Posted December 06, 2012
high rated
Let me offer my own $0.02; Guillaume didn't say we "beat piracy" or anything like that. What he said was (to very loosely paraphrase him) using DRM as a protection against piracy is like wearing a raincoat to protect you from landmines. It is notably not effective. So why use it at all?
Piracy is an unsolvable problem. People who want free things will take them, especially if they don't feel that there's a moral imperative not to because they can tell themselves, "Hey, it's not like I'm stealing anything; the content is still there. I just made a copy!" It shouldn't surprise you--given that I work at a game company--that I'm anti-piracy. But I firmly believe DRM is a stupid, stupid way to try and solve the problem.
Guillaume's point is that there are better ways to entice people to buy your game instead of pirate it; we believe that GOG.com is one example of one of those better ways. Saying you can beat piracy is like saying you can solve thirst. There's a constant demand, and it requires continual efforts, study, adaptation, and dedication to improving what it is we offer.
Piracy is an unsolvable problem. People who want free things will take them, especially if they don't feel that there's a moral imperative not to because they can tell themselves, "Hey, it's not like I'm stealing anything; the content is still there. I just made a copy!" It shouldn't surprise you--given that I work at a game company--that I'm anti-piracy. But I firmly believe DRM is a stupid, stupid way to try and solve the problem.
Guillaume's point is that there are better ways to entice people to buy your game instead of pirate it; we believe that GOG.com is one example of one of those better ways. Saying you can beat piracy is like saying you can solve thirst. There's a constant demand, and it requires continual efforts, study, adaptation, and dedication to improving what it is we offer.