
high rated
Vagrus - The Riven Realms: Prologue
Updated from 0.5.08a to 0.5.09 - No Changelog
high rated
Flotsam (In Development)

Updated to 0.3.2 (Galaxy & Offline Installer)

Changelog from Steam
Ahoy drifters!

We're pleased to announce that we have another update ready for you all. This update reworks our little friends, the seagulls!

Starting this update seagulls aren't an alternative drifter anymore. Instead they now are little helpers that will collect resources for you, if you decide to take care of them.
Freeing them from the landmarks on which they are in distress will have them join your community. Building a Birdhouse and filling it with raw fish will motivate them to automatically collect flotsam for you, freeing up your drifters for other tasks.

Enjoy the new update!

Change Notes

General

- Added construction:
* Birdhouse: A hub for your seagulls.
- Camera locking now works for objects not on sea-level.

Gameplay

- Reworked seagulls:
* Seagulls have no quirks anymore.
* Seagulls can't haul anymore.
* Seagulls now live in the birdhouse.
* Seagulls living in a birdhouse salvage flotsam automatically (when fed).
* Seagulls only eat bird food (made from fish delivered in the birdhouse).
* Seagulls will leave if they haven't been fed in a while.
* Seagulls can be set free now.

- Birdhouse:
* Gives you an overview of the seagulls living there.
* Allows you to house and feed seagulls.
* Allows you to indicate which resources your seagulls should salvage.

- Added 2 new landmarks where you can rescue seagulls.
- Added "Animal Care" assignment.

Balancing

- Incremented fish school size from 10 to 15.

Visuals

- Updated animations for seagulls.

Audio

- Added selection sound for Birdhouse.
- Added item drop sound for seagulls.
- Added eating sound for seagulls.
- Added hungry alert sound for seagulls.
- Added sleeping sound for seagulls.
- Added sound for trapped seagulls.
- Added wing flap sounds for seagulls.

UI

- Updated survival guide pages.
- Added survival guide page for seagulls.
- Capacity bars now include outgoing items in count.
- Updated sleep bar color.

Performance

- Increased performance of loaded saves. A project kept restarting when loading a save, causing performance to decrease the more you saved.
- Reduced amount of checks to see if a project could be started.

Persistence

- Seagulls from previous savegames will be converted to the new seagulls.

Fixes

- Fixed issue where %HOTKEY% text in button tooltip wasn't correctly parsed.
- Fixed issue where oil wasn't salvageable anymore.
- Several issues related to the old gameplay of seagulls will also be resolved by this update.
Edit: Offline Installer download not working neither browser nor Galaxy!

Edit 2: They fixed it. Download is working again!
Post edited June 06, 2020 by Hustlefan
high rated
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fonimul: Terraria
updated on Galaxy again.

Version 1.4.0.5
And GOG got the offline installers updated for the weekend.

Changelog here:
https://www.gog.com/forum/general/the_what_did_just_update_thread/post24048
high rated
Chinese offline installers of Supreme Commander Forged Alliance are not downloadable, GOG Support ticket #658876

UPDATE
Linux offline installers of Northgard are not downloadable.
Post edited June 06, 2020 by kbnrylaec
high rated
Tangledeep + Legend of Shara

Update to V1.32b

No changelog.
high rated
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kbnrylaec: Chinese offline installers of Supreme Commander Forged Alliance are not downloadable, GOG Support ticket #658876
This is weird stuff: It's working now, but you have to download parts 3-5 only. Screenshot attached.

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kbnrylaec: Linux offline installers of Northgard are not downloadable.
This is fixed. Download is working again.
Attachments:
scfa.jpg (141 Kb)