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https://rpgcodex.net/forums/index.php?threads/project-witchstone-living-world-sandbox-rpg-with-turn-based-combat.126813/

https://embed.gog.com/wishlist/games/project_witchstone

PAX attendees were super enthusiastic about Project Witchstone and had many questions for us. I've compiled them here with answers.

Is the game going to be single-player? Multi-player?

Single-player. The focus is on customizing and living out your adventure in this world. You will be able to recruit characters in your party though and we are keeping multi-player in mind as a potential feature in the future when we build the game.

So you've all been working on this for 4 months now, what are your plans for the future?

We want to have a playable version to showcase at PAX East (which is happening at the end of March) to build momentum for a Kickstarter campaign starting mid-2019.

Why a Kickstarter campaign?

As you can imagine, Project Witchstone is an ambitious endeavor which will require a few years to complete and require a lot of testing and fine-tuning of our systemic elements. So we need your support to make this dream possible and help us along the process. Backers will have access to builds of the game, which we'll use to gather feedback and learn more about what narratives players are building with the game systems.

Have you ever done a Kickstarter before?

We haven't but we do know many fellow developers in Montreal who have successfully completed Kickstarter campaigns before. We will be enlisting their help and support.

On what platform(s) will the game be available?

The main focus is to get the game on Steam Early Access (so PC). It makes it easier for quick and regular updates and get the feedback loop with the players going. We'll talk about ports to consoles and other stores once we are done with the Early Access process and have a full, solid game.

How big will the world be?

For the PAX East demo and Kickstarter version, we'll be focusing on a town with 2 competing factions and a dungeon. The goal is to start small and figure out the permutations of the system and gameplay time possible then scope up the game based on that. From that point on, we will regularly add content (more towns, more dungeons) to fill up this island. The focus is more on density rather than scale.

Is Witchstone going to be the name of the game?

Maybe. We've been using the name internally. Witch stones (also known as adder stones) are believed to possess magical powers and this fits well with the setting of the game. The name might stick or we might find something better in the future - we'll see.

This game seems very different from your previous games. What made you want to build a sandbox RPG this time?

It is different but at the same time it isn't. We've actually been building towards Witchstone since Stories: The Path of Destinies, which started out more like a traditional RPG. Ever since we've been exploring the significance of decisions in video game narratives, how can choices impact characters and the world. In Omensight, we've even programmed AI that behaved differently based on player's decisions.

So for us, Witchstone is the next step in our exploration. What if basic gameplay actions were a decision? What if how the player deals with situations dictate how their story continues?

Can I play as another race than human in the game?

Yes. We've been focusing on gameplay and the whole living world aspect so we've only been showing the base character model in the game. In the key art shown at PAX South, you can see an elf and a dwarf. But we'll also be adding anthropomorphic beings in the future as well.

What game engine are you using?

We've been using the Unreal Engine 4 since Stories: The Path of Destinies and we're going to keep working with this engine. It makes it easier to transfer over tech and assets that we've built for our previous games.

http://www.spearheadgames.ca/projectwitchstone

I won't link faq, since it originates from evil forums, but check rpg codex thread for more.
Post edited May 03, 2019 by BeatriceElysia
Never heard of them. Looked at their stuff, and they're a Steamsclusive kind of place (that calls their games "PC" when they're not; they're just Steam-platform-on-PC).
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mqstout: Never heard of them. Looked at their stuff, and they're a Steamsclusive kind of place (that calls their games "PC" when they're not; they're just Steam-platform-on-PC).
Their two games Stories & Omensight are on GOG.
If someone adds a wishlist entry for it, I'll vote.
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TARFU: If someone adds a wishlist entry for it, I'll vote.
Your wish, my command

https://embed.gog.com/wishlist/games/poject_witchstone
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TARFU: If someone adds a wishlist entry for it, I'll vote.
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BeatriceElysia: Your wish, my command

https://embed.gog.com/wishlist/games/poject_witchstone
Thanks, voted. Hope we get to see it on sale here!
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BeatriceElysia: Their two games Stories & Omensight are on GOG.
So they are. My bad. Sort of. I don't recall their release, but, more importantly, Spearhead's site gave no indication or link back to GOG, only to every other storefront/social site in the world.


You spelled the title wrong in the wishlist?
Post edited March 26, 2019 by mqstout
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BeatriceElysia: Their two games Stories & Omensight are on GOG.
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mqstout: So they are. My bad. Sort of. I don't recall their release, but, more importantly, Spearhead's site gave no indication or link back to GOG, only to every other storefront/social site in the world.

You spelled the title wrong in the wishlist?
Swift & imprecise fingers, can't edit it now, gog has no such options.
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mqstout: You spelled the title wrong in the wishlist?
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BeatriceElysia: Swift & imprecise fingers, can't edit it now, gog has no such options.
Maybe try support? I know they can edit reviews for you.
Post edited March 26, 2019 by mqstout
Correctly spelled wishlist in OP.
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BeatriceElysia: Correctly spelled wishlist in OP.
Opera said site was fraud risk and locked me out and they have never done that before.I'll just see if it comes here.
Artstyle certainly leaves much to be desired. It's like they said "Make it like Divinity: OS but 10x more cartoony".
This is kind of off topic, but it's interesting to see games that advertise that it will be on Kickstarter soon.
I'm sure there are games that advertise alpha/betas coming soon too.

I've only recently got into PC gaming, maybe like 5 years, but has it always been like that? I'd assume not. You would just see a new game trailer, a release date, and that was it.

No trying to start any conversation really, just an observation.