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Ev'thang here's weirder'n a $3 bill!

The Real Texas, a quirky action-RPG that will have you go "yee-haw!" in the magical Republic of Texas, is now available on GOG.com for only $8.99 for the next two weeks.

[url=http://www.gog.com/gamecard/the_real_texas][/url]Howdy, cowboy! How in the world did you end up here? Where are ye, you ask? Why that's ye olde Strange, Texas, of course! You weren't pulled here by one of them blue portals, now did'ya? If that's the case than, boy, you're gonna' have nuttin' but problems out'ere. And here's the real kicker--I won't tell ya' how to get outta'ere. Yous just gonna' have'ta fixit yerself outta this pickle! Now, 'ave a nice day, cowboy. And welcome to The Real Texas.

It's not hard to overlook The Real Texas (the game, of course, not the Lone Star State) and let it slip under your radar. That would be such a shame, though, as this game is one of the most intriguing things that happened in the world of indie games this year. As the devs say themselves, it plays like a mashup of Zelda: Link to the Past and Ultima 6. It borrows combat mechanics and inspiration in design from the first title and an open-ended world full of NPC with elaborate dialog trees from the latter. The Real Texas uses some weird graphics and quirky sense of humor to create a world teeming with life and full of enthralling stories. The writing here is very sharp, and the quests take you through an original story that will, on average, take more than 20 hours to complete. Once you start playing, you'll instantly feel that you're up for an adventure like no other!

Whadda ya' waitin' for, pardner, grab yourself a bit of The Real Texas, for only $8.99. That's 40% off ye olde regular price, until Tuesday, December 4, at 10:59 AM GMT.
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keeveek: Is it indie day today? Me disappointed :(
http://www.gog.com/gamecard/imperialism

*whistles*
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Bloodygoodgames: Saw a video review about this recently and, if I remember correctly, it was given a big thumbs up. Looked interesting at the time. Will definitely wish list for later.

Thanks GOG :)
It's doing quite respectably on Metacritic, so I guess that most reviewers are pretty happy with it.
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ShadowWulfe: The game seems fairly interesting, is it folklorey superstitious type thing?

Edit: Is the developer actually from Texas?
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PsySal: Not quite Texas, but Alberta which is kind of like the Texas of Canada heheh.

The game actually is sort of folksy but it's definitely not a western. "Yee-haw" doesn't really capture it, maybe "Ah-hah" does though.

The key to understanding the tone of the game is think, not "western" but "modern day" and mix it with a slight dash of ye olde traditional RPG-ness (witches, wizards, castles, etc.) Without spoiling anything many people have told me they related hugely to and cared a lot about the residents of Strange. As the author I did too :)

On the surface It's about a town that's been pulled into a kind of purgatory dimension, but really it's an allegory for the present-day world. If you've read Terry Pratchett, it's heavily inspired by his writing in the way that situations that are presented as fantasy are actually all-too-familiar.

SIDE NOTE: Sophie Houlden (SophieH) has been a huge support and major encouragement to me! It means a lot coming from her as she's a well-known and talented indie developer. SWIFT*STITCH is her latest if you are curious: http://swiftstitch.sophiehoulden.com/)
The "I ATEN"T DEAD YET!" note was a nice touch and definitely brought to mind Terry Pratchett :D.
Post edited November 21, 2012 by JudasIscariot