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Can it be? Can it be that my dream has finally come true? Here's a new zombie survival title from two guys called Lemmy and Binky, that's quite similar to Rogue Survivor. The planned features include:
* Play in your browser, on PC, Mac or Linux, or download the stand-alone game.

* Real-time day to night lighting, line of sight and sound systems. Use the darkness to avoid attracting zombie attention. Barricade your safe-house and venture out under the cover of darkness. But careful, because any sound you make could get unwanted attention from the horde.

* Crafting system. Loot and salvage household items, break into shops, hospitals and other locations to find what you need to survive, build defences, and keep yourself sane.

* Advanced survivor AI. Along the way you will meet other survivors, who you can join forces with, fight for resources, trade with and carry out randomly generated missions for. Trust and morale are important, the zombie apocalypse is hard to deal with. Survivors can seek comfort at the bottom of a bottle or by raiding a medicine cabinet, but before long may find themselves with more problems than the zombies outside, and a mentally unstable ally hiding himself away, sticking a shotgun in their mouth and pulling the trigger is going to make a lot of noise.

* Zombie Movie Sadist Director. Every zombie film aficionado knows that if the survivors seem to be getting too comfortable in their safe house, something is definitely about to go disastrously wrong for them.

* The world will be pre-generated, but the contents of the world, from the characters you meet, the quests you receive, to the items you find, will be different each time you play. The initial release will have the suburbs. Subsequent to that new areas, from the inner city, countryside, shopping malls, police stations, hospitals and countless others will ultimately form a massive play area to explore.

* Character progression. Plenty of skills, perks and traits can be picked up during the game. Learn how to treat injuries, fire a shotgun, build a wall, drop kick a zombie, or create explosives from household items.

* World-wide apocalypse story. Although the events of your game will be unique to you, there is a bigger story at play that changes the game as you progress. A few weeks after first infection the power stations fail and the city is plunged into darkness, refrigerators fail, and suddenly batteries, gas heaters and canned food become a prized commodity. Then the army ‘clean up crews’ start to sweep over the city, eliminating anything in their paths, and it was only a matter of time with the dogs that are constantly seen feasting on the innards of the neutralised zombies…

* Get infected. Infection is a real danger, even to the player. If the unthinkable happens, and your days are ticking down, how will you finally go out? In a heroic moment of self-sacrifice, or hiding your wounds and saying nothing? And once you finally do die, you can watch yourself re-animate and see what happens to those closest to you.
They're accepting pre-orders now due to being low on funds. Interested? Head over to their website for more details.

http://theindiestone.com/lemmy/2011/03/15/a-slightly-less-pathetic-game-announcement-with-screenshots/
Post edited March 15, 2011 by lowyhong
You can get infected...finally! Does sound awesome.
Excellent, glad to see someone else taking a page from Notch's book on the 'agile development' thing. I'll preorder as soon as I have the dough.
Lovely... one more game of this kind :)

I have just donated a bit to help out ;)
Thanks for letting us know. I have donated some money and I'm looking forward to playing the game - it sounds great. I hope they get enough to keep going.
I get paid in a week, so I'll check back up on its status then and probably do the "pre-order" thing.

Or not. Depends on how tight money is.
Thank you all for your support - we can't tell you how much this means to us :) :) :)

It looks like we're going to be able to eat after all, and without the distractions of a rumbling tummy, development speed will increase 500% :D

Thank you again,

Lemmy&Binky
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CaptainBinky: Thank you all for your support - we can't tell you how much this means to us :) :) :)

It looks like we're going to be able to eat after all, and without the distractions of a rumbling tummy, development speed will increase 500% :D

Thank you again,

Lemmy&Binky
/fistpump!

By the way I would like to take the opportunity to ask this question: how do you guys feel about the closest competitor Dead State, and how will your project distinguish itself from that?
Post edited March 15, 2011 by lowyhong
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lowyhong: /fistpump!

By the way I would like to take the opportunity to ask this question: how do you guys feel about the closest competitor Dead State, and how will your project distinguish itself from that?
Hi Lowyhong,

We first encountered Dead State when we were trying to come up with a name for our own ;) It looks great but we feel that there are quite a few important differences between them.

First of all, our game is entirely real-time whereas Dead State has turn-based combat. Secondly, because our game is 2D isometric we can quickly add new map areas so that over the course of development we can build up to a huge game world that will be constantly expanding.

Because we're developing alongside the community rather than creating a finished game and selling it, there will be a lot of scope for having content / features steered by community feedback. We'll be able to squirt new characters, quests, events, items, skills, etc into the game regularly during development to keep things fresh.

Dead State also seems more like a structured narrative, given that from what we know the base of operations is a fixed safe-house. In our game, its more of a sandbox - *any* building could be your safe-house for as long as its defended, or you could have two, or twelve, or none.

So there's probably sufficient differences that different people will prefer one or the other and some will like both or neither. That's fine by us :)
Dang. The devs made an account? I am more and more impressed. Will we have RPG-style equipment? I saw in the development screenshots that you can equip something in each hand. I'd love to make a labcoat-wearing shotgun-toting scientist/engineer/trap-building-freak that burgles Home Depot to make ludicrously elaborate zombie traps. For that matter, being able to fortify any building sounds incredible. Fort McDonald! Walmartburg! Splitlevelfortress Colonial!
Hey Runehamster :) thanks!

Definitely plenty of equipment. Clothes are tricky in the sense that since it's 2D it will require complete anims for the characters in those clothes, but we've got some ideas how to deal with this, and through releases we'll be regularly adding new body types and such, which will ultimately mean you have a lot of choice.

This is something that will continually develop.

On the trap-building, this is definitely something we're out to do. Making landmines from bleach, fertilizer and empty food cans, or whatever. We've definitely been inspired by the crafting in mine-craft in this regard, and you'll be able to combine items, and there will ultimately be a range of skills catering to crafting and building.

Our ultimate end game (we're talking waaaaay in the future after years of development) is that you would be able to build, brick by brick (should you find all the materials and have the skills and help) an entire zombie secure fortress with a moat and mounted chain-guns. After all, it's the only way humanity will survive in the long term!

In essence, making the game span from first infection to the forming of new sustainable communities. Of course, the chances of surviving that long are remote to say the least.
Post edited March 15, 2011 by lemmy101
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Runehamster: Dang. The devs made an account? I am more and more impressed. Will we have RPG-style equipment? I saw in the development screenshots that you can equip something in each hand. I'd love to make a labcoat-wearing shotgun-toting scientist/engineer/trap-building-freak that burgles Home Depot to make ludicrously elaborate zombie traps. For that matter, being able to fortify any building sounds incredible. Fort McDonald! Walmartburg! Splitlevelfortress Colonial!
*fans Mr. Runehamster* And i thought i got all excitable about zombies.

Although the prospect of envisioning my own version of Tenpenny Tower, complete with a lawn chair, my character, lots of sniper rifle ammo and a huge supply of tinned food does send tingles along my spine. I'm just weird i guess but i do like a good zombie game dangnammit!
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lemmy101: Hey Runehamster :) thanks!

Definitely plenty of equipment. Clothes are tricky in the sense that since it's 2D it will require complete anims for the characters in those clothes, but we've got some ideas how to deal with this, and through releases we'll be regularly adding new body types and such, which will ultimately mean you have a lot of choice.

This is something that will continually develop.

On the trap-building, this is definitely something we're out to do. Making landmines from bleach, fertilizer and empty food cans, or whatever. We've definitely been inspired by the crafting in mine-craft in this regard, and you'll be able to combine items, and there will ultimately be a range of skills catering to crafting and building.

Our ultimate end game (we're talking waaaaay in the future after years of development) is that you would be able to build, brick by brick (should you find all the materials and have the skills and help) an entire zombie secure fortress with a moat and mounted chain-guns. After all, it's the only way humanity will survive in the long term!

In essence, making the game span from first infection to the forming of new sustainable communities. Of course, the chances of surviving that long are remote to say the least.
Can i just give you my credit card details please? Thanks.
Post edited March 15, 2011 by robobrien
:D

We'd like for, one day, people to consider our game as nuts as Dwarf Fortress when it comes to scope, depth and ambition, though (as much as I love that game) user friendliness will be top of our agenda.
Post edited March 15, 2011 by lemmy101
That sounds really brilliant. I wish you guys the best of luck, and hopefully release the next commercial success like Minecraft ;)
Post edited March 15, 2011 by lowyhong
Lemmy101 or CaptainBlinky as you are answering questions at the moment any eta on a playable demo of the game? Also will that preorder with life time upgrades extend passed the point where you have a playable demo out?

I really like the sound of an actual survival RPG zombie game but I normally want to try something out before I spend any cash.
Post edited March 15, 2011 by Ralackk