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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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ydobemos: P. S. I shall also post this letter as a new forum thread.
Replying to this in depth apparently exceed the character limit of our forums. :( Let me paste my counter-essay below.

Thanks for the well-written query. I know you addressed it to Guillaume, but for my sins I'm the guy who gets to answer these. :)

We certainly understand why many of you feel like we're making a decision that's not good for you. Part of that is because "regional pricing" has traditionally meant "unfair pricing". Another is that it's a big shift for us. You're correct. This is a change. This is a change we're undertaking for a few reasons. Firstly, because it's a requirement for us to release games like these three (and more) on GOG.com without DRM. This is bandied about a lot in the comments here, in the other announcement thread, and elsewhere around the site and the 'Net: we could have elected to simply not sell these games. You're correct. We could have.

We believe that DRM-Free gaming is a more important cause than regional gaming. While we will continue to fight to get new games at flat prices on GOG, this is a situation where we evaluated what was our major blocking cause for bringing new games to GOG. Given the contractual obligations that many devs work under, flat pricing was more worrying to many of them than DRM. For some devs DRM-free is a non-starter. For other devs, no regional pricing is a non-starter. We never discussed adding DRM to GOG, because that's the strongest element of what makes us different. Regional pricing can sting pretty badly on new games, if it's done in an unfair manner, but with us chipping in free games out of our own pockets to help compensate for that pricing difference, we think that we're making an offer that is more fair for new games that anyone else on the market does, and we're making them available DRM-Free.

If you don't like the regional pricing, then you are always free to elect not to buy the game. But for many people, DRM is more important than regional pricing, especially since the realities of the industry are that we all know that games will go on steep sale, and at that point the difference between prices will be a few pennies at most. A 100% DRM-free game is always 100% DRM-free, no matter the price it is sold at. A regionally priced-game can find that the pricing difference is pretty minimal when it's discounted as any game ends up being, and if it's DRM-free, then it's DRM-Free at any price.

Let's just say that it has become evident to us, in the two years since the Witcher 2 had launched, that the major blocking issue to bringing games to GOG.com was that the developers literally couldn't choose to put their games on our service if we charged flat prices. It's not like they were choosing to miss out on the revenue from us: they knew that if they put the game on GOG, the trouble they would get in would cost more than the money they would make from us. It's happened before with our sister company CDP RED, and we certainly wouldn't want to get any of our partners in the same trouble again. Sticking to flat pricing simply guaranteed that new games cannot come to GOG.

You asked why it is we can't offer the exact same value in store credit for all new games on GOG.com like we did for The Witcher 2. We have a special relationship with the devs at CDP RED. They work, literally, just down the hall. Other developers aren't able or willing to let us make offers like we did with The Witcher 2. Further, the cost for us to offer game codes is effectively higher for many newer games than it used to be for the classics; offering packs for the same value as the price difference would result in us actually losing money on the sales of games. We do want to do everything we can to treat our customers better than anyone else in the industry, but bankrupting ourselves is not a good solution. These new games with regional pricing are the same as they are in any other store in the world. The game that we offer you guys is at our own costs to help defray that. If the price difference here on GOG.com is too much for you, you can always:

1. Go buy the game from Steam, which is weird because you get less value and it has DRM, but I've seen a lot of people say that they will do that.

2. Not buy it at all.

To us, the compelling argument here is that the game is DRM-free on GOG.com where, in many cases that we're working on, it won't be DRM-free anywhere else. If you don't want the regionally-priced game from us, we're not forcing you to pick it up. For classic games, the fair regional pricing means that we're charging you just about the same as we would have in USD, but in your local currency. Which takes me to your next point.

I'm sorry if it beggars disbelief that these games needed to have regional pricing to be on GOG.com; much of what happens in business is nonsensical simply because lawyers got involved. I would note that Witcher 2 explicitly needed regional pricing. Indeed, CDP RED got sued in order to make sure that they enforced it on GOG.com. Given that they were compelled by the force of law to use regional pricing on GOG.com once, how is it remotely unbelievable that they may be compelled to do so a second time?

You mentioned that many users were unhappy with the local prices because they were slightly higher than (or lower than) USD on Tuesday. I'd say on a given day the exchange rate between our currencies may go one way or another. Sometimes the exchange rate will favor us a tiny bit, and sometimes it will favor you guys. In any case, it's a matter of a very few pennies on the dollar (pound, Euro, etc.). A user later on in the forums notes that the Euro prices we proposed, for him, were actually a slight savings over USD prices.

Finally, to answer your last two bullet points.

1. I mention above why that's untenable. We did the analysis on our end and it came out to losses for us every time. That would mean that if, for some reason, our local pricing became really popular, we'd slowly gift ourselves into bankruptcy. We still feel that, given that launch-day games are at this price everywhere and--for reasons explained above--must be at these prices, we have done everything we can to offset the higher prices to make it a much better offer here on GOG than anywhere else in the world.

2. That's problematic as I've mentioned in other posts. This would mean that the price for every game in the catalog would change every day. Also, we would be unable to advertise anywhere, send emails on the weekend to tell you what's on sale, or even post prices in sales to social media. It also means that anyone who comes to GOG.com will be unsure what price he or she will be asked to pay today, and in general results in a bad experience for the end users. For the majority of people who use any website, complicating the checkout process is a surefire way to make them not want to buy.
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That's...actually pretty awesome. I hope you won't mind if we reply in kind. ;)
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TheEnigmaticT: 1. Go buy the game from Steam, which is weird because you get less value and it has DRM, but I've seen a lot of people say that they will do that.
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Darkalex6: It doesn't have less value. It's literally the same offer, except for a few pictures (much value, #wow).
It does have DRM though, but I am a vidicative little bastard and I should like to buy from people that don't lie to me - Steam never claimed to have any rules, I know what I am getting into.
No, it is actually higher value from us. We include a free game for those who are being charged more, which you do not get from Steam. You're free to express your displeasure and buy from them because you are angry with us; doing so does mean you are receiving less for your money than you do here.
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TheEnigmaticT: 2b. Dynamic pricing means that we can't advertise our prices anywhere, because we have no idea what the price will be the day after the ad is done.
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blotunga: This is still viable imho. Just advertise in USD and checkout in local currency.
Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond.
Post edited February 28, 2014 by TheEnigmaticT
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Darkalex6: Besides regional-locking products is a form of DRM - you can't play your product in another country/region.
And I still wait for GOG great idea, how to have regional pricing, without it's exploatations and region locks.
I agree whole-heartedly that locking people from a given region out of playing a game they have bought is DRM. If we ever end up doing *that*, I'll concede the point that we've gone to the dark side and we're back to the imminent demise of my hat.
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Davane: After all, you can put prices in as many currencies as you wish, but what is to stop me from simply selecting the most favourable currency for me?

Regional Pricing only works if I cannot pay in a currency other than that of my own nation. otherwise, all you really have is a rather cumbersome way of hiding the real value of the product for the consumer.
Regional pricing only works if the pricing difference is enough that you can be arsed to bother. For, I would hazard to guess, 99% of users, getting a VPN configured is not worth it for a few pennies.
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TheEnigmaticT: Well, the definition of DRM is "Digital Rights Management (DRM) is a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale;(1)". Under any circumstance I can think of, regional pricing is by definition something that's occurring before sale (possibly during sale; I don't see how it's after the sale). For the moment, I believe my hat's safe; that said, tell me why you think it counts as DRM, because I'm curious what "DRM" means to you.
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Darkalex6: And one more thing - so, if GOG would have a download client, which would authorise (or not) payments based on customers location and technical specs, which would work DURING/BEFORE payment... that is not DRM ? Come on.
If GOG.com added a client that deleted your hard drive's contents if it found an .mp3 of 'Wrecking Ball", we'd be bad people then, too. I find either of these futures equally plausible.
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TheEnigmaticT: Well, the definition of DRM is "Digital Rights Management (DRM) is a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale;(1)". Under any circumstance I can think of, regional pricing is by definition something that's occurring before sale (possibly during sale; I don't see how it's after the sale). For the moment, I believe my hat's safe; that said, tell me why you think it counts as DRM, because I'm curious what "DRM" means to you.
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Davane: I think the impression here is that GOG will enforce Regional Pricing by using Region Locking, which is "a class of technologies[1] that are used by hardware manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale."
I'm not sure if I answered this or not yet: if we were to add some kind of program that checked to see what region of the world you were in and either prevented installation or else prevented launching of the game based upon where in the world you are? Yeah, I'd agree that's completely impermissible behavior.

Restricting the *sale* of games in certain regions? I dunno. I wouldn't think that's DRM. If, once you have the game, you can do what you want to with it no matter where you are (i.e., after the sale), it would definitely fall more under regional pricing (as in: there is none) than regional locking to me. Would you agree with that or not?
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StormHammer: Thank you for adding further clarification on this point, TeT. It is appreciated.

I wonder if you are willing (or able) to answer some more specific questions?

- What happens if you cannot convince existing publishers to maintain the low prices you have outlined for 'classic' titles? Will you simply raise the prices if a publisher demands it? Or would those games be removed from the catalogue?
It hasn't come up yet, so we don't know.

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StormHammer: - Would the regional pricing policy still remain if you fail in your attempt to attract new AAA games from larger publishers (EA, Ubisoft, Microsoft, Activision, Disney, Warner Bros.) onto the site DRM-Free?
Let's say that we have our reasons to believe it will not fail.

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StormHammer: - Will gifting across regions still be allowed for regionally priced titles?
For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people aren't complete tools, things will remain as they are.

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StormHammer: - Will certain games be region-locked, or not be available in a region, if requested by the publisher? If so, how will that be implemented?
It has not really come up yet. That said, I don't know that regional availability of a game is crappy treatment from us. Preventing you from playing a game you bought because of your physical location is definitely crappy treatment and would fit under any definition of DRM I can think of. So that's certainly not in the works.

I guess the question is one of philisophy: if we can get a game, but are not allowed to sell it in a few countries that collectively make up less than 1% of our users, should we? Is a DRM-Free game (classic or new) for 99.5% of us worth denying the .5%?

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StormHammer: - What currency will take precedence for a gifted game - the gift-giver's region, or the recipient?
I'm...not sure what you're asking. A gifted game is free for the user. Why would the currency matter?

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StormHammer: - What further measures will be implemented (if any) to accommodate regular patching of games? I ask this because new AAA titles are notorious for requiring multiple patches.
There's an announcement that's pending on that, but it's a few months out now and if I spoil it I will have my thumbs removed with starving badgers. Suffice it to say that we're aware of the problem and looking at ways to make it better.

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StormHammer: - How will you prevent people from simply faking accounts in other (cheaper) regions to get around the regional pricing system?
The same way we prevent pirates from downloading our games from torrents. :)

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StormHammer: - For European countries that do not use the Euro as their currency, will you be adding their local currency to the storefront in the future so they do not incur further conversion rate costs?
I know we'll be rolling out more currencies in the future. The exact what and when I do not know. I can guarantee that for some of the countries it won't be any time soon that they see their local currency on GOG. We're looking into whether it's generally better to keep countries that aren't on Euro on USD or if they'd be better off with EUR instead.

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StormHammer: - You have agreed to offer pre-order bonus DLC for Age Of Wonders III, which means people who do not preorder will not receive it. Does this mean other games will now be offered for preorder with bonus DLC? Will such games be offered in the future with all DLC bundled together?
That's more or less unanswerable, since I'm sure we will sign games at E3 (which is in June) which we don't even know exist today.

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StormHammer: - How many lemmings died as a result of all these changes?
Many lemmings died to bring us this information.

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StormHammer: Thanks in advance for any answers you can offer.
Cheers. :)

EDIT: If people AREN'T complete tools. >.>
Post edited February 28, 2014 by TheEnigmaticT
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CarrionCrow: Eye of the beholder franchise
Blade Runner
No One Lives Forever
Aliens vs. Predator 1+2
Emperor of the Fading Suns
Heavy gear
Mechwarrior games
The Wheel of Time

Gotta love grim realities of a situation. 8 names listed as 31 flavors of screwed, and personally interested in 5 of 'em.
Yeah. It's sad. :(

Life is easy. Then the lawyers get involved. >.>
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TheEnigmaticT: For the moment, yes. If we see something crazy like 40% of the revenue from a game comes from gift codes sold from Russia and redeemed elsewhere, we'll have to investigate other options. Basically, if people are complete tools, things will remain as they are.
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hedwards: Emphasis mine.

Do you still not understand that a huge part of what's pissing people off here isn't the change, but the arrogant attitude that you guys are displaying? It was going to be messy anyways, but insulting us isn't going to improve things.
I'd just like to offer that at this point TET facepalmed so hard that I swear I saw little bits of brain shooting out of his good ear and splattering all over the wall.

"aren't"

And that's probably the most unfortunate slip of the keyboard (or mind) I saw him make since the infamous "Pharoah" typo that got sent to millions of people receiving our weekly newsletter.
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tfishell: Mechwarrior is Microsoft, afaik; maybe having regional pricing will finally convince them to come aboard, but who knows.
Mechwarrior is actually weirder than that. Microsoft made MW 3 & 4, I think, but not one of the expansions. Activison makes MW, MW2, MW2: Ghost Bear's Legacy, and MW2: Mercenaries. I believe the IP for "BattleTech" itself now lies in the hands of WizKids. I think MW2 uses the Bink video codec, which was under license and is no longer actually legally allowed in the game and also doesn't work in any modern Windows OS...and so on.

I looked into Mechwarrior because it's my personal favorite series, and I wanted to see how hard to get it would be for GOG. This gives you an idea what I mean when I say the rights are completely hosed. Imagine this for every single game on my list above.
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vojtasass: @TheEnigmaticT:

Are you still going to treat residents of new EU-countries (Poland, Czech Republic, Slovakia, Hungary, Bulgaria etc) like inhabitants of old EU (France, Germany, Spain, Italy etc.)? I'm asking about this, because I would like to know, if I could start buying new games on GOG. Unfortunately I can't do it right now, because prices are too high. Average Polish wage =/= average Western European wage. VERY FAR from it. You live in Poland, you should know it better than any other Westerner.
I do indeed know that the purchasing power for EU countries varies about as widely as the purchasing power of the dollar varies throughout the US. For our classic games, the intent remains to charge very close to the same amount we have been, but in local currencies instead. For the new games that we sell with regional pricing, we will price them as the developer / publisher requires and then add something in ourselves to try and even out the difference. If they have adjusted their pricing for CZ, PLN, HUN, etc., we will do so, too. If they haven't put much thought into the matter either way, we'll try to sway them with sweet reason to adjust their prices a bit.

For example, I believe that the current price for AoW3 is actually pretty comparable in EUR to what you'd be paying for the game in the shops here, yes?
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TheEnigmaticT:
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blotunga: I guess we have to resign, because the changes will happen whether we want or not. However my main concern still is, why change the regional price for countries which don't use EUR, GBP etc? Why not just leave it in USD for them or use their actual currency?
I don't believe we've decided either way on that. We're going to look into it and see which would be a better solution for the people in those countries.
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TheEnigmaticT: tl;dr
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DrJohnZoidberg: Seriosly, i just want to know _WHEN_ you're making the localized curencies. I need to see it than I will know if there good enough for me. Is it really so hard to come up with a straight fact answer?
We don't have a date we're announcing for it yet. So, yes. It's that hard to come up with an answer for you. Sorry. :(
Post edited February 28, 2014 by TheEnigmaticT
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TheEnigmaticT: No, it is actually higher value from us. We include a free game for those who are being charged more, which you do not get from Steam. You're free to express your displeasure and buy from them because you are angry with us; doing so does mean you are receiving less for your money than you do here.

Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond.
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synfresh: You may have already answered this, but instead of a game couldn't you just do a credit instead (even if it was for 5-10 dollars). It would give the buyer more flexibility to pick what they wanted. I could see situations where the buyer isn't really gaining anything because the game choices being offered isn't anything that they want.
Technically, we don't have that capacity. It would require essentially a "GOG wallet" to hold currency, and the financial headaches that holding various currencies for an indeterminate time to be spent in unmentionable ways is something that we don't have the staff, development overhead, or time to develop at this juncture. It is possible that this will be what we do in the future, if we ever end up figuring out how "GOG wallets", "royalty reporting," and "EU regulations" all fit in the same company.

I'm fully aware that there's already an EU-based company that explicitly does offer you credit to a wallet which you may redeem later (that would be GamersGate). It's not that the accounting practices, development, & reporting needs are not solvable, just that at the moment we have not created a solution for them.
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TheEnigmaticT: No, it is actually higher value from us. We include a free game for those who are being charged more, which you do not get from Steam. You're free to express your displeasure and buy from them because you are angry with us; doing so does mean you are receiving less for your money than you do here.
Then we're not reporting true pricing in our adverts, which is patently against a number of advertising laws throughout the EU and beyond.
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blotunga: Then you're still breaking the law in my country which is a EU member but doesn't uses euros...
Is there a law that websites in your country must price things in...whatever currency you're actually from?
Post edited February 28, 2014 by TheEnigmaticT
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TheEnigmaticT: Regional pricing only works if the pricing difference is enough that you can be arsed to bother. For, I would hazard to guess, 99% of users, getting a VPN configured is not worth it for a few pennies.
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graspee: Again you're talking as if your regional pricing is just your back catalog. The difference on prices for Age of Wonders III is ABSOLUTELY MASSIVE.
It's pretty steep, yes. Particularly when you factor in RUS pricing. In that case, there's definitely more incentive, and more reason for people to cheat.

I would personally suspect that anyone who's technologically comfortable enough to set up a VPN to save money on a game would probably just grab it off of our favorite nautical harbor for the pillaging-inclined instead. Now, there's certainly people in RUS who make a living selling Steam codes to the rest of the world for cheap, but I think that doing that for GOG.com would require that we have a much larger user base than we currently do.

Regardless, it is something that we know about, and we're monitoring it. Our current prediction is that it's nothing that we will need to worry too much about. Time will tell, I suppose.