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I see RimWorld got an update to 1.5.4066 rev819 but i can't find a changelog anywhere for now.
high rated
Barely Racing

Updated to 1.0.2.7 (Galaxy & Offline Installer)

Changelog from Discord: (Login required)
Hello, another small update is online. It mostly covers GOG

• Private server is no longer visible in server list in GOG subsystem
• Friend invites now work properly in GOG subsystem
• Small typo fixes
Post edited April 17, 2024 by Hustlefan
high rated
A Hat in Time

Updated to 2024 Update 3 (Galaxy & Offline Installer)

Again, no changelog.
high rated
Nosferatu: Wrath of Malachi

Updated to V 1.0(a)


no changelog
Post edited April 17, 2024 by kultpcgames
high rated
Redneck Rampage Collection:

Updated to setup_redneck_rampage_collection_2.1.0.12_(72708)

No clue, as to what the changes are (other than the name? It was priorly only named "Redneck Rampage", I think?)
high rated
avatar
BreOl72: No clue, as to what the changes are (other than the name? It was priorly only named "Redneck Rampage", I think?)
They updated the offline installer so that the installed game folder matches the one you would have when installing the game through GOG Galaxy. The game folder would have a different structure when using the old offline installer files. Also the version number was different.
high rated
ARROW

Standalone installer updated: [Windows] 1.3 ⇒ 1.4.

No Changelog

_______________________________________________________________________


ARROW Patterns

Standalone installer updated: [Windows] 1.0.0 ⇒ 1.2.

No Changelog

_______________________________________________________________________


Swipepi

Standalone installer updated: [Windows] 1.0.1 ⇒ 1.2.

No Changelog
high rated
Factorio

Updated to 1.1.107 for Windows, Linux and Mac.

Changelog from SteamDB:

Version 1.1.107 released as stable

Changes from 1.1.105 to 1.1.107

Gui

• Added Paste button to exchange string import GUIs
• Scrolling is smoother when using scrollbars with a controller.
• Hotkey hints GUI will try to move out of the way of chat messages.

Modding

• Added an optional "mods" to simulation definitions.
• Added StorageTankPrototype::show_fluid_icon.

Scripting

• Disabled the majority of the lua "debug" library due to security issues.
• Added LuaEntityPrototype::vector_to_place_result.
• Added LuaRendering::move_to_back.
• Added LuaItemStack::is_ammo read.

Bugfixes

• Fixed LuaEntity::set_request_slot would not accept count of 0. more
• Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
• Fixed mods sorting order by last highlighted and by last updated. more
• Fixed a crash when watching a replay when other player looks into blueprint library. more
• Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
• Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
• Fixed a desync related to changing in-progress infinite research levels. more
• Fixed a crash when quitting to the main menu while non-blocking saving is running. more
• Fixed a rare crash when switching audio devices. more
• Fixed copying train stop settings could cause some trains to arrive. more
• Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
• Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
• Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
• Fixed entity status icons being visible in simulations. more
• Fixed that the game window was missing decorations when using Gnome on Wayland. more
• Fixed a crash related to XDG cursor themes on Wayland. more
• Fixed a crash when giving NaN values to some lua APIs. more
• Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
• Fixed a rendering issue with pumpjack arrows when holding some items. more
high rated
A new patch for Forgive Me Father 2 was added today (Offline & GOG Galaxy).

Patch - v0.3.14.55U (April 18, 2024)
• Fixed an issue with Dark Tome filled achievement sometimes not unlocking
• Fixed an issue where there could be more than 3 Dark Tome effects equipped
• Fixed an issue with weapon missing after unlocking the secret location
• Fixed the speaker of monologue connected with hidden secret
• Fixed menu navigation when using a controller
• Fixed an issue with options sometimes using mouse interactability after using a controller
high rated
I've noticed that Parkitect got updated to 1.10 for mac and linux but not windows? As that is still on 1.9e the windows version.

Changelog:
Version 1.10:
added ~120 new deco objects
updated ~150 deco objects to be recolorable and fixed small annoyances
added Sheriff entertainer
added Princess entertainer
added running ad campaigns to ongoing events list
added option to sort attraction overview list by average queue time
added option to recolor water on water rides

Hope they update the windows offline installers also by tomorrow since i am currently playing Parkitect.
Edit:
They updated the windows version also
Post edited April 19, 2024 by Fonzer
high rated
Steel Division 2

Update to V120396.

No changelog.
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Stardew Valley

Update to V1.6.4.24109.6654973489. (Offline installers are not released yet.)

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.82-2

Changelog from SteamDB:

Another Drop of Gameplay Updates!

• Revamped the object selection process for Hybrid, Auto-Aim (previously "ChaseCam") and Gamepad control scheme. Now, when you are in front of multiple objects, you will see arrows on the nametag instead of the "(More)" text in the name. You can use mouse wheel or gamepad Right Stick to cycle through the objects.

• Added a dead body at the entrance of Zernaskaya Barn level, to help the new players out with a double barrel and a grenade.

• Also, in normal difficulty modes, once you start fighting the Legionnaires at the barn, a few Bootleggers will show up to help you out.

• Updated the human NPC behavior when you shoot at them with a silenced weapon while hidden. They will act differently depending on whether the person getting shot is near the teammates. And if the NPC is killed with one shot or one strike, the team will not be notified.

• The Fireaxe will now cut trees a little faster than the wood axe.

• Jacob will now sell Mortes while he remains in the Ranger camp.

• Due to the way the levels are set up in Ashinaka, the motorcycle will see two destinations with identical names, one being the Ashinaka Forest map. I attempted to make it more clear in this update. But you can still waste gas by selecting a destination you are already at. It's just a very awkward level setup due to limitations wayyy before game was released, that I can't easily change at this point.

• Removed Gunther's "heavy" attribute so that he can be strangled.

• You can no longer kick NPCs through walls.

• Fixed a dorky behavior of patrolling NPCs, where they would run to their next patrolling destination if they are disturbed. They will just walk instead.

• Fixed a bug with switching ammo type for high capacity LMGs that results in oversized ammo stacks in the backpack.

• Also, now when you unload these high capacity LMGs, you can only unload up to one stack of ammo at a time instead of generating an oversized stack of ammo item. For example, when unloading a 100-rn PKM, you'll first unload 40 rounds, and then another 40, and then 20.

• Fixed a bug with player getting stuck after closing the inventory if they swapped armor and used bandages at the same time.

• Fixed a bug with SVD with suppressor still getting heard by NPC from far away

• Fixed a bug with "Breast of Nachtkrapp" armor falling through floor

• Fixed a bug with NPCs ghost-sliding when they are supposed to be crouch-walking

• Fixed a bug with Mad Mechanic not able to repair armor insertions
high rated
Stardew Valley

Updated to 1.6.4.24110.6665929918 (Galaxy & Offline Installer)

Latest changelogs from the official website & SteamDB:
Stardew Valley 1.6.4

New content & features

– Added 20 new ‘alternate’ mine layouts, which can start appearing after reaching the bottom of the mines.
– Added 20 new volcano mines layouts, which can appear after you’ve unlocked the shortcut between the caldera and the volcano entrance.
– Added fish frenzies.
– Added a special cutscene after you’ve helped your new neighbors grow their family to the max.
– Added 4 new fairy styles.
– You can now place 8 additional non-fish items into fish tanks.
– Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
– Vinegar can now be poured onto trees to stop them from ever growing moss.
– Shaving enchantment now causes tree-specific drops:

       fern → fiddlehead fern
       mushroom → red mushroom
       mahogany → hardwood

Translation changes

– Many edits and improvements to the Chinese version (中文翻译问题说明和修改日志)
– Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
– Changed the Chinese fonts to make them more appealing and readable.
– Changed Hungarian number spacing character from a comma to a period.
– Some improvements to Russian font.

Balance changes

– When you load a save, you’ll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
– Added mini-shipping bin as an expensive Qi gem shop purchase.
– Added more variety, and improvements, to Skull Cave treasure chests.
– Life elixirs now only restore health, and energy tonics now only restore energy.
– Wild seed spots are now rarer, but yield more seeds.
– Doubled the Iridium Golem’s chance to drop iridium.
– The monsters in the volcano entry level are now randomized each day.
– Using a treasure totem indoors no longer works. This prevents them from being wasted.
– Going down a level in the mines now makes you invulnerable for 1 second.
– Increased raccoon mystery box reward from 4 to 5.
– Farming experience now contributes to mastery experience at a 50% rate.
– Ice orb will no longer freeze a spider while it is in the air jumping.
– Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
– You will no longer get calico rating points from going down the normal mines.
– Golden mystery boxes now have a small chance to yield an auto petter.
– Slightly reduced chance to find mystery boxes.
– Mine barrels and coal carts will now “refresh” at the start of each year.
– The order of mystery box rewards is now randomized per-player instead of per-save.

Visual improvements

– Qi club coins now show up in the shop menu.
– Various map edits and fixes.
– Removed Maru’s glasses from all beach portraits for consistency.
– Improvements to signage in some non-english languages (i.e. Chinese, French, and Russian)

Quality of life changes

– Added a 1.2-second delay after dropping an item, before it’s picked back up by the same player.
– Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
– Added ctrl + right-click as an alternate toolbar drop hotkey.
– Receiving a “special notification” (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
– Flopping fish no longer fall back into fish ponds.
– Crab pots now have a short time period after harvesting from them during which they can’t be removed (750ms).
– The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.

Other changes

– Minor optimizations.
– Added two inappropriate names to the list to exclude from the name generator.
– You can no longer give gifts to NPC’s during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.

Gameplay fixes

– Fixed disappearing pets bug.
– Fishing splash zones and ore pan points are now removed overnight.
– The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
– For the purposes of perfection, the level 100 mines stardrop now has a more robust way to check if it’s been acquired.
– Fixed Monster Compendium not actually doubling all loot.
– Fixed geodes no longer dropping on the farm in normal circumstances.
– Fixed rare crash when spawning items overnight.
– Fixed player colliding with stuff during event cutscenes.
– Fixed pre-1.6 forged weapons having reduced stats.
– Fixed not being able to put a torch on the sprinkler you get as a CC reward.
– Fixed various bugs/crashes related to building a cabin.
– Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
– Fixed “lost and found” chests (from night market and elsewhere) not working anymore in 1.6.
– Fixed a duplication bug with the “lost and found” chests.
– Fixed slime hutch floors reverting to the default after reloading a game.
– Fixed malformed casino shop red fireworks ID.
– Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
– Fixed ‘use legacy randomization’ option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
– Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
– Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
– Fixed end tables not being rotateable.
– Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
– Fixed slime egg incubators letting you reclaim the egg before it hatches.
– Fixed farmhouse placement bounds to match the object placement restrictions around it.

Multiplayer fixes

– Synced some NPC Gift data in other languages.
– Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
– Fixed “Build a Silo” quest not being completed for farmhands.
– Fixed Raccoon quest not being removed for all players.
– Fixed double trinket issue when a farmhand disconnects/reconnects.
– Fixed double and/or missing derby participants sprite issue in multiplayer.

Display text and localization fixes

– Many edits and fixes in translation text.
– Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
– Fixed spacing issues in Asian languages.
– Fixed several localization issues
– Fixed Russian line break issue.
– Fixed events not consistently handling gender-dependent text.

Cosmetic fixes

– Adjusted the draw order of basic objects so that debris will not be drawn underneath them as often.
– Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
– Fixed seasonal world map not working for non-English players.
– Fixed flying monsters not being draw above things on the farm & volcano.
– Fixed reward icon in completed quest menu being visually offset.
– Fixed george’s TV clipping with farmer during green rain.
– Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
– Fixed Qi club coins drawn below the lightmap.
– Fixed Qi coin overlay drawn during minigames.
– Fixed crane game audio not stopping when the game is forcefully closed.
– Fixed some tooltip padding issues.
– Fixed movie theater display issues on the world map.
– Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
– Fixed quest reward icon input offset issue.
– Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
– Fixed various map tile issues.
– Fixed a visual issue with a shadow in the farm house.
– Fixed able to swap two chests of the same type.
– Fixed machines sometimes wobbling when they’re not processing anything.

Changes for modded players

– Improved debug commands:

       – Added debug commands to change pet types/breeds, to allow migrating older saves (setPreferredPet and changePet). This replaces the former toggleCatPerson command.
       – The filterLoadMenu <search> command now keeps the original save slot numbers.
       – Combined removeNpc and killNpc commands. The unified command removes all instances of an NPC, to help fix duplicate NPCs.

Changes for mod authors

– C# mods can now hide specific animals from the animal social menu (e.g. animals owned by NPCs) via the FarmAnimal.hideFromAnimalSocialMenu field.
– In Data/Buildings, you can now add furniture via IndoorItems.
– In Data/FarmAnimals, added fields to set the sleep sprite and whether they eat golden crackers.
– In Data/Locations, added fields to set effect of fish-specific bait and whether fish can be caught using a training rod.
– In Data/Machines, added option to only let the machine complete overnight.
– In Data/Powers, added CustomFields field.
– Added missing Id fields in Data/FarmAnimals and Data/Pets.
– Added a warning when a farm animal’s spritesheet size is invalid, which would previously lead to the animal silently freezing.
– You can now use tokenizable strings in event scripts and dialogue text.
– De-hardcoded forest waterfall fish into Data/Locations.

Fixes for modded players

– Fixed some wallpapers and flooring not appearing in mod item lists.
– Fixed pre-1.6 farm maps having broken warps to the bus stop.
– Fixed errors and crashes due to mods adding items without a name.
– Fixed softlock when a warp leads to an invalid location.
– Fixed crash when playing events that use the replaceWithClones command.
– Fixed crash if an NPC has invalid temporary dialogue.
– Fixed world map showing a glitched texture for custom farm types which don’t override it.
– Fixed another case of NPC duplication involving the movie theater.
– Fixed crash when loading a save if a farm Junimo wasn’t properly removed before saving.
– Fixed crash if the lost & found contains null items.
– Fixed disconnect for Steam players when using mods that send messages before a farmhand has been approved.
– Fixed crash on save if shipping bin has empty slots.
– Fixed riding the bus to the desert instantly warping you back if mods added warps on the desert road.
– Fix multiplayer crash if some players don’t have the same NPC textures.

Fixes for mod authors

– Fixed farmhands’ cellars not applying cellar data from Data/Locations.
– Fixed crash if a farm animal has no entry in Data/FarmAnimals.
– Fixed festivals ignoring year suffixes for <setup>_additionalCharacters and name fields.
– Fixed issues with farm animals which have a custom home building.
– Fixed hardcoded assumptions about farm animal spritesheets which could cause counter-intuitive behavior with custom animals.
+++
1.6.4 hotfix 1

1.6.4 hotfix #1 fixes a few bugs in 1.6.4:

- Fixes issue when dropping a big chest into a small chest
- Quarry mine level can no longer be an alternate layout
- Prevents the player from running through barriers in certain transit cutscenes
- Mine levels 45 and 85 are now also refreshed at the beginning of the year
Post edited April 19, 2024 by Hustlefan
high rated
Train Valley 2

Updated to 1.7.0 (Galaxy & Offline Installer, Windows)

Changelog from SteamDB:
Update #39

Hello there!

What is fixed?

• Increasing Toll Station with default toll settings will no longer break your Editor upon running
• Patent Pending campaign - timers have been adjusted and hints were added to make the experience more accessible
Test Batch and Mass Production achievements numbers were changed to 1000 and 5000 respectively

We are always looking forward to your questions, bug reports and suggestions. See you in a bit, friends!

Discord | TikTok | Website | Twitter / X | Facebook
Post edited April 19, 2024 by Hustlefan