Posted Yesterday
high rated
Bloodshed has just been released on GOG today (Offline & GOG Galaxy, 40 achievements included) and today is also the day the game left Early Access. Here's what's new for the 1.0 version:
1.0.2 (May 22, 2025)
1.0.2 (May 22, 2025)
New playable characters
• Malachias: Brought to life by the Cult and forced to carry out their malicious misdeeds, this formidable gargoyle broke free from its chains and now fights alongside the resistance against its former masters. Perform air-jumps and execute a devastating ground pound to shatter your enemies. Malachias is voiced by Ryan Cooper.
• Pinchmaster: A mythical warrior risen from the murky depths of the Dead Sea, wielding a massive crab claw that crushes foes in an instant. He joins the forces of the resistance and reigns supreme on the battlefield, leaving a trail of defeated enemies in his wake. Use his special move to execute a devastating shell charge, and make tactical use of Pinchmaster's unique anatomical features, which increase your maneuverability when running sideways. As a special guest appearance, the Pinchmaster is voiced by popular YouTuber Bob Lennon - merci beaucoup !
New Spells
• Burdocks: Summons vicious burdocks that latch onto enemies and explode in a deadly burst.
• Pestilence: Unleash an infectious aura around you that damages and poisons enemies in your immediate vicinity.
• Axe of Vengeance: Summon a deadly throwing axe that soars outward, striking down all foes in its way with relentless precision.
• Fireball: Unleash a fiery orb that scorches through enemies, leaving a trail of inferno in its wake.
New Weapons
• Rocket Launcher: A high-explosive weapon that fires devastating missiles, perfect for clearing out groups of enemies or taking down heavily armored targets.
• Tesla Cannon: A powerful electrical weapon that shoots bolts of pure energy, capable of frying enemies with its shocking power.
• Furthermore, we've changed the classic pistol to the Dual Pistol - guns akimbo, anyone?
New Relics
• Five new relics are making their way into the game:
• Three special relics, the Icon of Banishment, Icon of Retention and Icon of Regeneration allow you to access the brand-new level up-modifier system (see below)
• Emergency Injection: Allows you to revive your character.
• ??? - A top secret icon that unlocks a special game mode after you have defeated the root of all evil!
UI and Headquarters
• Added a new achievement overview to the Headquarters, allowing you to check your progress directly in the game
• Finalized the (now extra large-scale!) mission map
• The option menu and several other menus have been visually improved.
• The overall readability of text has been improved.
• Savegame slots now display all collected types of items in the global inventory of each slot
• You can now buy special consumable items in the Upgrades menu (after unlocking them via Relic items, of course)
• New tracked values have been added to the Statistics menu
New Objectives
• We have added 19 new objectives to the mix
Localization
Thanks to the friendly bunch of translators at Lockit QA (and quite some technical prep on our side!) we now added support for additional languages to Bloodshed - you can now choose to play the game in:
• English
• German
• French
• Spanish (LATAM)
• Brazilian Portuguese
• Polish
• Japanese
• Korean
• simplified Chinese
• Russian
Level Up Modifier System
With the full version launch we're introducting the new Level Up Modifer System - now you can directly influence the selection of items offered in the level up screen.
There are three different types of actions you can perform, each requiring the use of consumable items from the Headquarters' Upgrade menu:
• Banisher: Allows you to remove a certain item for the rest of the run
• Holder: Can't decide? This item allows you to bookmark an item so it will appear again in the next level up selection
• Magic Dice: Sometimes there's just not the right item in the selection - use this item to reroll the complete selection of items
Emergency Injection
• You can now purchase emergency injections in the Upgrades menu. When going down, use them to bring your character back from the dead. Yes, these things are expensive and thus very valuable - but it's always a good idea to keep some of them up your sleeve, just in case. Use them wisely!
New Enemies
The new update will expand the Bestiary to a whopping number of 43 enemies in total! And that's an absolutely crazy amount of 5.734 individual animation frames, in case you're wondering (big shoutout to our friends at Artcode Productions). Here are our newcomers:
• Skeleton Blade Master: A swift and deadly foe, the Skeleton Blade Master's skeletal frame conceals incredible agility and precision with his twin blades. This nimble warrior poses a formidable threat, especially in large numbers.
• Necromant: A twisted, levitating figure clad in tattered robes, the Necromant commands the forces of death and despair, twisting mortal souls with his gnarled fingers and unleashing a barrage of foul, crackling spells that reek of the grave.
• Elite Necromant: The Elite Necromant is an incredibly powerful undead sorcerer who commands legions of the undead. With a mere gesture, he can summon all kinds of undead to do his bidding.
• Chameleon Creature: A hulking Scalebound creature from the Trespassers, the Chameleon Creature's horn-plated skin allows it to blend seamlessly into its swampy environment, ambushing unsuspecting foes.
• Armored Demon: The Armored Demon embodies raw, primal power with its hulking physique draped in torn, charred remnants of ancient armor.
• Flesh Hive: The Flesh Hive, a deviant Mouldkin creature, constantly spawns a swarm of drones to overwhelm the player. Its bulbous form is a ticking time bomb and must be eliminated in time.
• Blood Drone: Swarming, parasitic Blood Drones emerge from the Hive, driven by a ravenous hunger. These small, disgusting creatures scurry and crawl, seeking to latch onto the living and feed.
• Violent Abomination: The Violent Abomination is a brutal, demonic creature with little intelligence but immense physical strength. Wielding an oversized, heavy hammer, this monstrous abomination relentlessly smashes and crushes anyone who dares cross its path.
• Gargoyle: A sinister stone creature with sharp, jagged features, a hulking body, and bat-like wings. Its fiery eyes and fanged mouth exude an aura of malevolence as it relentlessly hunts its prey in packs.
• Thanatos: This head represents the raw, undying power of the undead, a harbinger of death and decay.
• Infernos: This head embodies the corrupting influence of pure evil, the temptation to succumb to darkness.
• Necros: This head symbolizes the ravaging effects of sickness and disease, a harbinger of weakened defenses and deteriorating vitality.
• Hydragos - the root of all evil: Hydragos, the multi-headed abomination, is the ultimate challenge. With multiple malevolent heads, each possessing unique abilities, this unholy fusion of demon and deity awaits during the final battle.
Audio
• Added new mission music with three intensity-layers for Stilted Skirmish and Sanctum of Shadows
• Added new music for the new Episode II challenge levels
New Passive Abilities
• Ascend: Increases your character's jumping height.
• Avarice: Increases the value of gems you collect in a run.
• Cooldown: Reduces the cooldown duration between shots - and thus, allows you to shoot faster.
• Amount: Increases the amount of projectiles cast by spells.
• Peril: Increases amount, speed, damage and frequency of enemies - sure, that's a dangerous choice, but it also potentially allows you to level up faster thanks to more XP orbs to collect!
Global Upgrades
• Avarice: Permanently increases the value of gems you collect.
Challenge Levels
• We've added three new challenge levels to the game - and as usual, you will need a bunch of golden skull coins to access them. Which again means you're in for another round of hunting the illusive Gold Spiders that we've carefully hidden in the Episode 2 main missions.
• The new challenge levels include a mysterious maze, a ghastly temple filled with all sorts of cultists and demonic creatures and another boat ride with some fresh new targets and rooms to explore.
• And as usual, we've added leaderboards to all of them, and we're already looking forward to see your best times!
• And for all the treasure hunters among you, we've hidden a new type of critter throughout all the optional bonus and challenge levels. Track them all down, collect their loot and eventually unlock the mysterious Pinchmaster!
Achievements
• Achievement collectors will be able to sink their teeth into a new set of 16 new achievements that will definitely keep you busy for a while!
Enemy AI
• AI behaviour for flying enemies has been improved.
• Flying enemies are now able to find their way to narrow passages like doors or windows
• Flying enemies can now move through opened doors or destroyed parts of the level geometry.
Miscellaneous
• A nifty Quick Swap function has been added by popular demand. Default mapping: T/Q (Keyboard), or D-Pad up (Gamepad). Key assignment can be customized via the options menu.
• Enemy waves have been fine-tuned for all main missions, and the new enemies have been added
• Voice audios are now loaded on demand (i.e. when the respective character has been activated) to improve loading times
• Loading times in menus have greatly been improved
• Turret Spell: The turret is now passable for player characters. Also, its projectiles will not inflict damage on player characters anymore.
• Fixed mouse view smoothing; not affected by framerate anymore
• Improved Fire Buff FX
• Flynn's special ability now pushes enemies even further away
• Fixed enemy debuffs not resetting their attack-block after they expired (Stun, Ice), which could potentially have resulted in less and less enemies attacking the player the longer a run lasted.
• All texts in the controls editor are now fully localized
• General balancing adjustments and minor bug-fixes
• Malachias: Brought to life by the Cult and forced to carry out their malicious misdeeds, this formidable gargoyle broke free from its chains and now fights alongside the resistance against its former masters. Perform air-jumps and execute a devastating ground pound to shatter your enemies. Malachias is voiced by Ryan Cooper.
• Pinchmaster: A mythical warrior risen from the murky depths of the Dead Sea, wielding a massive crab claw that crushes foes in an instant. He joins the forces of the resistance and reigns supreme on the battlefield, leaving a trail of defeated enemies in his wake. Use his special move to execute a devastating shell charge, and make tactical use of Pinchmaster's unique anatomical features, which increase your maneuverability when running sideways. As a special guest appearance, the Pinchmaster is voiced by popular YouTuber Bob Lennon - merci beaucoup !
New Spells
• Burdocks: Summons vicious burdocks that latch onto enemies and explode in a deadly burst.
• Pestilence: Unleash an infectious aura around you that damages and poisons enemies in your immediate vicinity.
• Axe of Vengeance: Summon a deadly throwing axe that soars outward, striking down all foes in its way with relentless precision.
• Fireball: Unleash a fiery orb that scorches through enemies, leaving a trail of inferno in its wake.
New Weapons
• Rocket Launcher: A high-explosive weapon that fires devastating missiles, perfect for clearing out groups of enemies or taking down heavily armored targets.
• Tesla Cannon: A powerful electrical weapon that shoots bolts of pure energy, capable of frying enemies with its shocking power.
• Furthermore, we've changed the classic pistol to the Dual Pistol - guns akimbo, anyone?
New Relics
• Five new relics are making their way into the game:
• Three special relics, the Icon of Banishment, Icon of Retention and Icon of Regeneration allow you to access the brand-new level up-modifier system (see below)
• Emergency Injection: Allows you to revive your character.
• ??? - A top secret icon that unlocks a special game mode after you have defeated the root of all evil!
UI and Headquarters
• Added a new achievement overview to the Headquarters, allowing you to check your progress directly in the game
• Finalized the (now extra large-scale!) mission map
• The option menu and several other menus have been visually improved.
• The overall readability of text has been improved.
• Savegame slots now display all collected types of items in the global inventory of each slot
• You can now buy special consumable items in the Upgrades menu (after unlocking them via Relic items, of course)
• New tracked values have been added to the Statistics menu
New Objectives
• We have added 19 new objectives to the mix
Localization
Thanks to the friendly bunch of translators at Lockit QA (and quite some technical prep on our side!) we now added support for additional languages to Bloodshed - you can now choose to play the game in:
• English
• German
• French
• Spanish (LATAM)
• Brazilian Portuguese
• Polish
• Japanese
• Korean
• simplified Chinese
• Russian
Level Up Modifier System
With the full version launch we're introducting the new Level Up Modifer System - now you can directly influence the selection of items offered in the level up screen.
There are three different types of actions you can perform, each requiring the use of consumable items from the Headquarters' Upgrade menu:
• Banisher: Allows you to remove a certain item for the rest of the run
• Holder: Can't decide? This item allows you to bookmark an item so it will appear again in the next level up selection
• Magic Dice: Sometimes there's just not the right item in the selection - use this item to reroll the complete selection of items
Emergency Injection
• You can now purchase emergency injections in the Upgrades menu. When going down, use them to bring your character back from the dead. Yes, these things are expensive and thus very valuable - but it's always a good idea to keep some of them up your sleeve, just in case. Use them wisely!
New Enemies
The new update will expand the Bestiary to a whopping number of 43 enemies in total! And that's an absolutely crazy amount of 5.734 individual animation frames, in case you're wondering (big shoutout to our friends at Artcode Productions). Here are our newcomers:
• Skeleton Blade Master: A swift and deadly foe, the Skeleton Blade Master's skeletal frame conceals incredible agility and precision with his twin blades. This nimble warrior poses a formidable threat, especially in large numbers.
• Necromant: A twisted, levitating figure clad in tattered robes, the Necromant commands the forces of death and despair, twisting mortal souls with his gnarled fingers and unleashing a barrage of foul, crackling spells that reek of the grave.
• Elite Necromant: The Elite Necromant is an incredibly powerful undead sorcerer who commands legions of the undead. With a mere gesture, he can summon all kinds of undead to do his bidding.
• Chameleon Creature: A hulking Scalebound creature from the Trespassers, the Chameleon Creature's horn-plated skin allows it to blend seamlessly into its swampy environment, ambushing unsuspecting foes.
• Armored Demon: The Armored Demon embodies raw, primal power with its hulking physique draped in torn, charred remnants of ancient armor.
• Flesh Hive: The Flesh Hive, a deviant Mouldkin creature, constantly spawns a swarm of drones to overwhelm the player. Its bulbous form is a ticking time bomb and must be eliminated in time.
• Blood Drone: Swarming, parasitic Blood Drones emerge from the Hive, driven by a ravenous hunger. These small, disgusting creatures scurry and crawl, seeking to latch onto the living and feed.
• Violent Abomination: The Violent Abomination is a brutal, demonic creature with little intelligence but immense physical strength. Wielding an oversized, heavy hammer, this monstrous abomination relentlessly smashes and crushes anyone who dares cross its path.
• Gargoyle: A sinister stone creature with sharp, jagged features, a hulking body, and bat-like wings. Its fiery eyes and fanged mouth exude an aura of malevolence as it relentlessly hunts its prey in packs.
• Thanatos: This head represents the raw, undying power of the undead, a harbinger of death and decay.
• Infernos: This head embodies the corrupting influence of pure evil, the temptation to succumb to darkness.
• Necros: This head symbolizes the ravaging effects of sickness and disease, a harbinger of weakened defenses and deteriorating vitality.
• Hydragos - the root of all evil: Hydragos, the multi-headed abomination, is the ultimate challenge. With multiple malevolent heads, each possessing unique abilities, this unholy fusion of demon and deity awaits during the final battle.
Audio
• Added new mission music with three intensity-layers for Stilted Skirmish and Sanctum of Shadows
• Added new music for the new Episode II challenge levels
New Passive Abilities
• Ascend: Increases your character's jumping height.
• Avarice: Increases the value of gems you collect in a run.
• Cooldown: Reduces the cooldown duration between shots - and thus, allows you to shoot faster.
• Amount: Increases the amount of projectiles cast by spells.
• Peril: Increases amount, speed, damage and frequency of enemies - sure, that's a dangerous choice, but it also potentially allows you to level up faster thanks to more XP orbs to collect!
Global Upgrades
• Avarice: Permanently increases the value of gems you collect.
Challenge Levels
• We've added three new challenge levels to the game - and as usual, you will need a bunch of golden skull coins to access them. Which again means you're in for another round of hunting the illusive Gold Spiders that we've carefully hidden in the Episode 2 main missions.
• The new challenge levels include a mysterious maze, a ghastly temple filled with all sorts of cultists and demonic creatures and another boat ride with some fresh new targets and rooms to explore.
• And as usual, we've added leaderboards to all of them, and we're already looking forward to see your best times!
• And for all the treasure hunters among you, we've hidden a new type of critter throughout all the optional bonus and challenge levels. Track them all down, collect their loot and eventually unlock the mysterious Pinchmaster!
Achievements
• Achievement collectors will be able to sink their teeth into a new set of 16 new achievements that will definitely keep you busy for a while!
Enemy AI
• AI behaviour for flying enemies has been improved.
• Flying enemies are now able to find their way to narrow passages like doors or windows
• Flying enemies can now move through opened doors or destroyed parts of the level geometry.
Miscellaneous
• A nifty Quick Swap function has been added by popular demand. Default mapping: T/Q (Keyboard), or D-Pad up (Gamepad). Key assignment can be customized via the options menu.
• Enemy waves have been fine-tuned for all main missions, and the new enemies have been added
• Voice audios are now loaded on demand (i.e. when the respective character has been activated) to improve loading times
• Loading times in menus have greatly been improved
• Turret Spell: The turret is now passable for player characters. Also, its projectiles will not inflict damage on player characters anymore.
• Fixed mouse view smoothing; not affected by framerate anymore
• Improved Fire Buff FX
• Flynn's special ability now pushes enemies even further away
• Fixed enemy debuffs not resetting their attack-block after they expired (Stun, Ice), which could potentially have resulted in less and less enemies attacking the player the longer a run lasted.
• All texts in the controls editor are now fully localized
• General balancing adjustments and minor bug-fixes
Post edited Yesterday by Berzerk2k2