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Microtransaction incentivize the developer to destroy whatever quality makes the game popular or succesful in order to return those qualities back into the game via a new Pay Or Grind Wall. With a toolset the players can modify the game to gaurantee their satisfaction which presents players with an alternative to paying the microtransaction to get the action they want.

In my opinion a game with a tooset is better than a game without, all other things being equal. A toolset is insurance against developers milking the endless "balance" cycle, cash grabbing via "balance", that I find is te reality of Microtransactions and Free To Play.
Post edited August 25, 2015 by nicethugbert
A toolset right ? is it a kind of game hacking tools ? or something such as map maker as in some games or Witcher 2 world editor ?
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nicethugbert: Microtransaction incentivize the developer to destroy whatever quality makes the game popular or succesful in order to return those qualities back into the game via a new Pay Or Grind Wall. With a toolset the players can modify the game to gaurantee their satisfaction which presents players with an alternative to paying the microtransaction to get the action they want.

In my opinion a game with a tooset is better than a game without, all other things being equal. A toolset is insurance against developers milking the endless "balance" cycle, cash grabbing via "balance", that I find is te reality of Microtransactions and Free To Play.
I think you answered your own question there, companies won't give you the tools, they want you to be tied into transactions. Also, a lot use engines like unity, so if you can acces.the files you could edit it, however that would be totally against the terms, again as they want you tied into paying.
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agylardi: A toolset right ? is it a kind of game hacking tools ? or something such as map maker as in some games or Witcher 2 world editor ?
Toolsets are usually what developers use to create certain parts of the game, giving the player base a chance to create mods with greater ease.
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theslitherydeee: Toolsets are usually what developers use to create certain parts of the game, giving the player base a chance to create mods with greater ease.
Ah. I see. I don't know much about game modding. But that just as I thought.

I know a game with micro transaction that still give "Map Maker" for making custom levels, but that's it all. No custom unit or other things..
This is one a them new-fangled posts, where I'm tryin' to figure out what a "tooset" is, and tryin' to read the accompanyin' post, and can't figger the language fer nuthin'. Mightaswell post in actual Greek fer me.
i know amurika!!!!1111 is a country of migrants but... AMERICAN,MUTHAFUKKA!!!! DO YOU SPEAK IT?!?!
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yogsloth: This is one a them new-fangled posts, where I'm tryin' to figure out what a "tooset" is, and tryin' to read the accompanyin' post, and can't figger the language fer nuthin'. Mightaswell post in actual Greek fer me.
Ok:
Microtransaction κίνητρα για τον κύριο του έργου να καταστρέψει ό, τι ποιότητα κάνει το δημοφιλές παιχνίδι ή με επιτυχία, προκειμένου να επιστρέψουν αυτές τις ιδιότητες πίσω στο παιχνίδι μέσω ενός νέου Pay ή τρίψτε τοίχου. Με ένα σύνολο εργαλείων οι παίκτες μπορούν να τροποποιήσουν το παιχνίδι για να εγγυηθεί την ικανοποίηση τους, η οποία παρουσιάζει τους παίκτες με μια εναλλακτική λύση για την καταβολή του microtransaction για να πάρει την ενέργεια που θέλετε.
Κατά τη γνώμη μου, ένα παιχνίδι με ένα tooset είναι καλύτερο από ένα παιχνίδι χωρίς, όλα τα άλλα πράγματα είναι ίσα. Ένα σύνολο εργαλείων είναι η ασφάλιση έναντι προγραμματιστές άρμεγμα το απέραντο «ισορροπία» του κύκλου, αρπάζοντας μετρητά μέσω «ισορροπία», που βρίσκω είναι te πραγματικότητα microtransactions και δωρεάν για να παίξετε.
While certainly, having a toolset to edit the game components is better than not having one, the problem with this line of thinking is then the developers start following it too, with end results of them releasing a substandard product or not putting in a lot of effort, with the mindset that "Oh, fan-mods will fix that!".
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dick1982: i know amurika!!!!1111 is a country of migrants but... AMERICAN,MUTHAFUKKA!!!! DO YOU SPEAK IT?!?!
Just a guess here, but just from the style and the text, I get the feeling that the OP isn't an immigrant, just a victim of textspeak and mobile-fingered impatience.
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babark: While certainly, having a toolset to edit the game components is better than not having one, the problem with this line of thinking is then the developers start following it too, with end results of them releasing a substandard product or not putting in a lot of effort, with the mindset that "Oh, fan-mods will fix that!".
Did you ever play Neverwinter Nights? That game had a toolset, like the The Witcher 2, and a huge PW community with hundreds of great custom servers, and everyone bought the expenasions because the content was good. Any company who thinks that toolsets puts them out of business has low self esteem. So, a toolset proves to have yet another advantage in that it shows that the developers is not worth the time and money if they feel that the toolset is bad for them.
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nicethugbert: Microtransaction incentivize the developer to destroy whatever quality makes the game popular or succesful in order to return those qualities back into the game via a new Pay Or Grind Wall. With a toolset the players can modify the game to gaurantee their satisfaction which presents players with an alternative to paying the microtransaction to get the action they want.

In my opinion a game with a tooset is better than a game without, all other things being equal. A toolset is insurance against developers milking the endless "balance" cycle, cash grabbing via "balance", that I find is te reality of Microtransactions and Free To Play.
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nightcraw1er.488: I think you answered your own question there, companies won't give you the tools, they want you to be tied into transactions. Also, a lot use engines like unity, so if you can acces.the files you could edit it, however that would be totally against the terms, again as they want you tied into paying.
That's a good way of putting it.
Post edited August 27, 2015 by nicethugbert
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nicethugbert: Did you ever have play Neverwinter Nights? That game had a toolset, like the The Witcher 2, and a huge PW community with hundreds of great custom servers, and everyone bought the expenasions because the content was good. Any company who thinks that toolsets puts them out of business has low self esteem. So, a toolset proves to have yet another advantage in that it shows that the developers is not worth the time and money if they feel that the toolset is bad for them.
You misunderstand what I was trying to say. I made no mention of companies thinking toolsets will put them out of business, or that they think they are bad for them. Quite the opposite, in fact.
I was trying to say that they could encourage an attitude of "Oh, lets just release a buggy or incomplete mess, because it'll be fixed in fan-mods anyhow". Like with Dark Souls on the PC. Or Spacebase DF9.
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nightcraw1er.488: Ok:
Microtransaction κίνητρα για τον κύριο του έργου να καταστρέψει ό, τι ποιότητα κάνει το δημοφιλές παιχνίδι ή με επιτυχία, προκειμένου να επιστρέψουν αυτές τις ιδιότητες πίσω στο παιχνίδι μέσω ενός νέου Pay ή τρίψτε τοίχου. Με ένα σύνολο εργαλείων οι παίκτες μπορούν να τροποποιήσουν το παιχνίδι για να εγγυηθεί την ικανοποίηση τους, η οποία παρουσιάζει τους παίκτες με μια εναλλακτική λύση για την καταβολή του microtransaction για να πάρει την ενέργεια που θέλετε.
Κατά τη γνώμη μου, ένα παιχνίδι με ένα tooset είναι καλύτερο από ένα παιχνίδι χωρίς, όλα τα άλλα πράγματα είναι ίσα. Ένα σύνολο εργαλείων είναι η ασφάλιση έναντι προγραμματιστές άρμεγμα το απέραντο «ισορροπία» του κύκλου, αρπάζοντας μετρητά μέσω «ισορροπία», που βρίσκω είναι te πραγματικότητα microtransactions και δωρεάν για να παίξετε.
What's not to love in Google Translate? :D
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nightcraw1er.488: Ok:
Microtransaction κίνητρα για τον κύριο του έργου να καταστρέψει ό, τι ποιότητα κάνει το δημοφιλές παιχνίδι ή με επιτυχία, προκειμένου να επιστρέψουν αυτές τις ιδιότητες πίσω στο παιχνίδι μέσω ενός νέου Pay ή τρίψτε τοίχου. Με ένα σύνολο εργαλείων οι παίκτες μπορούν να τροποποιήσουν το παιχνίδι για να εγγυηθεί την ικανοποίηση τους, η οποία παρουσιάζει τους παίκτες με μια εναλλακτική λύση για την καταβολή του microtransaction για να πάρει την ενέργεια που θέλετε.
Κατά τη γνώμη μου, ένα παιχνίδι με ένα tooset είναι καλύτερο από ένα παιχνίδι χωρίς, όλα τα άλλα πράγματα είναι ίσα. Ένα σύνολο εργαλείων είναι η ασφάλιση έναντι προγραμματιστές άρμεγμα το απέραντο «ισορροπία» του κύκλου, αρπάζοντας μετρητά μέσω «ισορροπία», που βρίσκω είναι te πραγματικότητα microtransactions και δωρεάν για να παίξετε.
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Vythonaut: What's not to love in Google Translate? :D
I was hoping an actual Greek speaker wouldn't pick me up on that :o)
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nicethugbert: Did you ever have play Neverwinter Nights? That game had a toolset, like the The Witcher 2, and a huge PW community with hundreds of great custom servers, and everyone bought the expenasions because the content was good. Any company who thinks that toolsets puts them out of business has low self esteem. So, a toolset proves to have yet another advantage in that it shows that the developers is not worth the time and money if they feel that the toolset is bad for them.
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babark: You misunderstand what I was trying to say. I made no mention of companies thinking toolsets will put them out of business, or that they think they are bad for them. Quite the opposite, in fact.
I was trying to say that they could encourage an attitude of "Oh, lets just release a buggy or incomplete mess, because it'll be fixed in fan-mods anyhow". Like with Dark Souls on the PC. Or Spacebase DF9.
Bioware thought that Neverwinter Nights would be essentially a toolkit, so it didn't initially release a campaign. But, it was taking too long for players to create their own adventures, which meant no good word of mouth to sell the game. So, Bioware was forced to hurry and create a campaign to give people something to play with. Then all was well. No one thought too highly of the original campaign but it sold. BW's first expansion wasn't generally considered all that great, but, it sold because who doesn't want more good content? Even if the story is not so great, the rest of the assets were. NWN's second expansion was the good one. Great story and all.

So, you're right to an extent as the the story of NWN shows. Developers can make the mistake of thinking that players will do their work for them. And, it'll be a hugh mistake, as the story of NWN shows. Bioware should have never assumed that a bunch of amateurs would be able to compete with it. It should have taken the game seriously from the start because toolsets are not a threat to a professionally developed game, as NWN proved. Even their poor initial campaign and first expansion sold despite the fact that BW could have definitely done better, and eventually did. So, in the end, my point if made. There is no reason for a developer to fail to produce quality product because of a toolset. Amatuers will not take business away from them.

Amateurs will only compete with amateurs. Which supports my original point. A toolset protects players from bad developers. If a developer doesn't have the confidence to compete agaisnt amateurs, which is what a toolset allows, then the developer is not ready for prime time, not worth your money.

Also, toolsets are a threat to microtransactions. My experience of Microtranactions is that they are used to string players along, making them repurchase the same game qualities in a new form factor. We're all familiar with developers releasing a series of DPS Applicators, each one better than the next.

Microtranactions on their own are no different than macrotranactions. The distinction between the two is arbitrary. However, Microtranaction content is released at a faster pace, nearly every update, and the games are updated frequently.

This allows developers to play the nerf buff game, where they pretend to care about game balance, but, it becomes obvious that they really do not. Years after the initial perpetual open beta release, the developer is still playing the nerf buff game, releasing new "OP" content to nerf, over and over, reintroducing the qualities that it had previously nerfed into a new form factor behind yet another pay or grind wall. Constantly cannibalizong the game's popular qualities but nerfing it's current form factor and re-releasing those qualities in a new form factor.

But, that's just more bad behavior on the part of developers. It's either a lack of confidence on their part to resort to such scamming, or it's actual inability on the part of the developer to produce high quality game play.

Either way, Miscrotranactions expose the players to bad behavior on the part of developers that players can correct themselves with a toolset and the lack of a toolset is a sign that developers lack ability or willingness to produce quality content. Which is my original point.
Post edited August 27, 2015 by nicethugbert