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Humans can cross between universes, posess an aurea, and can generate ectoplasms.

(According to the artist Jose Ibarrola)
The ability to make our own vitamin C.
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dtgreene: (Funny thing is, in classic Advanced Dungeons & Dragons (1e & 2e), Humans are the one playable core race that *can't* multi-class, which is rather at odds with this idea.
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Ryan333: Furthermore, humans are the only race which CAN dual-class - which also seems a bit at odds.

Lore-wise, giving up progression in your original class and starting again from level 1 seems to make much more sense for a long-lived race like elves or dwarves. With the shorter lifespan of humans, multi-classing would make more sense -- using their flexibility and resourcefulness to get more out of the limited time they have. Conversely, I would expect an elf to be the one to say, "Well I had a pretty good run over the past two-hundred years as a fighter, but I seem to be reaching my limits. Perhaps I'll start practicing magic for the next part of my life..."

Mechanics-wise, dual-classing also seems to make more sense for non-humans since all non-humans have level caps on each class (with the sole exception of half-elf bards). A halfling cleric, for example, can only advance to level 8. I would think they should be able to dual-class into something else at that point and continue progressing. Otherwise, why in the world would anyone pick a race/class combo with a very low level cap? Even if they multi-class, they're getting more abilities but the level caps on each class still apply.
I suppose the whole concept is meant to be allegorically similar to pedagogy, where becoming a professional character in the game world requires a guild-like training process to pass on skills from master to apprentice.
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Ryan333: In AD&D 1st and 2nd editions, all the non-humans are front-loaded with abilities while the humans eventually become more powerful after a long time and have the greatest long-term growth potential... which seems completely backasswards.
Except that longevity is not guaranteed, whereas starting out is unavoidable. :)
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Enebias: Humans cannot reach the "top" of most abilities because, when compared to the other "fantasy" races, they lack sheer power.
They'll never have keen senses like Elves, they'll never be sturdy as Dwarves, never stong as Orcs and so on.
They are also short lived and, despite being numerous, their numbers are nowher near other species, like the Goblins.

So i'd say their strong point should diplomacy (their short lives, physical weakness and numbers might tend to have others underestimate them, leaving more open to compromises) and fast learning. We evolved to be adaptable, so in a game we could have a significant advantage in learning abilities an technology -that's how we always overcame the animal menace since the dawn of times.
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Lone_Scout: Bonuses to deceiving or lying.
Fast learning skills.
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Jorev: The ability to be truthful.
Yes, humanity has certainly mastered cunning, as evidenced by the spectacular acceleration of our understanding of the world around us that began in earnest with the Siècle De Lumières (French “Age of the Enlightened”) or (German) Aufklärung.
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Jorev: The ability to be truthful.
Since symbolic cognition is rare, the ability to lie is likewise; this is the main driver and source of the antidote to dogmatism, firstly as a too-successful generalization and then as a logical deconstruction, analogous to a lexical strié.

The apposite classical Greek term for this human ingenuity is δεινός (deinos) from which we get the modern English word dinosaur.
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toxicTom: […]
As someone mentioned, other "races" are simply extrapolations of human traits:
- Elves - love for art and nature
- Dwarves - persistance and greed
- Orcs - fighting spirit and cruelty.
[…]
I prefer to use the Enlightenment-Romantic dichotomy, too; Elves are Romantic in the sense that they are not preoccupied with the logical colonization of nature through intellectual contrivance and gifted technology, like the Dwarves, who represent the Enlightenment perfection. Orcs are driven by the thirst for control over others, naked power qua per se.

edit: combined prior posts
Post edited February 19, 2021 by scientiae
The most inspiring uptake on humans I came accross was the humans in Earthdawn (kind of the fantasy Shadowrun, pen & paper RPG).

There were many races and those had vastly different and more specialized attribute profiles, while the humans were about average in regards to attributes. Since there's also (many!) classes one had to choose from that's been a major disadvantage of course: Leaves all classes as a possible option, but humans are never the best for any class.

Moreover the other races had special characteristics like night sight or whatever iirc, which further diminished the human's profile.

Now the classes had a number of skills, among them "special skills". One could learn skills that don't belong to the class (for a higher cost / on a lower level), but not the (class specific) special skills. Humans however could choose one special skill of choice upon character creation as an individual talent.

That shifted the difference to something else entirely. The other races would be allowed to be actually more powerful in physicality, in body and possibly mind. They could have keener senses or natural weapons. The advantage of humans however would be on the class side of things, in the sphere of skills. They'd have a stronger individualism with their special talent, a talent that is furthered and nurtured in learning and perfecting that skill. The others are better at pretty much everything their chosen class does (assuming class & race are aligned), but the human has that unique option to do stuff the others cannot do at all.

It's been many years ago, so I can't remember every detail. I probably misrepresent the system to a degree.

In any case it's a potentially very powerful and definitely very inspiring specialty. Moreover it makes the "boring default" the very opposite of that: Every human is unique, player designed and a daring choice.

Now that one special skill could lead to some super-powerful "combo", or it could just add some rarely useful specialty. It's kind of hard to balance and places responsibility in the player's hands at character creation. That is however precisely what makes it so inspiring! I loved it in any case.

It may be a good idea to give some default recommendation apart from the classes' special skills, like a more conservative "human default talent" option that's better on average, but won't allow fancy skill combos, so as to save new players from wrecking their builds right there.
Post edited March 01, 2021 by Zadok_Allen
You could go this way, rather than looking at other games, look at science fiction movies.

Take the Stargate series for example, what does that tell you about humans? They are very good at 'macgyvering' things, literally, since Macgiver is in it! lol

The best small arms
The most inventive
The best ability at finding lost items
The best diplomacy
The fastest at advancing technology

What else?
In the real world, humans have proved to be exceedingly adaptable to all kinds of environments thanks to their ingenuity.

Also, humans can be stronger and more resilient than they imagine. Physically, mentally, spiritually. It is only that most often they pray not having to find out the extent of all they can take.
Xenophobic, a serious suggestion.
Post edited March 29, 2021 by Themken
Interchangeable prosthetic body parts (internal and external), that can be swapped out at will, or when they wear out or need replacing...
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Trooper1270: Interchangeable prosthetic body parts (internal and external), that can be swapped out at will, or when they wear out or need replacing...
That honestly seems like the sort of ability that would fit cyborgs or robots better.
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Trooper1270: Interchangeable prosthetic body parts (internal and external), that can be swapped out at will, or when they wear out or need replacing...
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dtgreene: That honestly seems like the sort of ability that would fit cyborgs or robots better.
True, but I'm pretty sure that the human race will eventually venture down that route one day. We have (and are) already performing transplants and replacements for bones, internal organs and blood (as and when donors can be found). So why not go the next step and create the needed parts (wholesale), and make them more easily (or even user) replaceable ?.
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dtgreene: That honestly seems like the sort of ability that would fit cyborgs or robots better.
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Trooper1270: True, but I'm pretty sure that the human race will eventually venture down that route one day. We have (and are) already performing transplants and replacements for bones, internal organs and blood (as and when donors can be found). So why not go the next step and create the needed parts (wholesale), and make them more easily (or even user) replaceable ?.
In a game that has both cyborgs and robots as playable races, or even just one of them, this would not be a good way to differenciate humans from cyborgs/robots.
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Trooper1270: True, but I'm pretty sure that the human race will eventually venture down that route one day. We have (and are) already performing transplants and replacements for bones, internal organs and blood (as and when donors can be found). So why not go the next step and create the needed parts (wholesale), and make them more easily (or even user) replaceable ?.
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dtgreene: In a game that has both cyborgs and robots as playable races, or even just one of them, this would not be a good way to differenciate humans from cyborgs/robots.
Oops!, I take all that back (and my fault for not reading your original post), as I have just realised that the topic is about humans in games, and not in real life, as I had originally thought. Please accept wholehearted apologies for the rather rude intrusion.