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high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.16

Changelog from SteamDB:

Patch 1.7.16 adds more dark magic sigil effects.

This week we have added more effects for dark sigils in armors, wands, scepters, rods, and staves.

On top of that, we repaired one broken achievement and fixed a critical bug that sometimes prevented people from leaving Haven.

Gameplay Changes

• Adds dark magic effects for light armors.
• Adds dark magic effects for heavy armors.
• Adds dark magic effects for wands.
• Adds dark magic effects for scepters.
• Adds dark magic effects for staves.
• Adds dark magic effects for rods.

Bug Fixes

• The game does not freeze when it tries to end a quest for which no info can be found.
• The game does not offer to finish a quest when it cannot find the quest’s info.
• Repairs the Grit achievement.
high rated
Factorio

Updated to 2.0.13 for Windows, Linux and Mac.

Changelog from SteamDB:

Version 2.0.13 released as stable

Minor Features

• [space-age] Offshore pump speed increases with quality.

Changes

• Curved rails cost 3 rail items to build.

Bugfixes

• Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
• Fixed that the Surface List would react to the Home and End keys after it was clicked more
• Improved diagonal character movement which should help slip between things easier. more
• Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
• Fixed that joining LAN games without a username set would allow any characters for the username. more
• Fixed that request from buffer chests was not preserved when changing the force of an entity. more
• Fixed that flamethrower turret could be manually built to mix fluids. more
• Fixed that half diagonal rails would cost only 1 rail item. more
• Fixed pipe sound starting and stopping too abruptly. more
• Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
• Fixed a crash when switching preferred audio output device while a variable music track is being generated. more
• Fixed an issue with platform construction requests when copying settings onto the hub. more
• Fixed a crash when saving related to construction robots and their work targets moving. more
• Fixed that Continue host option didn't offer mod sync to the save to be hosted. more
• Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more
• Fixed base game space science getting throughput limited due to limited hatches. more
• Fixed defines.space_platform_state was missing value for paused. more
• Fixed solar panel output multiplier flickering in tooltip. more
• Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more
• Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more
• Fixed that train interrupts were not checked when passing station without conditions. more
• Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more
• Fixed that capture-spawner research trigger reported incorrect type. more
• Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more
• Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more
• Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more
• Fixed technology trigger info showing outside the tooltip. more
• Fixed that Lua require didn't accept symbolic links. more
• Fixed that migrating logistic cell charger count would corrupt loading. more
• Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more
• Fixed that fluids would be duplicated when fast-replacing machines. more
• Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more
• Fixed that the "make it better" achievement only worked with quality level 1 modules. more
• Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
• Fixed that opened console was rendered into the galaxy of fame output. more
• Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more
• Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
• Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning more
• Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. more
• Fixed some cases of upgradeable overbuilds not upgrading more
• Fixed that using Nauvis map gen settings for other planets made them generate only grass. more
• Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. more
• Fixed a crash when editing a pin while the entity was referencing was removed. more
• Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548)
• Fixed that some technology triggers required crafting specific quality items. more
• Fixed constant combinator activity lamp not updating state in certain cases. more
• Fixed that custom sprite button's caption would be drawn under the sprite. more
• Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. more
• Fixed layered icons in rich text were not scaled and rotated properly. more
• Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
• Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile more
• Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. more
• Fixed that custom gui elem_tooltip did not work for some new types. more
• Fixed big electric poles were not colliding with asteroid collectors. more
• Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. more

Scripting

• Added LuaSpacePlatform::name write.
• Added player_won to the on_pre_scenario_finished event.
• LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
• Added LuaPlayer::physical_controller_type read.
• Added LuaQualityPrototype::color read.

Sounds

• Fulgora lightning sound remixed lower with volume variations.
• Fixed some explosions that were using the wrong size of explosion sound.
• Numerous sound mixes including new plant mining sounds mixed lower.
• Various menu simulation mixes improved.
high rated
Slay the Princess — The Pristine Cut

Updated to 1.0s

Changelog from SteamDB:

October 30th Fixes

Game is in a pretty stable place at this point, so patches are going to slow down. Will still be fixing things as they're reported. In the short term, we're hoping to add an indicator on the route-selection level of the gallery that marks off when a given route is "complete." We'll also be looking to patch in typos that have been reported in localizations.

Here's what's been pushed on this build:

• Corrected incorrectly swapped "Our Song" entries for P&D.

• Fixed incorrect gallery images and thumbnails for Cage, HEA, P&D, Tower

• Fixed visual glitch with tsm "hand" sprites seen in tlq

• Fixed visual glitch with nightmare's dress while puppetted by tsm in tlq

• Fixed a missing "talk" sprite in HEA

• Fixed a bug in the adversary where the game could lose track of whether the player had a knife

• Fixed a bug in the witch that would erroneously grant a gallery unlock under incorrect circumstances

• Fixed a bug in the finale where a variant of the fury's sprite would not properly display, and instead it would display her default sprites

• Incremented an unused variable during the mirror conversation to unlock a previously unobtainable dialogue option.

• Fixed an issue w/ translations where 3 lines in HEA would not play english audio

Than you all so much for playing!
high rated
The game now loads properly again in my account:

Thronebreaker: The Witcher Tales:

- Download added for Chinese language (Zhongwen, zh)
- Downloads changed (installer Windows - size reduced) for: ru, es_mx, cn, pl, jp, br, de, fr, es, ko, it
- Download added (Patch 1.1 to 3553184) for: ru, es_mx, cn, pl, jp, br, de, fr, es, ko, it , zh
- Download changed: installer Windows - size enlarged for: en, jp, br, pl, de, ko, ru, fr, it, es, cn, es_mx
- Download added: Patch (1.1 to 1.2) for windows en
- Download removed: Patch (1.1 to 3553184) for windows en
Attachments:
avatar
BreOl72: Thronebreaker: The Witcher Tales:

Can't say for sure - game not accessible in my account (endlessly spinning)
Also: attachment
Seemingly updated again. Spinning endlessly again. At least for me, at least for now.

AN HOUR LATER: Working now.
Post edited November 02, 2024 by mrkgnao
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.611 ⇒ 5.612.
5.612 More Sidekicks Mod Updates
(Released November 2nd, 2024)

① Sidekicks
Scourge Infused Empire
• The Scourge Infused Empire now uses Corbomite as the primary resource for building/upgrading Armories and Spawners.
• You can give your scourge vassals some vague instructions with the Edit Planet feature in the galaxy menu; set the Priority Level a value between Fire_Low and Fire_Override and your scourge vassals will prioritize it appropriately. Note you'll need to manually remove the priority level
• Periodically Scourge Seeds will spawn; they will travel to nearby AI planets and become Scourge Flowers. Flowers must be defended from the AI; if defended long enough they will become Corbomite Crystals and can be harvested for Corbomite.
Dyson Sidekick
• Remove some leftover debugging values from the Reaper strength at difficulty 5; it was making the Reapers harder than necessary
• Thanks to Corpserule for reporting
high rated
Slay the Princess — The Pristine Cut

Updated to 1.0z for Windows, Linux and Mac.

Changelog from SteamDB:

November 1 Patch — Fixes for yesterday are LIVE :)

Hey folks!

Just pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some users ran into with the following userflow:

1. Playing on October 30th build, pick [wait forever]
2. Game quits to desktop, as intended. Before boot-up, steam downloads October 31 patch.
3. Transition between builds creates new edge case making main menu difficult to access.

This patch should no longer cause that issue, AND it should cause games and save files to work correctly for players who experienced the above and did not repair their installs.

Next on the short-term docket is fixing some inconsistent animation jumps with [spoiler]the leave with the shifting mound animation.[/spoiler] Longer term on the docket is adding some sort of indicator (a checkmark?) when a given route in the gallery. That one might take a little while though.

Cheers, and thank you so much for your patience while we hammered this out!
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.90-2

Changelog from SteamDB:

Pocket Handling Improvements

Since the number of pocket slots are tied to the type of armor you wear, it becomes an issue when you take off armor (for repair, for example) or switching to another one. Prior to this patch, whenever you take off the armor, all the items just fall on the ground. I have figured out a way to make it easier. This is how it works now:

• The moment you remove or swap out an armor in the inventory, all your pocket items will stay in place temporarily. You will see a gray cross over them when they are in the disabled pocket slots. You can pick up this item but cannot put anything in it or swap it with something else.

• The moment you close the inventory, any items in the disabled pocket slots will first try to go into your backpack. If there's no room, they'll then be dropped on the ground.

• If you are looting a dead body or accessing a crate, SHIFT + LMB (Right Trigger + A) on a suitable item in the backpack will send it to the pocket slots. First it'll attempt to merge with an existing item there. If it can't merge, it'll try to place it into an empty slot.

This change will make armor swapping easier and less likely to lose things on the ground.

Other improvements included in 1.90-2:

• For some use cases with the left trigger or right trigger, you no longer have to pull them all the way down to activate.

• Smoothed out the Y-axis camera pitch movement when rotating camera with mouse.

• Some end-game achievements will be awarded the moment you give away the quest item instead of after leaving Tunguska

• Made key items' colliders larger to help avoid falling through the floor with low FPS systems

• Added a collider to Station 11 hangar roof to prevent NPCs under the roof from seeing you when you are up there
high rated
Barony

Updated to V4.3.0-011124 for Windows, Linux and Mac.

Changelog from SteamDB:

V4.3.0 Hotfix Patch Notes - November 1st (Windows/Linux/Mac)

• Reduced XP gained from Slimes/Gnomes (now is 50% normal monster XP range)
• Fixed desync with breakables in online multiplayer
• Fixed breakable particles lighting being incorrect
• Fixed Dominate spell not being viewable in the Compendium
• Fixed Class skill up totals not displaying in the Compendium Class List
• Fixed Barbarian entry image in the Compendium Class List sometimes not displaying correctly
• Fixed Legendary Blocking skill not applying protection to shields from ranged attacks
• Fixed some typos in the Compendium
high rated
Factorio

Updated to 2.0.14 for Windows, Linux and Mac.

Changelog from SteamDB:

Version 2.0.14 released as stable

Changes

• [space-age] Changed self-recycling recipe statistics to be ignored in production graph.
• Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
• Changed cargo landing pad mining time to 1.
• Moved the mods GUI search to be with the content it is searching.
• Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more
• Added an option to disable animated ghosts to aid performance on integrated GPUs. more
• [space-age] Added a confirmation box when deleting space platforms.

Bugfixes

• Fixed that having multiple key bindings could cause some keys to get stuck. more
• Fixed that it wasn't possible to parametrised item filter to any quality. more
• Fixed a crash when killing segmented units attached to a segmented controller. more
• Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. more
• Fixed that shortcuts marked as not toggleable still allowed being toggled. more
• Fixed that lua shortcuts ignored unavailable_until_unlocked. more
• Fixed that teleporting certain entities would delete their fluid contents. more
• Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. more
• Fixed that some errors related to prototypes would report coming from the wrong prototype. more
• Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. more
• Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. more
• Fixed that mods were able to create item stacks without quality which crashed the game. more
• Fixed rocket silo requesting more items even if another rocket wasn't ready yet. more
• Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one more
• Fixed vehicle sounds not playing in some menu simulations. more
• Fixed a crash when reading repair state of a character not assigned to a player. more
• Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. more
• Fixed consistency issue when removing a turret that was connected to logistic network. more
• Fixed a crash when prototype data changes and roboports are requesting specific robots. more
• Fixed combinators could get stuck after cancelling deconstruction order. more
• Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. more
• Fixed a crash when trying to recycle blueprint books with contents. more
• Fixed being able to enter a frozen rocket.
• Fixed flames not updating on a frozen or deconstructed rocket silo.
• Fixed a crash when viewing players in the players GUI when they disconnect from the server.
• Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. more
• Fixed that the space map GUI would not show until you had visited at least 1 other planet. more
• Fixed loader energy source buffer size computation. more
• Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. more
• Fixed that character_mining_speed_modifier was not handled in latency state.
• Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. more
• Fixed pinning other players did not work correctly. more
• Fixed demolishers getting disturbed by vehicles and other non-building entities. more
• Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. more
• Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. more
• Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. more
• Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. more

Modding

• Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
• Added LoaderPrototype::per_lane_filters.

Scripting

• Added LuaEntity::loader_filter_mode (read/write).
high rated
Stardew Valley

version 1.6.9

Full changelog here:

https://www.stardewvalley.net/stardew-valley-1-6-9-changelog/
high rated
Endzone 2 (Early Access)

Updated to 0.8.9074.26661 (Galaxy & Offline Installer)

Changelog from the developer's Discord:
Hotfix #10

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

System: Fixed issue related to in progress data changes.
Settlers: Fixed bug related to the distribution of workers.
Options: Camera controls are again remappable in the options.
Options: Fixed control options not showing correct keys based on the user's keyboard layout.
Options: Fixed pause info not updating correctly in ui if mapping changed.
Vehicles: Fixed error when transferring resources directly from unit's ui by holding ctrl.

TWEAKED

Buildings: Improved feedback for zone inventory being full when transferring resources holding ctrl.
Buildings: World tasks can no longer be placed as blueprints.

Thank you for playing!

Your Teams from Gentlymad & Assemble | 0.8.9074.26661 #0fc18191a
Attachments:
hotfix10.jpg (93 Kb)
high rated
Succubus

Updated to 18354 (Galaxy & Offline Installer)

Changelog from SteamDB:
Halloween

On the occasion of Halloween, we have prepared free updates for you - for the basic version of the game and for the Elysian Fields DLC!

Succubus owners - check out the new, powerful weapon whose rotating blades will make the location run red with blood.

However, the roguelike expansion - Elysian Fields DLC - has just been updated with a new, hellish setting. It will depend on you whether you prefer to murder in a beautiful and peaceful meadow, or it is better to return to your roots - to hell.
high rated
Nymphomaniac - Sex Addict

Updated to 11530 (Galaxy & Offline Installer)

Changelog from SteamDB:
Halloween Update

From today you can teach Vydiya to murder your guests. You just need to find a ritual knife in the apartment and then lure them to bed...

We also give you a new Halloween-style apartment look - but don't worry, you can turn it off later in the game options.

New apartment scenes, new costumes, new game ending, new sexual partners, 40 new anomalies... And much more. Please watch the trailer and download the update.
high rated
Stardew Valley

Updated to 1.6.10.24309.8266901248 (Galaxy & Offline Installer)

Changelog from SteamDB:
1.6.10 Bug Fix Patch

This patch fixes a few bugs from today's earlier 1.6.9 patch.

Bug fixess & Changes:

• Improved some French and Russian translations.
• Fixed crash when the lost items shop sells Penny's 14-heart event items.
• Fixed chickens disappearing on newly created Meadowlands farms in 1.6.9.
• Fixed rare crash when transitioning between mine locations in multiplayer.

Fixes for mod authors:

• Reverted changes to how map tilesheets are loaded in 1.6.9 to resolve mod issues.
• Fixed crash in some cases when creating furniture from an invalid item ID.