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Sometimes, when playing a game, you discover that something in the game doesn't behave as expected.

Here's my recent example:

Game is The Elder Scrolls: Arena. Character is a level 4 Knight with 91 HP. (The level and HP are important here.)

I find an unidentified Crystal, so, after saving the game, I experiment to try to figure out what it does. I use it, and it shoots a bolt of fire; this means the spell must be either Wizard's Fire or Fireball. There is one way to distinguish these two spells: Go up to a wall, and use it; if you take damage, the spell must be Fireball.

So, I go up to the wall, use the Crystal, and my character dies. (Good thing I saved!)

Now, Fireball does 1-1 + 4-12/level, so at level 4 (assuming the item casts the spell at your character's level, which is a reasonable assumption), I should have taken *at most* 49 damage from the Fireball, leaving me with 42 HP. In other words, the fireball should not have killed me.

Conclusion: Some assumption I made about how the game works must be incorrect.

Have you had this sort of thing happen to you, when something in a game behaves differently than how you were expecting?
what? maybe you're playing at a harder difficulty setting causing you to take more damage from all sources - including yourself. i never played arena but i just uninstalled indiana jones and the last crusade. i made it to venice no problem, all little puzzles were simple. i also beaten the boxing coach at hardest difficulty from 2nd try. but in the library of venice there are bookshelves! they all look the same and i had absolutely no idea that i was supposed to pick some of those books. each time i looked at them i got a random message. and the 2 books i had on me, the grail diary and old book, i tried to read them before but not working. also the puzzle with the roman numbers is incredible too! i saw those plaques, i thought maybe i should try at the single one which was blank. i tried ALL plaques from that room and nothing. it's just stupid man?
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ciomalau: what? maybe you're playing at a harder difficulty setting causing you to take more damage from all sources - including yourself.
Arena has no difficulty settings, so that can't be the case.

(I actually did figure it out: The Crystal actually casts the spell at level 11, not your character level.)
Not me personally, but on a [now-defunct] PoR:RoMD forum you wouldn't believe the number of people who would post something along the lines of, "I gave my magic user 18 intelligence, but I still can't cast even 1st-level spells? WTF, man?"

And the answer was always the same. "It's a sorcerer, not a wizard, you [expletive deleted]. Start over and put those points into charisma instead. Only thieves need intelligence; for everyone else, it's a dump stat."

They never pinned any of those responses, or put them into a FAQ. But judging by how often it came up, they probably should have.
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TwoHandedSword: Not me personally, but on a [now-defunct] PoR:RoMD forum [..]
Sorcerer needed charisma and thieves needed intelligence instead of wizards?
What a weird system.. O_o
Post edited March 12, 2017 by phaolo
I think I just encountered something like that playing Medal of Honor Pacific Assault (yeah, I gave in and bought another game on the sale, though I'm still not sure if picking that over Party Hard was a good idea :D).

I assumed the game would be pretty much exactly like Allied Assault I replayed recently. And it's not. One of the major changes is how healing is handled. There are no health packs. instead, you need to call for you squad medic to come and help you. It got me killed quite a few times early on, as I went charging in guns blazing, expecting to find some health packs in my way. There were none, and my medic was not always able to get to me in time. Or willing to, the team AI is somewhat wonky.

Anyway, now that I realised the team medic is not just there to help me when I'm dying, but pretty much my only way of healing at all, I'm playing smarter, keeping close to my squad and it's going much better. I guess it's a little more realistic, but feels strange after Allied Assault, really changes entirely the game dynamic.
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Breja: I think I just encountered something like that playing Medal of Honor Pacific Assault (yeah, I gave in and bought another game on the sale, though I'm still not sure if picking that over Party Hard was a good idea :D).

I assumed the game would be pretty much exactly like Allied Assault I replayed recently. And it's not. One of the major changes is how healing is handled. There are no health packs. instead, you need to call for you squad medic to come and help you. It got me killed quite a few times early on, as I went charging in guns blazing, expecting to find some health packs in my way. There were none, and my medic was not always able to get to me in time. Or willing to, the team AI is somewhat wonky.

Anyway, now that I realised the team medic is not just there to help me when I'm dying, but pretty much my only way of healing at all, I'm playing smarter, keeping close to my squad and it's going much better. I guess it's a little more realistic, but feels strange after Allied Assault, really changes entirely the game dynamic.
I LOVE LOVE LOVE Pac Assault but if you think it's hard now, you're in trouble. :P
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tinyE: I LOVE LOVE LOVE Pac Assault but if you think it's hard now, you're in trouble. :P
Like I said, now that I got the it worked out I'm no longer having nearly as much of a problem. Though I do know that somewhere down the line there are flying missions, and that's probably what will end me, as I suck at flight sims.
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tinyE: I LOVE LOVE LOVE Pac Assault but if you think it's hard now, you're in trouble. :P
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Breja: Like I said, now that I got the it worked out I'm no longer having nearly as much of a problem. Though I do know that somewhere down the line there are flying missions, and that's probably what will end me, as I suck at flight sims.
Those are hard but trying to stop air attacks is even harder.

We are derailing here, sorry everyone.
Playing Fallout Tactics (with Redux 1.3 mod), I've tried to make especially my main character an uber-sniper, ie. he has perception = 9 (soon to be 10 when I use the "improve PE" perk), he also has the Sharpshooter perk (which gives +2 bonus to perception for sniping, meaning better accuracy on longer ranges) and he has the best sniper rifle the game has to offer at the moment...

...yet every now and then I encounter enemies that can easily out-snipe him from afar, even without actual sniper weapons (but someimes with heavy machineguns that do massive damage to you). WTF, do those enemies have well over 10 perception, or how are they able to shoot at me from so far? It is like I am so far from them that I have a 15% chance of hitting them with my sniper rifle... yet they constantly hit me from that same distance. I am quite often on the receiving end and have to flank them (using stealth) and try to surprise them from the back.

And then, sometimes when I think I encounter similar enemies, those I can out-snipe pretty ok, so it isn't quite consistent. Do different enemies have different sniping accuracies? Sometimes I even feel it depends on the angle that is between you and the enemy, if you approach from a different angle, you might outsnipe them.

Not quite sure what to think about it... I am playing the game on the hardest difficulty so I don't know if that grants all enemies extra points to all attributes so that many of them are such god-like snipers (even with machine guns).
Post edited March 13, 2017 by timppu
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TwoHandedSword: Not me personally, but on a [now-defunct] PoR:RoMD forum [..]
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phaolo: Sorcerer needed charisma and thieves needed intelligence instead of wizards?
What a weird system.. O_o
meh.. :-/
Post edited March 13, 2017 by ciomalau
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tinyE: I LOVE LOVE LOVE Pac Assault
Isn't it the worst of the series? :P
Post edited March 13, 2017 by phaolo
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tinyE: I LOVE LOVE LOVE Pac Assault
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phaolo: Isn't it the worst of the series? :P
Everyone has shit games they love and great games they hate. :P
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timppu: Playing Fallout Tactics (with Redux 1.3 mod)
What does the mod do?
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timppu: Playing Fallout Tactics (with Redux 1.3 mod), I've tried to make especially my main character an uber-sniper, ie. he has perception = 9 (soon to be 10 when I use the "improve PE" perk), he also has the Sharpshooter perk (which gives +2 bonus to perception for sniping, meaning better accuracy on longer ranges) and he has the best sniper rifle the game has to offer at the moment...

...yet every now and then I encounter enemies that can easily out-snipe him from afar, even without actual sniper weapons (but someimes with heavy machineguns that do massive damage to you). WTF, do those enemies have well over 10 perception, or how are they able to shoot at me from so far? It is like I am so far from them that I have a 15% chance of hitting them with my sniper rifle... yet they constantly hit me from that same distance. I am quite often on the receiving end and have to flank them (using stealth) and try to surprise them from the back.

And then, sometimes when I think I encounter similar enemies, those I can out-snipe pretty ok, so it isn't quite consistent. Do different enemies have different sniping accuracies? Sometimes I even feel it depends on the angle that is between you and the enemy, if you approach from a different angle, you might outsnipe them.

Not quite sure what to think about it... I am playing the game on the hardest difficulty so I don't know if that grants all enemies extra points to all attributes so that many of them are such god-like snipers (even with machine guns).
Have you tried seeing if there is some other factor that applies?

For example, does terrain have any effect on sniper accuracy?

Or, if the game has a Level stat, might that stat influence sniper accuracy?