Posted Yesterday

Dungeon Siege 1 - main game, Utraean Peninsula (multiplayer map), Yesterhaven, Legends of Aranna, Return to Arhok.

Mostly my feelings were positive, but I think some features annoyed me. I think one was that you were amassing insane amounts of stuff from your defeated enemies and then sold them in some store. Maybe it was so time-consuming or something, when your inventory got full you had to travel a long way back to the previous town to sell your stuff and clear your inventory, and then back to where you were the last time etc...
Decided to play a nature mage. So, to complete my party, I need a combat mage, right:
* First town, no combat mage available. (Is a nature mage there, so if I were playing a combat mage, I'd have the skills covered.)
* Play for a while, reach another town...
* Only to find that the town is *destroyed*, so no combat mage there either.
It's at that point I rage quit the game.
(I also felt the Uber Level mechanic undermined the whole idea behind the leveling system.)
I believe so.
Then, you develop into a particular class build, based on what type of weapon or spell you give the character. (It's similar to how character development in SaGa games work, except without the RNG. Or you could compare it to Elder Scrolls (excluding Arena).)
One catch, however, is the uber level mechanic; if you raise some stats, it becomes harder to raise others. This means that multiclass setups, except perhaps one that uses both types of magic, are not really viable.
Post edited Yesterday by dtgreene